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Attack/Speed Push
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Attack/Speed Push (Japanese:攻撃速さの渾身Attack/Speed with All One's Might) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Spd Push 1,Atk/Spd Push 2,Atk/Spd Push 3, andAtk/Spd Push 4 in order from lowest to highest. Atk/Spd Push boosts its user'sattack andspeed if theirHP is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Atk/Spd Push 1) | A | If user'sHP = 100% at start of combat, grants +3 each toattack andspeed, and if user attacked, deals 1 damage to user after combat. | 60 | -- | -- | ✓ | -- | |
| Heroes (Atk/Spd Push 2) | A | If user'sHP = 100% at start of combat, grants +4 each toattack andspeed, and if user attacked, deals 1 damage to user after combat. | 120 | Atk/Spd Push 1 | -- | ✓ | -- | |
| Heroes (Atk/Spd Push 3) | A | If user'sHP = 100% at start of combat, grants +5 each toattack andspeed, and if user attacked, deals 1 damage to user after combat. | 240 | Atk/Spd Push 2 | -- | ✓ | -- | |
| Heroes (Atk/Spd Push 4) | A | If user'sHP ≥ 25% at start of combat, grants +7 each toattack andspeed, and if user attacked, deals 5 damage to user after combat. | 300 | Atk/Spd Push 3 | -- | ✓ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Atk/Spd Push 1) | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 戦闘開始時、自身のHPが100%なら攻撃、速さ+3 その状態で攻撃した時、戦闘後、自分に1ダメージ |
| Heroes (Atk/Spd Push 2) | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 戦闘開始時、自身のHPが100%なら攻撃、速さ+4 その状態で攻撃した時、戦闘後、自分に1ダメージ |
| Heroes (Atk/Spd Push 3) | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 戦闘開始時、自身のHPが100%なら攻撃、速さ+5 その状態で攻撃した時、戦闘後、自分に1ダメージ |
| Heroes (Atk/Spd Push 4) | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 戦闘開始時、自身のHPが25%以上なら 攻撃、速さ+7 その状態で攻撃した時、戦闘後、自分に5ダメージ |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack/Speed Push | Abbreviated asAtk/Spd Push. |
| Japanese | 攻撃速さの渾身 | Attack/Speed with All One's Might |
| Spanish | Empuje Ataque/Velocidad | Attack/Speed thrust; abbreviated asEmpuje Ata/Vel in the European localization and asEmpuj. Atq./Vel. in the American localization. |
| French | Effort Attaque/Vitesse | Attack/Speed effort; abbreviated asEffort Atq/Vit. |
| German | Angriff/Geschwindigkeit-Zug | Attack/Speed Pull; abbreviated asAngr./Ges.-Zug. |
| Italian | Slancio Attacco/Velocità | Attack/Speed surge; abbreviated asSlancio Att/Vel. |
| Portuguese | Ataque/Velocidade pulso | Attack/Speed pulse; abbreviated asAtq./Vel. pulso. |
| Traditional Chinese | 攻擊速度的奮擊 | Attack/Speed exterting strike |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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