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Armads
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Armads (Japanese:アルマーズAlmaze), also known as theThunder Axe orthunder hammer (Japanese:天雷の斧Thunder Axe), is anaxe introduced inFire Emblem: The Binding Blade. It is one of the eightlegendary weapons of the continentElibe, forged to combatdragons inthe Scouring and originally wielded byDurban theBerserker of theEight Legends.
History
At the height of the Scouring, Armads was forged alongside the other Elibean legendary weapons, and was entrusted to Durban; its immense size prevented ordinary warriors from being able to wield it.[1] During his time wielding it, Durban came to identify strongly with Armads, considering himself and the axe to be one and the same and adopting Armads's name as his own.[2] At the conclusion of the Scouring, Durban enshrined Armads in a cavern in theWestern Isles, near what would later become the capital Juteaux, whereupon it was sealed byBramimond; after his death, Durban's spirit came to be bound to the axe's resting place, and the ghosts of soldiers once loyal to Durban occupied the cave as guards. Durban believed that the immense power of Armads would doom any who wield it to a violent death in combat.[3]
980 years after the Scouring, on the advice of Durban's comradeAthos,Hector ofOstia sought Armads to assist in the conflict againstNergal. Upon clearing the cave of its guards, he was granted access to Armads by Durban, considering Durban's warnings of a violent doom to be a risk worth taking if it meant aidingEliwood. FollowingNinian's demise, Hector was reluctant to wield Armads until the final confrontation at the Dragon's Gate, in which he resumed its use. Following Nergal's defeat, Hector returned Armads to its shrine, but even a year later he claimed that he could still feel the axe's power within himself.[4] Durban's prophecy would later come true, as Hector ultimately died in battle atAraphen in theDisturbance of Bern, fightingBrunnya andNarcian.
Twenty years later in theDisturbance of Bern, Armads was sought by theLycian commanderRoy during his campaign in the Western Isles, who had to confront a bandit group which had been tasked by theBern army with destroying the cave and preventing Roy from accessing the axe.
Stats
In the mainFire Emblem series
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| The Binding Blade | ![]() | S | 18 | 13 | 75 | 0 | 1 | 20 | Cannot be sold | 1 | +5defense when equipped. Dealsbonus damage todragon units. |
| The Blazing Blade | ![]() | Prf* | 18 | 18 | 85 | 0 | 1 | 25 | Cannot be sold | 1 | +5defense when equipped. Dealsbonus damage todragon units. |
| Awakening | ![]() | A | 17 | -- | 80 | 10 | 1 | 25 | 0 | 2 | +5defense when equipped. |
| Engage | 22 | 18 | 85 | 0 | 1 | -- | 100 | -- | +5defense when equipped. Dealsbonus damage todragon units. |
In otherFire Emblem series titles
ArmadsBerserk ArmadsThunder Armads
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Armads) | 16 | 1 | 400 | -- | Silver Axe | -- | ✗ | If user'sHP ≥ 80% and foe initiates combat, user makes guaranteedfollow-up attack. |
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Berserk Armads; refine: Unrefined) | 16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 75% at start of turn and user's attack can trigger their special, grants −1 special cooldown count and user deals +10 damage when special triggers. | ||
| Heroes (Berserk Armads; refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 75% at start of turn and user's attack can trigger their special, grants −1 special cooldown count and user deals +10 damage when special triggers. Grants +3 HP. If foe initiates combat or foe's HP = 100% at start of combat, inflicts −5 each to foe'sattack and defense during combat, and if user deals damage to foe using special (including 0 damage), restores 30% of user's maximum HP after combat. | ||
| Heroes (Berserk Armads; refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 75% at start of turn and user's attack can trigger their special, grants −1 special cooldown count and user deals +10 damage when special triggers. Grants +5 HP. | ||
| Heroes (Berserk Armads; refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 75% at start of turn and user's attack can trigger their special, grants −1 special cooldown count and user deals +10 damage when special triggers. Grants +5 HP and +3 speed. | ||
