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Attack/Resistance Scowl

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Attack⁄Resistance Scowl


Icon of the Atk/Res Scowl 1 skill inHeroes.

Type(s)

Passive (Type A)

First game

Heroes

Attack/Resistance Scowl (Japanese:攻撃魔防の竜眼Attack/Magic defense dragon's eye) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Res Scowl 1,Atk/Res Scowl 2,Atk/Res Scowl 3, andAtk/Res Scowl 4 in order from lowest to highest. When a foe initiates combat or has highHP, Atk/Res Scowl boosts its user'sattack andresistance and, if the foe can trigger their special skill and the user has significantly higher resistance, increases the foe's special cooldown count; higher tiers provide greater boosts, and require less resistance to active the secondary effect.

Data

GameIconTypeEffectSP costPrerequisitesUsable byInheritableOther effects and notes
Heroes
(Atk/Res Scowl 1)
AIf foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +2 each to user'sattack andresistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 15) during combat, inflicts +1 special cooldown count to foe before foe's first attack.60--Breaths--
Heroes
(Atk/Res Scowl 2)
AIf foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each to user'sattack andresistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 12) during combat, inflicts +1 special cooldown count to foe before foe's first attack.120Atk/Res Scowl 1Breaths--
Heroes
(Atk/Res Scowl 3)
AIf foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +6 each to user'sattack andresistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 9) during combat, inflicts +1 special cooldown count to foe before foe's first attack.240Atk/Res Scowl 2Breaths--
Heroes
(Atk/Res Scowl 4)
AIf foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +7 each to user'sattack andresistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5) during combat, inflicts +1 special cooldown count to foe before foe's first attack.300Atk/Res Scowl 3Breaths--

Availability

Heroes

MethodData
Atk/Res Scowl 1Atk/Res Scowl 2Atk/Res Scowl 3Atk/Res Scowl 4
Unit (★★★)Grima: Tyrant of RuinGrima: Tyrant of Ruin
Unit (★★★★)Kana: Rising DragonKana: Rising DragonGrima: Tyrant of RuinKana: Rising Dragon
Unit (★★★★★)Naga: Ruler of DragonsNagi: Hopeful EternityRhea: Loving MatriarchSeiros: Saint of LegendNaga: Ruler of DragonsNagi: Hopeful EternityRhea: Loving MatriarchSeiros: Saint of LegendNaga: Ruler of DragonsNagi: Hopeful EternityRhea: Loving MatriarchSeiros: Saint of LegendNaga: Ruler of DragonsNagi: Hopeful EternityRhea: Loving MatriarchSeiros: Saint of Legend

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
(Atk/Res Scowl 1)
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+2 to unit
during combat, and also, if foe's attack can
trigger foe's Special and unit's Res ≥ foe's
Res+15 during combat, inflicts Special
cooldown count+1 on foe before foe's first
attack. (Cannot exceed the foe's maximum
Special cooldown.)
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、魔防+2、かつ
敵が攻撃時発動奥義装備時、かつ
戦闘中、魔防が敵より15以上高い時、
敵の最初の攻撃前に敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)
Heroes
(Atk/Res Scowl 2)
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+4 to unit
during combat, and also, if foe's attack can
trigger foe's Special and unit's Res ≥ foe's
Res+12 during combat, inflicts Special
cooldown count+1 on foe before foe's first
attack. (Cannot exceed the foe's maximum
Special cooldown.)
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、魔防+4、かつ
敵が攻撃時発動奥義装備時、かつ
戦闘中、魔防が敵より12以上高い時、
敵の最初の攻撃前に敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)
Heroes
(Atk/Res Scowl 3)
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+6 to unit
during combat, and also, if foe's attack can
trigger foe's Special and unit's Res ≥ foe's
Res+9 during combat, inflicts Special
cooldown count+1 on foe before foe's first
attack. (Cannot exceed the foe's maximum
Special cooldown.)
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、魔防+6、かつ
敵が攻撃時発動奥義装備時、かつ
戦闘中、魔防が敵より9以上高い時、
敵の最初の攻撃前に敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)
Heroes
(Atk/Res Scowl 4)
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+7 to unit
during combat, and also, if foe's attack can
trigger foe's Special and unit's Res ≥ foe's
Res+5 during combat, inflicts Special
cooldown count+1 on foe before foe's first
attack. (Cannot exceed the foe's maximum
Special cooldown.)
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、魔防+7、かつ
敵が攻撃時発動奥義装備時、かつ
戦闘中、魔防が敵より5以上高い時、
敵の最初の攻撃前に敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Attack/Resistance Scowl

Abbreviated asAtk/Res Scowl.

