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Attack/Resistance Finish
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Attack/Resistance Finish (Japanese:攻撃魔防の秘奥Attack/Magic defense mystery) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Res Finish 1,Atk/Res Finish 2,Atk/Res Finish 3, andAtk/Res Finish 4 in order from lowest to highest. If its user is near any allies, Atk/Res Finish boost its user'sattack andresistance, and it boosts the user's damage if their special skill is ready to activate or has activated before or during combat; the highest tier also and slightly heals the user when they attack.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Res Finish 1) | ![]() | A | If user is within 3 spaces of an ally, grants +2 each to user'sattack andresistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ![]() | ✓ | -- |
Heroes (Atk/Res Finish 2) | ![]() | A | If user is within 3 spaces of an ally, grants +4 each to user'sattack andresistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Atk/Res Finish 1 | ![]() | ✓ | -- |
Heroes (Atk/Res Finish 3) | ![]() | A | If user is within 3 spaces of an ally, grants +6 each to user'sattack andresistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Atk/Res Finish 2 | ![]() | ✓ | -- |
Heroes (Atk/Res Finish 4) | ![]() | A | If user is within 3 spaces of an ally, grants +7 each to user'sattack andresistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. | 300 | Atk/Res Finish 3 | ![]() | ✓ | -- |
Availability
Heroes
Method | Data | |||
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Atk/Res Finish 1 | Atk/Res Finish 2 | Atk/Res Finish 3 | Atk/Res Finish 4 | |
Unit (★★★) | Leonardo: Freedom's Arrow | — | — | — |
Unit (★★★★) | Seadall: Misfortune-Teller | Leonardo: Freedom's Arrow •Seadall: Misfortune-Teller | Seadall: Misfortune-Teller | — |
Unit (★★★★★) | Altina: Unrivaled Dawn •Ophelia: Starlit Maiden •Tiki: Fated Divinity •Veyle: Gentle Dragon | Altina: Unrivaled Dawn •Ophelia: Starlit Maiden •Tiki: Fated Divinity •Veyle: Gentle Dragon | Altina: Unrivaled Dawn •Leonardo: Freedom's Arrow •Ophelia: Starlit Maiden •Tiki: Fated Divinity •Veyle: Gentle Dragon | Altina: Unrivaled Dawn •Ophelia: Starlit Maiden •Tiki: Fated Divinity •Veyle: Gentle Dragon |
Tempest Trials | Becoming Me: 10,000 points | — | — | — |
Sacred Seal Forge | 100![]() ![]() ![]() | 200![]() ![]() ![]() | 1,000![]() ![]() ![]() | — |
Flavor text
Game | Text (English) | Text (Japanese) |
---|---|---|
Heroes (Atk/Res Finish 1) | If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、魔防+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Atk/Res Finish 2) | If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、魔防+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Atk/Res Finish 3) | If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、魔防+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Atk/Res Finish 4) | If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 周囲3マス以内に味方がいる時、 戦闘中、攻撃、魔防+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English | Attack/Resistance Finish | Abbreviated asAtk/Res Finish. |
Japanese | 攻撃魔防の秘奥 | Attack/Magic defense mystery |
Spanish | Final Ataque/Resistencia | Attack/Resistance end; abbreviated asFinal Ata/Res in the European localization and asFinal Atq./Res. in the American localization. |
French | Finition Attaque/Résistance | Attack/Resistance finishing; abbreviated asFinition Atq/Rés. |
German | Angriff/Resistenz-Anstoß | Attack/Resistance Offense; abbreviated asA/R-Anstoß. |
Italian | Finale Attacco/Resistenza | Attack/Resistance finale; abbreviated asFinale Att/Res. |
Portuguese (Brazil) | Final Ataque/Resistência | Attack/Resistance end; abbreviated asFinal Atq./Res. |
Traditional Chinese | 攻擊魔防的奧秘 | Attack/Magic defense mystery |