| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Attack/Speed Finish
| ||||
|
Attack/Speed Finish (Japanese:攻撃速さの秘奥Attack/Speed mystery) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Spd Finish 1,Atk/Spd Finish 2,Atk/Spd Finish 3, andAtk/Spd Finish 4 in order from lowest to highest. When its user is near allies, Atk/Spd Finish boosts its user'sattack andspeed, and boosts their damage when their special skill activates; the stats boosts increase with the skill's tier and the damage boost increases with the first three tiers, with the fourth tier also slightly healing the user after combat if they damaged their foe.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Atk/Spd Finish 1) | A | If user is within 3 spaces of an ally, grants +2 each to user'sattack andspeed during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ✓ | -- | ||
| Heroes (Atk/Spd Finish 2) | A | If user is within 3 spaces of an ally, grants +4 each to user'sattack andspeed during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Atk/Spd Finish 1 | ✓ | -- | ||
| Heroes (Atk/Spd Finish 3) | A | If user is within 3 spaces of an ally, grants +6 each to user'sattack andspeed during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Atk/Spd Finish 2 | ✓ | -- | ||
| Heroes (Atk/Spd Finish 4) | A | If user is within 3 spaces of an ally, grants +7 each to user'sattack andspeed during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. | 300 | Atk/Spd Finish 3 | ✓ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Atk/Spd Finish 1) | If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
| Heroes (Atk/Spd Finish 2) | If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
| Heroes (Atk/Spd Finish 3) | If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
| Heroes (Atk/Spd Finish 4) | If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack/Speed Finish | Abbreviated asAtk/Spd Finish. |
| Japanese | 攻撃速さの秘奥 | Attack/Speed mystery |
| Spanish | Final Ataque/Velocidad | Attack/Speed end; abbreviated asFinal Ata/Vel in the European localization and asFinal Atq./Vel. in the American localization. |
| French | Finition Attaque/Vitesse | Attack/Speed finishing; abbreviated asFinition Atq/Vit. |
| German | Angriff/Geschwindigkeit-Anstoß | Attack/Speed Offense; abbreviated asA/G-Anstoß. |
| Italian | Finale Attacco/Velocità | Attack/Speed finale; abbreviated asFinale Att/Vel. |
| Portuguese | Final Ataque/Velocidade | Attack/Speed end; abbreviated asFinal Atq./Vel. |
| Traditional Chinese | 攻擊速度的奧秘 | Attack/Speed mystery |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|