| Heroes (Berserk Armads; refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 75% at start of turn and user's attack can trigger their special, grants −1 special cooldown count and user deals +10 damage when special triggers. Grants +5 HP and +4 defense. | ||
| Heroes (Berserk Armads; refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 75% at start of turn and user's attack can trigger their special, grants −1 special cooldown count and user deals +10 damage when special triggers. Grants +5 HP and +4 resistance. |
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Thunder Armads; refine: Unrefined) | 16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants +3 defense. If number of allies within 2 spaces of user > number of enemies within 2 spaces of user (excluding foe), foe cannot make afollow-up attack. | ||
| Heroes (Thunder Armads; refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. If user is within 3 spaces of an ally, inflicts −5 each to foe'sattack and defense during combat and foe cannot make afollow-up attack. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to foe's attack and defense during combat and foe's first attack deals −40% damage. | ||
| Heroes (Thunder Armads; refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. If user is within 3 spaces of an ally, inflicts −5 each to foe'sattack and defense during combat and foe cannot make afollow-up attack. Grants +5 HP. | ||
| Heroes (Thunder Armads; refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. If user is within 3 spaces of an ally, inflicts −5 each to foe'sattack and defense during combat and foe cannot make afollow-up attack. Grants +5 HP and +3 speed. | ||
| Heroes (Thunder Armads; refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. If user is within 3 spaces of an ally, inflicts −5 each to foe'sattack and defense during combat and foe cannot make afollow-up attack. Grants +5 HP and +4 defense. | ||
| Heroes (Thunder Armads; refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 defense. If user is within 3 spaces of an ally, inflicts −5 each to foe'sattack and defense during combat and foe cannot make afollow-up attack. Grants +5 HP and +4 resistance. |
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Locations
The Binding Blade
| Event | Chapter 12x, closing cutscene |
The Blazing Blade
| Inventory | Athos |
Awakening
| Treasure | Infinite Regalia, chosen at random from a pool of other items. |
| SpotPass distribution | Available for download from August 2nd, 2012JP/May 16th, 2013US/August 1st, 2013EU onward. |
Engage
| Emblem Rings | Hector, when engaged (obtained at bond level 15) |
Heroes
Armads
| Method | Data |
|---|---|
| Unit (★★★★★) | Hector: General of Ostia |
Berserk Armads
| Method | Data |
|---|---|
| Unit (★★★★★) | Hector: Just Here to Fight |
| Forge | Armads (375 |
Thunder Armads
| Method | Data |
|---|---|
| Unit (★★★★★) | Hector: Marquess of Ostia |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| The Binding Blade | Increases defense by 5 pts.* | 『神将器』 天雷の斧 守備+5 |
| The Blazing Blade | Lightning-charged axe. | 『神将器』 天雷の斧 守備+5 |
| Awakening | Def +5. A timeless weapon. | 守備+5 古の狂戦士の斧 |
| Engage | Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. | ?? |
| Heroes (Armads) | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 自分のHPが80%以上で、敵から攻撃された時、 絶対追撃 |
| Heroes (Berserk Armads) | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 奥義が発動しやすい(発動カウント-1) 自身のHP75%以下で、攻撃時発動の奥義装備時、 ターン開始時、奥義発動カウント-1 奥義発動時、奥義によるダメージ+10 |
| Heroes (Berserk Armads; refined: +effect) | If foe initiates combat or foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) | 敵から攻撃された時、または 敵のHPが100%で戦闘開始時、戦闘中、 敵の攻撃、守備-5、かつ 戦闘中、奥義による攻撃でダメージを与えた時、 自分の最大HPの30%回復 (与えたダメージが0でも効果は発動) |
| Heroes (Thunder Armads; unrefined) | Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. | 守備+3 周囲2マス以内の 敵の数より味方の数(自身と戦闘相手を除く)が 多い時、敵は追撃不可 |
| Heroes (Thunder Armads; refined) | Grants Def+3. If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 守備+3 周囲3マス以内に味方がいる時、 戦闘中、敵の攻撃、守備-5、敵は追撃不可 |
| Heroes (Thunder Armads; refined: +effect) | If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces damage from foe's first attack during combat by 40%. | 敵から攻撃された時、または 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備-5、かつ、 戦闘中、最初に受けた攻撃のダメージを40%軽減 |
Trivia
- Like many legacy weapons appearing inAwakening, Armads experienced a significant redesign; whereas its original design was a conventional axe, itsAwakening incarnation bears a stronger resemblance to a scythe.
