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Attack/Speed Clash
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Attack/Speed Clash (Japanese:攻撃速さの激突Attack/Speed clash) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Spd Clash 1,Atk/Spd Clash 2,Atk/Spd Clash 3, andAtk/Spd Clash 4 in order from lowest to highest. Atk/Spd Clash skill boosts the user'sattack andspeed based on how many spaces the unit initiating combat moved, providing greater boosts at higher tiers; additionally, the highest tier neutralizes the user's penalties if enough spaces are moved.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Atk/Spd Clash 1) | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 1; maximum: 2) to user'sattack andspeed. | 60 | -- | ✓ | -- | ||
| Heroes (Atk/Spd Clash 2) | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 3; maximum: 5) to user'sattack andspeed. | 120 | Atk/Spd Clash 1 | ✓ | -- | ||
| Heroes (Atk/Spd Clash 3) | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user'sattack andspeed. | 240 | Atk/Spd Clash 2 | ✓ | -- | ||
| Heroes (Atk/Spd Clash 4) | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user'sattack andspeed; if spaces moved ≥ 2, neutralizes penalties to user's attack and speed during combat. | 300 | Atk/Spd Clash 3 | ✓ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Atk/Spd Clash 1) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、速さ+1、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、速さ+〇(最大1) |
| Heroes (Atk/Spd Clash 2) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、速さ+3、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、速さ+〇(最大2) |
| Heroes (Atk/Spd Clash 3) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、速さ+5、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、速さ+〇(最大3) |
| Heroes (Atk/Spd Clash 4) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、速さ+6、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、速さ+〇(最大4) 〇が2以上の時、 戦闘中、自分の攻撃、速さの弱化を無効 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack/Speed Clash | Abbreviated asAtk/Spd Clash. |
| Japanese | 攻撃速さの激突 | Attack/Speed clash |
| Spanish (Spain) | Choque Ataque/Velocidad | Attack/Speed collision; abbreviated asChoque Ata/Vel. |
| Spanish (Latin America) | Duelo Ataque/Velocidad | Attack/Speed duel; abbreviated asDuelo Atq./Vel. |
| French | Conflit Attaque/Vitesse | Attack/Speed conflict; abbreviated asConflit Atq/Vit. |
| German | Angriff/Geschwindigkeit-Impuls | Attack/Speed Impulse; abbreviated asA/G-Impuls. |
| Italian | Scontro Attacco/Velocità | Attack/Speed collision; abbreviated asScontro Att/Vel. |
| Portuguese | Coça Ataque/Velocidade | Attack/Speed beating; abbreviated asCoça Atq./Vel. |
| Traditional Chinese | 攻擊速度的激戰 | Attack/Speed fierce battle |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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