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Attack/Resistance Push
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Attack/Resistance Push (Japanese:攻撃魔防の渾身Attack/Resistance with All One's Might) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Res Push 1,Atk/Res Push 2,Atk/Res Push 3, andAtk/Res Push 4 in order from lowest to highest. Atk/Res Push boosts its user'sattack andresistance if theirHP is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (Atk/Res Push 1) | ![]() | A | If user'sHP = 100% at start of combat, grants +3 each toattack andresistance, and if user attacked, deals 1 damage to user after combat. | 60 | -- | -- | ✓ | -- |
Heroes (Atk/Res Push 2) | ![]() | A | If user'sHP = 100% at start of combat, grants +4 each toattack andresistance, and if user attacked, deals 1 damage to user after combat. | 120 | Atk/Res Push 1 | -- | ✓ | -- |
Heroes (Atk/Res Push 3) | ![]() | A | If user'sHP = 100% at start of combat, grants +5 each toattack andresistance, and if user attacked, deals 1 damage to user after combat. | 240 | Atk/Res Push 2 | -- | ✓ | -- |
Heroes (Atk/Res Push 4) | ![]() | A | If user'sHP ≥ 25% at start of combat, grants +7 each toattack andresistance, and if user attacked, deals 5 damage to user after combat. | 300 | Atk/Res Push 3 | -- | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) | Text (Japanese) |
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Heroes (Atk/Res Push 1) | At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 戦闘開始時、自身のHPが100%なら攻撃、魔防+3 その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Res Push 2) | At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 戦闘開始時、自身のHPが100%なら攻撃、魔防+4 その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Res Push 3) | At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 戦闘開始時、自身のHPが100%なら攻撃、魔防+5 その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Res Push 4) | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 戦闘開始時、自身のHPが25%以上なら 攻撃、魔防+7 その状態で攻撃した時、戦闘後、自分に5ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English | Attack/Resistance Push | Abbreviated asAtk/Res Push. |
Japanese | 攻撃魔防の渾身 | Attack/Resistance with All One's Might |
Spanish | Empuje Ataque/Resistencia | Attack/Resistance thrust; abbreviated asEmpuje Ata/Res in the European localization and asEmp. Atq./Res. in the Latin American localization. |
French | Effort Attaque/Résistance | Attack/Resistance effort; abbreviated asEffort Atq/Rés. |
German | Angriff/Resistenz-Zug | Attack/Resistance Pull; abbreviated asAngr./Res.-Zug. |
Italian | Slancio Attacco/Resistenza | Attack/Resistance surge; abbreviated asSlancio Att/Res. |
Portuguese | Ataque/Resistência pulso | Attack/Resistance pulse; abbreviated asAtq./Res. pulso. |
Traditional Chinese | 攻擊魔防的奮擊 | Attack/Magic defense exerting strike |
See also
Sacred Seal skills inHeroes | ||||||||||||||||||||
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