Japanese

攻撃魔防の竜眼

Attack/Magic defense dragon's eye

Spanish
(Spain)

Miedo Ataque/Resistencia

Attack/Resistance fear; abbreviated asMiedo Ata/Res.

Spanish
(Latin America)

Ceño Ataque/Resistencia

Attack/Resistance scowl; abbreviated asCeño Atq./Res.

French

Rictus Attaque/Résistance

Attack/Resistance grimace; abbreviated asRictus Atq/Rés.

German

Angriff/Resistenz-Blick

Attack/Resistance Glance; abbreviated asAgr./Res.-Blick.

Italian

Cipiglio Attacco/Resistenza

Attack/Resistance scowl; abbreviated asCipiglio Att/Res.

Portuguese

Carranca Ataque/Resistência

Attack/Resistance scowl; abbreviated asCarranca A/R.

Traditional Chinese

攻擊魔防的龍眼

Attack/Magic defense dragon eye

See also

Type A passive skills inHeroes
Aether Raids skillsAR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skillsAshera's ChosenDragonhideDragonscaleDragonskinDragoon PillarDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skillsClose CounterClose FoilClose ReversalClose SalvoClose WardDistant A/D FormD Bonus AmpDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian BackboneOstian CounterOstia's HeartRealms United
Proximity skillsAshera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def FortuneAtk/Def ScowlAtk/Def SoloAtk/Def UnityAtk/Def WildAtk/Res AriaAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res FortuneAtk/Res ScowlAtk/Res SoloAtk/Res TidingsAtk/Res UnityAtk/Spd AriaAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd FortuneAtk/Spd HexbladeAtk/Spd HexedgeAtk/Spd ScowlAtk/Spd SoloAtk/Spd TidingsAtk/Spd UnityAtk/Spd WaylayAtk/Spd WildDef/Res AriaDef/Res BondDef/Res FinishDef/Res FormDef/Res FortuneDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FinishSpd/Def FormSpd/Def SoloSpd/Def UnitySpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res ScowlSpd/Res SoloSway Atk/ResSway Atk/Spd
Stat-boosting skillsAttack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def ExcelAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res MasteryAtk/Res PushAtk/SpdAtk/Spd AirspaceAtk/Spd CatchAtk/Spd ClashAtk/Spd ExcelAtk/Spd HexbladeAtk/Spd IdealAtk/Spd MasteryAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBlue SkiesBlue-Sky GustBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryCrystalline WaterDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDeluge BoostDiluvial BoostD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortificationsFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionObsidian TacticsPart of the PlanPeerless BeautyPerfect Atk/SpdPrimordial BoostRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSelf-MasteryShatterproofSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/Def PrimeSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterStrongholdSuperior TalentSwift SliceSwift SpecterThunder's FistTorrential BoostTrampleTriangle AdeptTunnel VisionVerdict of SacaeVerge of DeathWater BoostWind Boost
Turn-related skillsArmored BlowBeyond ReasonBlade SessionBond BreakerBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinDuelist's BlowFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSly MirrorSly Sturdy BlowSly Swift SparrowSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceStrat FlameSturdy BlowSturdy FlareSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding StanceWarrior's Blow
Miscellaneous skillsAlready DeadDivine ToxinFlashing BladeGift of GuidanceGray IllusionHeaven's SteadHeaven's Stead NHeavy BladeLady KnightLeaden RegretsMila's TurnwheelNew OpeningNihility's UndoingNinja-ZapOath of OstiaProf's GuidanceProtectiveRapid SliceRefined MagicReject TyrannySacae's DecreeSwift IceTrained to KillTrue GeniusUnfledged God