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Attack/Resistance Catch
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Attack/Resistance Catch (Japanese:攻撃魔防の機先Attack/Magic defense delay) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Res Catch 1,Atk/Res Catch 2,Atk/Res Catch 3, andAtk/Res Catch 4 in order from lowest to highest. Atk/Res Catch boosts its user'sattack andresistance when the foe has fullHP or any active penalties; the size of the boosts increases with the skill's tier, with the fourth tier providing a larger boost if both potential activation criteria are true at once.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Atk/Res Catch 1) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +3 each to user'sattack andresistance during combat. | 60 | -- | ✓ | -- | ||
| Heroes (Atk/Res Catch 2) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +4 each to user'sattack andresistance during combat. | 120 | Atk/Res Catch 1 | ✓ | -- | ||
| Heroes (Atk/Res Catch 3) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +5 each to user'sattack andresistance during combat. | 240 | Atk/Res Catch 2 | ✓ | -- | ||
| Heroes (Atk/Res Catch 4) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +7 each to user'sattack andresistance during combat. If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's attack and resistance during combat. | 300 | Atk/Res Catch 3 | ✓ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Atk/Res Catch 1) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Atk/Res Catch 2) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Atk/Res Catch 3) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Atk/Res Catch 4) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、魔防+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の攻撃、魔防+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack/Resistance Catch | -- |
| Japanese | 攻撃魔防の機先 | Attack/Magic defense delay |
| Spanish (Spain) | Captura Ataque/Resistencia | Attack/Resistance capture; abbreviated asCaptura Ata/Res. |
| Spanish (Latin America) | Presa Ataque/Resistencia | Attack/Resistance capture; abbreviated asPresa Atq./Res. |
| French | Prise Attaque/Résistance | Attack/Resistance hold; abbreviated asPrise Atq/Rés. |
| German | Angriff/Resistenz-Fang | Attack/Resistance Hold; abbreviated asAgr./Res.-Fang. |
| Italian | Cogli Attacco/Resistenza | Grasped Attack/Resistance; abbreviated asCogli Att/Res. |
| Portuguese | Captura Ataque/Resistência | Attack/Resistance capture; abbreviated asCapt. Atq./Res. |
| Traditional Chinese | 攻擊魔防的先機 | Attack/Magic defense key movement |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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