- Armads is the only one of the Elibean legendary weapons to appear inAwakening; although theSol Katti appears too, it is not actually part of the group of eight Scouring weapons.
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Armads | Corruption ofAlmace, the sword wielded by ArchbishopTurpin ofLa Chanson de Roland.[5] |
| Japanese | アルマーズ | "Almaze"; corruption ofアルマース, "Almace", as above. |
| Spanish | Armads | -- |
| French | Armadès | Variant of Armads, adjusted for the French language. |
| German | Armads | -- |
| Italian | Fragore | "Crash", "thunder" |
| Portuguese | Armads | -- |
| Korean | 알마즈 | Almaze |
| Simplified Chinese | 阿尔玛兹 | Armads |
| Traditional Chinese | 阿爾瑪茲 | Armads |
Berserk Armads
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Berserk Armads | Used for the strengthened version of Armads inHeroes. |
| Japanese | 狂斧アルマーズ | Mad axe Armads |
| Spanish (Spain) | Armads berséker | Berserk Armads |
| Spanish (Latin America) | Armads bárbara | Barbaric Armads |
| French | Armadès berserk | Berserk Armadès |
| German | Zornige Armads | Wrathful Armads |
| Italian | Fragore berserk | Berserk Crash |
| Portuguese | Armads atroz | Atrocious Armads |
| Traditional Chinese | 狂斧阿爾瑪茲 | Mad axe Armads |
Thunder Armads
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Thunder Armads | Used for the version of Armads wielded byHector: Marquess of Ostia inHeroes. |
| Japanese | 天雷アルマーズ | Thunder Armads |
| Spanish | Armads eléctrica | Electric Armads |
| French | Armadès foudre | Lighting Armadès |
| German | Donner-Armads | Thunder Armads |
| Italian | Fragore tuono | Thunder Crash |
| Portuguese | Armads trovão | Thunder Armads |
| Traditional Chinese | 天雷阿爾瑪茲 | Thunder Armads |
Gallery
Official artwork
- Artwork of Armads fromThe Blazing Blade.
- Graphic of Armads fromThe Blazing Blade's title screen.
Screenshots
- Hector wielding Armads inThe Blazing Blade.
Heroes artwork
- Armads as it appears inHeroes.
- Artwork ofHector: General of Ostia with Armads.
- Artwork of Resplendent Hector: General of Ostia with Armads.
- Artwork ofHector: Just Here to Fight with Berserk Armads.
- Artwork ofHector: Marquess of Ostia with Thunder Armads.
- Thunder Armads in artwork forHeroes's second anniversary.
Cipher artwork
- Artwork ofLilina with Armads.
- Artwork of Lilina with Armads.
- Armads in artwork of characters fromThe Binding Blade.
- Artwork ofHector with Armads.
- Artwork of Hector with Armads.
- Artwork of Hector with Armads.
- Armads in artwork ofEliwood.
References
- ↑"This battle axe is so tremendous that normal men cannot even lift it. However, it's possible that you might be strong enough." —Athos,Fire Emblem: The Blazing Blade
- ↑"Durban: My name is... Durban... I am called Armads...
Hector: What is going on here?
Durban: I am power. Power without peer. I am the dragonhunter. I am the fleshbiter, the bonecrusher, the skullbreaker, the doombringer.
Hector: ......
Durban: I require no seals. I have no need of this idleness called peace. Power unused is power wasted. Better to lie spent in the grave than to sit in wait. I care not who... I would fight someone..." —Durban andHector,Fire Emblem: The Blazing Blade - ↑"You desire strength? Then prepare yourself. Once you have gained such power... Your life will not end in a comfortable bed. You will die on the battlefield. In the savage garden of war's bloody delights." —Durban,Fire Emblem: The Blazing Blade
- ↑"I sealed Armads away, like it used to be, but... I can still feel its power pulsing inside me." —Hector,Fire Emblem: The Blazing Blade
- ↑Mythological references, Serenes Forest,Retrieved: January 11, 2012
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