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Assured Rebirth
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Assured Rebirth (Japanese:我が復活は成ったMy resurrections has come) is a passive type Bskill which debuted inFire Emblem Heroes; Assured Rebirth comes in only one tier. Assured Rebirth guarantees its user a follow-up attack against foes with lowerresistance, and reduce damage dealt to the user by attacks and non-Røkkr area-of-effect skills based on the number ofstaff orbreath allies near the user and the difference between the user's and foe's resistances.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Assured Rebirth) | B | If user'sresistance > foe's resistance, user makes guaranteedfollow-up attack. User takes −([number ofstaff orbreath allies within 3 spaces of user × 20] + [(user's resistance − foe's resistance; minimum: 0) × 4; maximum: 40]; maximum: 60)% damage (except from Røkkr specials). | 300 | -- | -- | ✗ | -- | |
| Heroes (Assured Rebirth+) | B | At start of either phase, inflicts −7 each toattack,defense, andresistance, Frozen,[effect 1] and Sabotage[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts −5 each to attack, defense, and resistance on foe, inflicts −1 special cooldown charge on foe per attack, user makes guaranteedfollow-up attack, user deals +(user's resistance × 20%) damage, foe deals −(user's resistance × 20%) damage, and grants −2 special cooldown count to user before user's first attack during combat. User takes −([number ofstaff orbreath allies within 3 spaces of user × 20] + [(user's resistance − foe's resistance; minimum: 0) × 4; maximum: 40]; maximum: 60)% damage (except from Røkkr specials). | 300 | Assured Rebirth | -- | ✗ | -- |
- ↑Unit requires (unit's speed ≥ (foe's speed + 15 + [(foe's defense − unit's defense) × 2; minimum: 0]) to make afollow-up attack; foe requires (foe's speed ≥ (unit's speed − 5 − [(foe's defense − unit's defense) × 2; minimum: 0]) to make a follow-up attack.
- ↑Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each toattack,speed,defense, andresistance on unit.
Availability
Heroes
| Method | Data | |
|---|---|---|
| Assured Rebirth | Assured Rebirth+ | |
| Unit (★★★★★) | Medeus: Earth-Dragon King | Medeus: Earth-Dragon King |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Assured Rebirth) | If unit's Res > foe's Res, unit makes a guaranteed follow-up attack. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of staff or dragon allies within 3 spaces of unit × 20, and also, if unit's Res > foe's Res, difference between stats × 4 (max 40%; total max 60%). | 魔防が敵より高い時、絶対追撃 受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを軽減 軽減値は、下記の合計 ・周囲3マス以内にいる味方の 杖、竜の数×20% ・魔防が敵より高い時、さらに 魔防の差×4%軽減(最大40%) (軽減値は最大60%) (巨影の範囲奥義を除く) |
| Heroes (Assured Rebirth+) | At start of player phase or enemy phase, inflicts Atk/Def/Res-7,【Frozen】, and【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of staff or dragon allies within 3 spaces of unit × 20, and also, if unit's Res > foe's Res, difference between stats × 4 (max 40%; total max 60%). 【Frozen】 Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. | 自軍ターン開始時、および、敵軍ターン開始時、 最も近い敵とその周囲2マス以内の敵の 攻撃、守備、魔防-7、 【凍結】、【混乱】を付与 (敵の次回行動終了まで) 戦闘中、敵の攻撃、守備、魔防-5、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、 自分は、絶対追撃、 与えるダメージ+魔防の20%(範囲奥義を除く)、 受けるダメージ-魔防の20%(範囲奥義を除く)、 敵の最初の攻撃前に自分の奥義発動カウント-2 受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを軽減 軽減値は、下記の合計 ・周囲3マス以内にいる味方の 杖、竜の数×20% ・魔防が敵より高い時、さらに 魔防の差×4%軽減(最大40%) (軽減値は最大60%) (巨影の範囲奥義を除く) 【凍結】 戦闘中、自分の追撃の速さ条件+○、 敵の追撃の速さ条件-○ ○は、敵の守備が自分の守備より高い時は 10+守備の差×2、そうでない時は10 【混乱】 戦闘中、攻撃、速さ、守備、魔防が 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値だけ減少(能力値ごとに計算) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Assured Rebirth | -- |
| Japanese | 我が復活は成った | My resurrections has come |
| Spanish | Renacer seguro | Certain rebirth |
| French | Retour garanti | Guaranteed return |
| German | Wiedergeburt | Rebirth |
| Italian | Rinascita riuscita | Successful rebirth |
| Portuguese | Renascer certo | Certain rebirth |
| Traditional Chinese | 我於此復活 | I am resurrected |



