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Attack/Defense Gap
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Attack/Defense Gap (Japanese:攻撃守備の大開放Great Attack/Defense Opening) is a three-tiered passive type Cskill which debuted inFire Emblem Heroes; the individual tiers of the skill are known asAtk/Def Gap 1,Atk/Def Gap 2 andAtk/Def Gap 3 in order from lowest to highest. Atk/Def Gap boosts theattack anddefense of the ally with the highest total of the two; the size of the boost increases with the skill's tier.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Atk/Def Gap 1) | C | At start of turn, grants +1 each toattack anddefense to ally with highest attack + defense (excluding user) for 1 turn. | 60 | -- | -- | ✓ | -- | |
| Heroes (Atk/Def Gap 2) | C | At start of turn, grants +3 each toattack anddefense to ally with highest attack + defense (excluding user) for 1 turn. | 120 | Atk/Def Gap 1 | -- | ✓ | -- | |
| Heroes (Atk/Def Gap 3) | C | At start of turn, grants +5 each toattack anddefense to ally with highest attack + defense (excluding user) for 1 turn. | 240 | Atk/Def Gap 2 | -- | ✓ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Atk/Def Gap 1 | Atk/Def Gap 2 | Atk/Def Gap 3 | |
| Unit (★★★) | Etie: Fitness Fighter •Yuliya: Princess of Grust | Etie: Fitness Fighter •Yuliya: Princess of Grust | — |
| Unit (★★★★) | Annette: Overachiever •Mordecai: Gentle Firetender | Annette: Overachiever •Mordecai: Gentle Firetender | Annette: Overachiever •Etie: Fitness Fighter •Yuliya: Princess of Grust |
| Unit (★★★★★) | Veronica: Harmonic Pirates | Veronica: Harmonic Pirates | Mordecai: Gentle Firetender •Veronica: Harmonic Pirates |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Atk/Def Gap 1) | At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | ターン開始時、 自分を除く最も攻撃+守備の合計値が高い味方の 攻撃、守備+1(1ターン) |
| Heroes (Atk/Def Gap 2) | At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | ターン開始時、 自分を除く最も攻撃+守備の合計値が高い味方の 攻撃、守備+3(1ターン) |
| Heroes (Atk/Def Gap 3) | At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | ターン開始時、 自分を除く最も攻撃+守備の合計値が高い味方の 攻撃、守備+5(1ターン) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack/Defense Gap | Abbreviated asAtk/Def Gap. |
| Japanese | 攻撃守備の大開放 | Great Attack/Defense Opening |
| Spanish | Lapso Ataque/Defensa | Attack/Defense lapse; abbreviated asLapso Ata/Def in the European localization and asLapso Atq./Def. in the American localization. |
| French | Brèche Attaque/Défense | Attack/Defense gap; abbreviated asBrèche Atq/Déf. |
| German | Angriff/Verteidigung-Lücke | Attack/Defense Gap; abbreviated asAng./Ver.-Lücke. |
| Italian | Occhiatura Attacco/Difesa | Attack/Defense hole; abbreviated asOcc. Att/Dif. |
| Portuguese | Lapso Ataque/Defesa | Attack/Defense lapse; abbreviated asLapso Atq./Def. |
| Traditional Chinese | 攻擊防守大開放 | Attack/Defense great opening |



