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Attack/Defense Prime
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Attack/Defense Prime (Japanese:攻撃守備の備えAttack/Defense preparation) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Def Prime 1,Atk/Def Prime 2,Atk/Def Prime 3, andAtk/Def Prime 4 in order from lowest to highest. Atk/Def Prime boosts its user'sattack anddefense based on the number of bonus effects active on the user.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Atk/Def Prime 1) | A | If bonus is active on user, grants +([number of bonuses on user × 2] + 1; maximum: 3) each to user'sattack anddefense. | 60 | -- | ✓ | -- | ||
| Heroes (Atk/Def Prime 2) | A | If bonus is active on user, grants +([number of bonuses on user × 2] + 1; maximum: 5) each to user'sattack anddefense. | 120 | Atk/Def Prime 1 | ✓ | -- | ||
| Heroes (Atk/Def Prime 3) | A | If bonus is active on user, grants +([number of bonuses on user × 2] + 3; maximum: 7) each to user'sattack anddefense. | 240 | Atk/Def Prime 2 | ✓ | -- | ||
| Heroes (Atk/Def Prime 4) | A | If bonus is active on user, grants +([number of bonuses on user × 2] + 3; maximum: 9) each to user'sattack anddefense, and if number of bonuses on user ≥ 4, user can counterattack regardless of foe'srange. | 300 | Atk/Def Prime 3 | ✓ | -- |
Availability
Heroes
| Method | Data | |||
|---|---|---|---|---|
| Atk/Def Prime 1 | Atk/Def Prime 2 | Atk/Def Prime 3 | Atk/Def Prime 4 | |
| Unit (★★★) | Marni: Pining for Praise | — | — | — |
| Unit (★★★★) | — | Marni: Pining for Praise | — | — |
| Unit (★★★★★) | Edelgard: Snowfall Future | Edelgard: Snowfall Future | Edelgard: Snowfall Future •Marni: Pining for Praise | Edelgard: Snowfall Future |
| Tempest Trials | Past King, Future Queen 5: 10,000 points | — | — | — |
| Sacred Seal Forge | — | 200 | 1,000 | — |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Atk/Def Prime 1) | If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 自分が【有利な状態】を受けている時、 戦闘中、攻撃、守備が、 自分が受けている強化を除いた 【有利な状態】の数×2+1だけ増加(上限3) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
| Heroes (Atk/Def Prime 2) | If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 自分が【有利な状態】を受けている時、 戦闘中、攻撃、守備が、 自分が受けている強化を除いた 【有利な状態】の数×2+1だけ増加(上限5) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
| Heroes (Atk/Def Prime 3) | If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 自分が【有利な状態】を受けている時、 戦闘中、攻撃、守備が、 自分が受けている強化を除いた 【有利な状態】の数×2+3だけ増加(上限7) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
| Heroes (Atk/Def Prime 4) | If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 自分が【有利な状態】を受けている時、 戦闘中、攻撃、守備が、 自分が受けている強化を除いた 【有利な状態】の数×2+3だけ増加(上限9)、 かつ、自分が受けている強化を除いた 【有利な状態】の数が4以上の時、 戦闘中、距離に関係なく反撃する 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack/Defense Prime | Abbreviated asAtk/Def Prime. |
| Japanese | 攻撃守備の備え | Attack/Defense preparation |
| Spanish (Spain) | Ataque/Defensa Apresto | Anticipate attack/defense; abbreviatedAta/Def Apresto. |
| Spanish (Latin America) | Preparación Ataque/Defensa | Attack/Defense preparation; abbreviated asPrep. Atq./Def. |
| French | Prélude Attaque/Défense | Attack/Defense prelude; abbreviated asPrélude Atq/Déf. |
| German | Angriff/Verteidigung Auftakt | Attack/Defense onset; abbreviated asA/V Auftakt. |
| Italian | Zelo Attacco/Difesa | Attack/Defense zeal; abbreviated asZelo Att/Dif. |
| Portuguese | Zelo Ataque/Defesa | Attack/Defense zeal; abbreviated asZelo Atq./Def. |
| Traditional Chinese | 攻擊防守的準備 | Attack/Defense preparation |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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