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Arena Duels

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Is feh arena duels.png

Arena Duels (Japanese:闘技場Arena) is a competitive gampeplay mode introduced inFire Emblem Heroes. It is named afterarenas, a facility in previousFire Emblem series games. Unlike arenas in other games, players' teams fight other players' teams on a map instead of in one-on-one battles.

Gameplay

Offense

Offensive battles are the primary interaction that the player will have with this mode. Upon entering the Arena Duels menu and selecting battle three enemy teams will be presented to the player. These teams are sorted in three difficulties,Beginner,Intermediate, andAdvanced, from easiest to hardest. Challenging more powerful teams nets a higher score.

To challenge enemy teams the player must spend oneDueling Sword. Three Dueling Swords are given to the player daily. The player may replenish their Dueling Swords with aDueling Crest, which can be obtained as rewards in other game modes.

Upon successfully defeating their opponents the player is rewarded with points. If the player loses one of more of their units during the battle their reward points are reduced; if they lose the battle entirely they receive no points and their streak and its chain bonus are broken.

Arena Assault

Main article:Arena Assault

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Map rotation


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There are currently fourteen rotations of ten maps each. Prior to January 2018, rotations consisted of five maps each; the four rotations that existed under the old system along with ten maps introduced at that point were rearranged into the current system, with the original first rotation becoming part of the current first rotation alongside five new maps, the original third rotation becoming part of the current second rotation alongside five new maps, and the original second and fourth rotations becoming the current third rotation. Additional rotations were later introduced, but did not introduce any more unique maps into the game until August 2020 brought an additional twenty maps in two waves; the fourth through twelfth rotations consist of varying configurations of the maps from the first three rotations.

Although there are currently fourteen rotations of maps, there are only 50 unique maps among them.

Rotation 1
  • Rotation 1, Map 1

    Rotation 1, Map 1

  • Rotation 1, Map 2

    Rotation 1, Map 2

  • Rotation 1, Map 3

    Rotation 1, Map 3

  • Rotation 1, Map 4

    Rotation 1, Map 4

  • Rotation 1, Map 5

    Rotation 1, Map 5

  • Rotation 1, Map 6

    Rotation 1, Map 6

  • Rotation 1, Map 7

    Rotation 1, Map 7

  • Rotation 1, Map 8

    Rotation 1, Map 8

  • Rotation 1, Map 9

    Rotation 1, Map 9

  • Rotation 1, Map 10

    Rotation 1, Map 10

Rotation 2
  • Rotation 2, Map 1

    Rotation 2, Map 1

  • Rotation 2, Map 2

    Rotation 2, Map 2

  • Rotation 2, Map 3

    Rotation 2, Map 3

  • Rotation 2, Map 4

    Rotation 2, Map 4

  • Rotation 2, Map 5

    Rotation 2, Map 5

  • Rotation 2, Map 6

    Rotation 2, Map 6

  • Rotation 2, Map 7

    Rotation 2, Map 7

  • Rotation 2, Map 8

    Rotation 2, Map 8

  • Rotation 2, Map 9

    Rotation 2, Map 9

  • Rotation 2, Map 10

    Rotation 2, Map 10

Rotation 3
  • Rotation 3, Map 1

    Rotation 3, Map 1

  • Rotation 3, Map 2

    Rotation 3, Map 2

  • Rotation 3, Map 3

    Rotation 3, Map 3

  • Rotation 3, Map 4

    Rotation 3, Map 4

  • Rotation 3, Map 5

    Rotation 3, Map 5

  • Rotation 3, Map 6

    Rotation 3, Map 6

  • Rotation 3, Map 7

    Rotation 3, Map 7

  • Rotation 3, Map 8

    Rotation 3, Map 8

  • Rotation 3, Map 9

    Rotation 3, Map 9

  • Rotation 3, Map 10

    Rotation 3, Map 10

Rotation 13
  • Rotation 13, Map 1

    Rotation 13, Map 1

  • Rotation 13, Map 2

    Rotation 13, Map 2

  • Rotation 13, Map 3

    Rotation 13, Map 3

  • Rotation 13, Map 4

    Rotation 13, Map 4

  • Rotation 13, Map 5

    Rotation 13, Map 5

  • Rotation 13, Map 6

    Rotation 13, Map 6

  • Rotation 13, Map 7

    Rotation 13, Map 7

  • Rotation 13, Map 8

    Rotation 13, Map 8

  • Rotation 13, Map 9

    Rotation 13, Map 9

  • Rotation 13, Map 10

    Rotation 13, Map 10

Rotation 14
  • Rotation 14, Map 1

    Rotation 14, Map 1

  • Rotation 14, Map 2

    Rotation 14, Map 2

  • Rotation 14, Map 3

    Rotation 14, Map 3

  • Rotation 14, Map 4

    Rotation 14, Map 4

  • Rotation 14, Map 5

    Rotation 14, Map 5

  • Rotation 14, Map 6

    Rotation 14, Map 6

  • Rotation 14, Map 7

    Rotation 14, Map 7

  • Rotation 14, Map 8

    Rotation 14, Map 8

  • Rotation 14, Map 9

    Rotation 14, Map 9

  • Rotation 14, Map 10

    Rotation 14, Map 10

Defense

Defending is done passively; other players will attack the player's assigned defense team. If the player's team wins, he or she will gain defense points.

Scoring and rewards

At the end of the arena season (typically Monday), the player's scores are tallied, players' points will be reset, players may change tier, and they can claim rewards. Rewards are based on offense, defense, and tier scores.

Starting with version 1.3.0, it is possible for players at tier 8 and above to be demoted if their ranking within their own tier is not sufficient enough.

Bonus heroes

Main article:Arena Duels/Bonus Heroes archive

Every arena season a set of bonus heroes will be chosen. These bonus heroes significantly bolsters the player's score, by doubling it, and are very important for high ranked players to maintain their placing. Using at least one bonus hero on an offensive team will double an offense score, the same applies for defense teams as of version 1.3.0.

Streak

Currently unearned chain bonus rewards.

Consecutive wins increases the player'sstreak, which is broken if he or she loses before winning five battles (formerly seven). All scoring in battles in a single streak is combined into a single score, known as thechain bonus. The highest chain bonus that the player has established throughout a single season is what determines the player's tier and if they will change tier at the end of the arena season.

Upon completion of a five battle streak the player is given rewards once per arena season:

Win streakReward
1Is feh hero feather.png 3000
2Arena Medal 100
3Sacred Coin 10
4Is feh orb.png 1
5Refining Stone 10

Tiers

As the player scores in battles, their tier increases. All the tiers award a title, said titles are named after famous groups fromFire Emblem series games.

Tier rewards

TierIs feh hero feather.pngIs feh orb.png
Tier 1100--
Tier 2200--
Tier 2300--
Tier 44001
Tier 55001
Tier 66001
Tier 77001
Tier 88002
Tier 99002
Tier 1010002
Tier 1111002
Tier 1212003
Tier 1313003
Tier 1414003
Tier 1515003
Tier 1616003
Tier 1717003
Tier 1818004
Tier 1920004
Tier 2030004

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Arena Duels

--

Japanese

闘技場

Arena

Spanish

Coliseo

Colosseum

French

Aréne

Arena

German

Arenaduelle

Arena Duels

Italian

Arena

Traditional Chinese

鬥技場

Fighting Field

Gallery

  • The Arena Duels screen.

    The Arena Duels screen.

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