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Attack/Defense Clash
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Attack/Defense Clash (Japanese:攻撃守備の激突Attack/Defense clash) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areAtk/Def Clash 1,Atk/Def Clash 2,Atk/Def Clash 3, andAtk/Def Clash 4 in order from lowest to highest. When the unit initiating combat moves at least one space beforehand, Atk/Def Clash boosts its user'sattack anddefense based on how many spaces were moved; the stat boost increases with the skill's tier, and the fourth tier neutralizes its user's penalties to attack and defense if at least two spaces were moved.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes (Atk/Def Clash 1) | ![]() | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 1; maximum: 2) to user'sattack anddefense. | 60 | -- | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ✓ | -- |
Heroes (Atk/Def Clash 2) | ![]() | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 3; maximum: 5) to user'sattack anddefense. | 120 | Atk/Def Clash 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ✓ | -- |
Heroes (Atk/Def Clash 3) | ![]() | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user'sattack anddefense. | 240 | Atk/Def Clash 2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ✓ | -- |
Heroes (Atk/Def Clash 4) | ![]() | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user'sattack anddefense; if spaces moved ≥ 2, neutralizes penalties to user's attack and defense during combat. | 300 | Atk/Def Clash 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) | Text (Japanese) |
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Heroes (Atk/Def Clash 1) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、守備+1、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、守備+〇(最大1) |
Heroes (Atk/Def Clash 2) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、守備+3、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、守備+〇(最大2) |
Heroes (Atk/Def Clash 3) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、守備+5、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、守備+〇(最大3) |
Heroes (Atk/Def Clash 4) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、守備+6、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、守備+〇(最大4) 〇が2以上の時、 戦闘中、自分の攻撃、守備の弱化を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English | Attack/Defense Clash | Abbreviated asAtk/Def Clash. |
Japanese | 攻撃守備の激突 | Attack/Defense clash |
Spanish (Spain) | Choque Ataque/Defensa | Attack/Defense collision; abbreviated asChoque Ata/Def. |
Spanish (Latin America) | Duelo Ataque/Defensa | Attack/Defense duel; abbreviated asDuelo Atq./Def. |
French | Conflit Attaque/Défense | Attack/Defense conflict; abbreviated asConflit Atq/Def. |
German | Angriff/Verteidigung-Impuls | Attack/Defense Impulse; abbreviated asA/V-Impuls. |
Italian | Scontro Attacco/Difesa | Attack/Defense collision; abbreviated asScontro Att/Dif. |
Portuguese | Coça Ataque/Defesa | Attack/Defense beating; abbreviated asCoça Atq./Def. |
Traditional Chinese | 攻擊防守的激戰 | Attack/Defense fierce battle |
See also
Sacred Seal skills inHeroes | ||||||||||||||||||||
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