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Attack/Resistance Finish

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(Redirected fromAtk/Res Finish 3)
Attack/Resistance Finish

Is feh atk res finish 1.png
Icon of the Atk/Res Finish 1 skill inHeroes.

Type(s)

Passive (Type A)

First game

Heroes

Attack/Resistance Finish (Japanese:攻撃魔防の秘奥Attack/Magic defense mystery) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Res Finish 1,Atk/Res Finish 2,Atk/Res Finish 3, andAtk/Res Finish 4 in order from lowest to highest. If its user is near any allies, Atk/Res Finish boost its user'sattack andresistance, and it boosts the user's damage if their special skill is ready to activate or has activated before or during combat; the highest tier also and slightly heals the user when they attack.

Data

GameIconTypeEffectSP costPrerequisitesUsable byInheritableOther effects and notes
Heroes
(Atk/Res Finish 1)
Is feh atk res finish 1.pngAIf user is within 3 spaces of an ally, grants +2 each to user'sattack andresistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials).60--Infantry--
Heroes
(Atk/Res Finish 2)
Is feh atk res finish 2.pngAIf user is within 3 spaces of an ally, grants +4 each to user'sattack andresistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials).120Atk/Res Finish 1Infantry--
Heroes
(Atk/Res Finish 3)
Is feh atk res finish 3.pngAIf user is within 3 spaces of an ally, grants +6 each to user'sattack andresistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials).240Atk/Res Finish 2Infantry--
Heroes
(Atk/Res Finish 4)
Is feh atk res finish 4.pngAIf user is within 3 spaces of an ally, grants +7 each to user'sattack andresistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user.300Atk/Res Finish 3Infantry--

Availability

Heroes

MethodData
Atk/Res Finish 1Atk/Res Finish 2Atk/Res Finish 3Atk/Res Finish 4
Unit (★★★)Leonardo: Freedom's Arrow
Unit (★★★★)Seadall: Misfortune-TellerLeonardo: Freedom's ArrowSeadall: Misfortune-TellerSeadall: Misfortune-Teller
Unit (★★★★★)Altina: Unrivaled DawnOphelia: Starlit MaidenTiki: Fated DivinityVeyle: Gentle DragonAltina: Unrivaled DawnOphelia: Starlit MaidenTiki: Fated DivinityVeyle: Gentle DragonAltina: Unrivaled DawnLeonardo: Freedom's ArrowOphelia: Starlit MaidenTiki: Fated DivinityVeyle: Gentle DragonAltina: Unrivaled DawnOphelia: Starlit MaidenTiki: Fated DivinityVeyle: Gentle Dragon
Tempest TrialsBecoming Me: 10,000 points
Sacred Seal Forge100Transparent Badge, 20Great Transparent Badge, 20Sacred Coin200Transparent Badge, 60Great Transparent Badge, 50Sacred Coin,Atk/Res Finish 1 seal1,000Transparent Badge, 400Great Transparent Badge, 100Sacred Coin,Atk/Res Finish 2 seal

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
(Atk/Res Finish 1)
If unit is within 3 spaces of an ally, grants
Atk/Res+2 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+1 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+2、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+1(範囲奥義除く)
Heroes
(Atk/Res Finish 2)
If unit is within 3 spaces of an ally, grants
Atk/Res+4 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+3 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+4、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+3(範囲奥義除く)
Heroes
(Atk/Res Finish 3)
If unit is within 3 spaces of an ally, grants
Atk/Res+6 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+6、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)
Heroes
(Atk/Res Finish 4)
If unit is within 3 spaces of an ally, grants
Atk/Res+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+7、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)、かつ
自分の攻撃でダメージを与えた時、7回復
(与えたダメージが0でも効果は発動)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Attack/Resistance Finish

Abbreviated asAtk/Res Finish.

Japanese

攻撃魔防の秘奥

Attack/Magic defense mystery

Spanish

Final Ataque/Resistencia

Attack/Resistance end; abbreviated asFinal Ata/Res in the European localization and asFinal Atq./Res. in the American localization.

French

Finition Attaque/Résistance

Attack/Resistance finishing; abbreviated asFinition Atq/Rés.

German

Angriff/Resistenz-Anstoß

Attack/Resistance Offense; abbreviated asA/R-Anstoß.

Italian

Finale Attacco/Resistenza

Attack/Resistance finale; abbreviated asFinale Att/Res.

Portuguese
(Brazil)

Final Ataque/Resistência

Attack/Resistance end; abbreviated asFinal Atq./Res.

Traditional Chinese

攻擊魔防的奧秘

Attack/Magic defense mystery

See also

Type A passive skills inHeroes
Aether Raids skillsAR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skillsAshera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skillsClose CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skillsAshera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def FortuneAtk/Def ScowlAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res FortuneAtk/Res ScowlAtk/Res SoloAtk/Res TidingsAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd FortuneAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd TidingsAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FinishSpd/Def FormSpd/Def SoloSpd/Def UnitySpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res ScowlSpd/Res SoloSway Atk/ResSway Atk/Spd
Stat-boosting skillsAttack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def ExcelAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd ExcelAtk/Spd HexbladeAtk/Spd IdealAtk/Spd MasteryAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBlue SkiesBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryCrystalline WaterDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDeluge BoostDiluvial BoostD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortificationsFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionObsidian TacticsPart of the PlanPerfect Atk/SpdPrimordial BoostRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/Def PrimeSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterStrongholdSwift SliceThunder's FistTrampleTriangle AdeptVerdict of SacaeVerge of DeathWater BoostWind Boost
Turn-related skillsArmored BlowBeyond ReasonBlade SessionBond BreakerBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSly MirrorSly Sturdy BlowSly Swift SparrowSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skillsDivine ToxinFlashing BladeGift of GuidanceGray IllusionHeavy BladeLeaden RegretsMila's TurnwheelNew OpeningNihility's UndoingOath of OstiaProtectiveSwift IceTrained to Kill