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Attack/Defense Bulwark
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Attack/Defense Bulwark (Japanese:攻撃守備の防壁Attack/Defense bulwark) is a four-tiered passive type Bskill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Def Bulwark 1,Atk/Def Bulwark 2,Atk/Def Bulwark 3, andA/D Bulwark 4 in order from lowest to highest. Atk/Def Bulwark stops enemy units from moving through spaces where they could attack the user, drops its foe'sattack anddefense during combat, and restores its user'sHP afterward; higher tiers of Atk/Def Bulwark reduce the foe's stats and restore the user's HP by greater amounts.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Atk/Def Bulwark 1) | B | Foe cannot move through spaces within foe'srange of user. Inflicts −2 each to foe'sattack anddefense during combat. Restores 3 HP to user after combat. | 60 | -- | ✓ | -- | ||
| Heroes (Atk/Def Bulwark 2) | B | Foe cannot move through spaces within foe'srange of user. Inflicts −3 each to foe'sattack anddefense during combat. Restores 5 HP to user after combat. | 120 | Atk/Def Bulwark 1 | ✓ | -- | ||
| Heroes (Atk/Def Bulwark 3) | B | Foe cannot move through spaces within foe'srange of user. Inflicts −4 each to foe'sattack anddefense during combat. Restores 7 HP to user after combat. | 240 | Atk/Def Bulwark 2 | ✓ | -- | ||
| Heroes (A/D Bulwark 4) | B | Foe cannot move through spaces within foe'srange of user. Inflicts −4 each toattack anddefense on foe and foe's first attack deals −40% damage during combat. Restores 7 HP to user after combat. | 300 | Atk/Def Bulwark 3 | ✓ | -- |
Availability
Heroes
| Method | Data | |||
|---|---|---|---|---|
| Atk/Def Bulwark 1 | Atk/Def Bulwark 2 | Atk/Def Bulwark 3 | A/D Bulwark 4 | |
| Unit (★★★★) | Balthus: Summer's Big Bet | Balthus: Summer's Big Bet | — | — |
| Unit (★★★★★) | Altina: Unrivaled Dawn •Ash: Earnest Greetings •Ash: Retainer to Askr •Askr: God of Openness •Diamant: Gallant Ninja •Heiðrún: Healing Nectar | Altina: Unrivaled Dawn •Ash: Earnest Greetings •Ash: Retainer to Askr •Askr: God of Openness •Diamant: Gallant Ninja •Heiðrún: Healing Nectar | Altina: Unrivaled Dawn •Ash: Earnest Greetings •Ash: Retainer to Askr •Askr: God of Openness •Balthus: Summer's Big Bet •Diamant: Gallant Ninja •Heiðrún: Healing Nectar | Altina: Unrivaled Dawn •Heiðrún: Healing Nectar |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Atk/Def Bulwark 1) | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. | 射程1の敵は、自分の周囲1マス以内を 通過できない(すり抜けを持つ敵には無効) 射程2の敵は、自分の周囲2マス以内を 通過できない(すり抜けを持つ敵には無効) 戦闘中、敵の攻撃、守備-2、 戦闘後、自分のHP3回復 |
| Heroes (Atk/Def Bulwark 2) | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. | 射程1の敵は、自分の周囲1マス以内を 通過できない(すり抜けを持つ敵には無効) 射程2の敵は、自分の周囲2マス以内を 通過できない(すり抜けを持つ敵には無効) 戦闘中、敵の攻撃、守備-3、 戦闘後、自分のHP5回復 |
| Heroes (Atk/Def Bulwark 3) | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. | 射程1の敵は、自分の周囲1マス以内を 通過できない(すり抜けを持つ敵には無効) 射程2の敵は、自分の周囲2マス以内を 通過できない(すり抜けを持つ敵には無効) 戦闘中、敵の攻撃、守備-4、 戦闘後、自分のHP7回復 |
| Heroes (A/D Bulwark 4) | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 射程1の敵は、自分の周囲1マス以内を 通過できない(すり抜けを持つ敵には無効) 射程2の敵は、自分の周囲2マス以内を 通過できない(すり抜けを持つ敵には無効) 戦闘中、敵の攻撃、守備-4、 最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) 戦闘後、自分のHP7回復 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack/Defense Bulwark | Abbreviated asAtk/Def Bulwark; the fourth tier was abbreviated asA/D Bulwark after the Attuned Caeda and Ascended Merric update (March 15, 2024). |
| Japanese | 攻撃守備の防壁 | Attack/Defense bulwark |
| Spanish | Muro Ataque/Defensa | Attack/Defense wall; abbreviated asMuro Ata/Def in the European localization and asMuro Atq./Def. in the American localizaion. |
| French | Muraille Attaque/Défense | Attack/Defense wall; abbreviated asMuraille A/D. |
| German | Angriff/Verteidigung-Wall | Attack/Defense Wall; abbreviated asAgr./Ver.-Wall. |
| Italian | Barricata Attacco/Difesa | Attack/Defense barricade; abbreviated as 'Barricata A/D. |
| Portuguese | Muralha Ataque-Defesa | Attack-Defense wall; abbreviated asMuralha AD. |
| Traditional Chinese | 攻擊防守防護屏障 | Attack/Defense protective barrier |



