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Attack/Defense Finish
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Attack/Defense Finish (Japanese:攻撃守備の秘奥Attack/Defense mystery) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Def Finish 1,Atk/Def Finish 2,Atk/Def Finish 3, andAtk/Def Finish 4 in order from lowest to highest. If its user is near any allies, Atk/Def Finish boost its user'sattack anddefense, and it boosts the user's damage if their special skill is ready to activate or has activated before or during combat; the highest tier also heals the user when they attack.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Atk/Def Finish 1) | A | If user is within 3 spaces of an ally, grants +2 each to user'sattack anddefense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ✓ | -- | ||
| Heroes (Atk/Def Finish 2) | A | If user is within 3 spaces of an ally, grants +4 each to user'sattack anddefense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Atk/Def Finish 1 | ✓ | -- | ||
| Heroes (Atk/Def Finish 3) | A | If user is within 3 spaces of an ally, grants +6 each to user'sattack anddefense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Atk/Def Finish 2 | ✓ | -- | ||
| Heroes (Atk/Def Finish 4) | A | If user is within 3 spaces of an ally, grants +7 each to user'sattack anddefense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. | 300 | Atk/Def Finish 3 | ✓ | -- |
Availability
Heroes
| Method | Data | |||
|---|---|---|---|---|
| Atk/Def Finish 1 | Atk/Def Finish 2 | Atk/Def Finish 3 | Atk/Def Finish 4 | |
| Unit (★★★) | Garcia: Warrior Reborn •Jedah: Priest of Duma | Garcia: Warrior Reborn | — | — |
| Unit (★★★★) | Vaike: Sunbaked Stunner | Jedah: Priest of Duma •Vaike: Sunbaked Stunner | Garcia: Warrior Reborn | — |
| Unit (★★★★★) | Diamant: Gallant Ninja •Diamant: Rising Power •Ike: Of Radiance | Diamant: Gallant Ninja •Diamant: Rising Power •Ike: Of Radiance | Diamant: Gallant Ninja •Diamant: Rising Power •Ike: Of Radiance •Jedah: Priest of Duma •Vaike: Sunbaked Stunner | Diamant: Gallant Ninja •Diamant: Rising Power •Ike: Of Radiance |
| Tempest Trials | Just for Today: 10,000 points | — | — | — |
| Sacred Seal Forge | 100 | 200 | 1,000 | — |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Atk/Def Finish 1) | If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、守備+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
| Heroes (Atk/Def Finish 2) | If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、守備+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
| Heroes (Atk/Def Finish 3) | If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、守備+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
| Heroes (Atk/Def Finish 4) | If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、守備+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack/Defense Finish | Abbreviated asAtk/Def Finish. |
| Japanese | 攻撃守備の秘奥 | Attack/Defense mystery |
| Spanish | Final Ataque/Defensa | Attack/Defense end; abbreviated asFinal Ata/Def in the European localization and asFinal Atq./Def. in the American localization. |
| French | Finition Attaque/Défense | Attack/Defense finishing; abbreviated asFinition Atq/Déf. |
| German | Angriff/Verteidigung-Anstoß | Attack/Defense Offense; abbreviated asA/V-Anstoß. |
| Italian | Finale Attacco/Difesa | Attack/Defense finale; abbreviated asFinale Att/Dif. |
| Portuguese | Final Ataque/Defesa | Attack/Defense end; abbreviated asFinal Atq./Def. |
| Traditional Chinese | 攻擊防守的奧秘 | Attack/Defense mystery |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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