Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Anri's Way (chapter)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
Anri's Way


Location

Mamorthod

New units

Jake(only inNew Mystery of the Emblem)

Boss(es)

Wyvern

Previous chapter(s)
Next chapter(s)

Graveyard of Fire Dragons

Anri's Way (Japanese:アンリの道Anri's Way) is the eleventh chapter ofFire Emblem: Mystery of the Emblem Book II andFire Emblem: New Mystery of the Emblem.

Plot

Main articles:Anri's Way (chapter)/Script andAnri's Way (chapter)/Conversations

Marth's army begins to follow Anri's path through across the Mamorthod Desert towards the Tower of Thabes, in order to retrieve theLightsphere with which to defeat Hardin. Jagen recounts the first part of the story of Anri: when the Holy Kingdom of Archanea was defeated by the dragon tribe, PrincessArtemis took refuge in the small city of Altea. Hearing this, DukeCaldas raised a liberation army, met with success thanks to theFire Emblem. However,Medeus moved out and the tides turned against them.Gotoh told the army of theFalchion in the Ice Dragons' Temple to the north that could defeat Medeus, and Anri departed on the journey to retrieve it.

Marth and his army make their way to the Tower of Thabes, where they meetXane, who briefly fools Marth with the guise ofTiki before revealing himself and promising to lead Marth to Gotoh.

Chapter data

Chapter data

Mystery of the EmblemNew Mystery of the Emblem

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth dies1–12{{{partner}}}{{{other}}}21{{{third}}}
Map dimensions:
30 columns by 30 rows

NormalHardManiacLunatic

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+1{{{partner}}}{{{other}}}29−1{{{third}}}
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+1{{{partner}}}{{{other}}}31−1{{{third}}}
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+1{{{partner}}}{{{other}}}32−1{{{third}}}
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+1{{{partner}}}{{{other}}}34−1{{{third}}}
Map dimensions:
30 columns by 30 rows

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Character data

Mystery of the EmblemNew Mystery of the Emblem

Characters
New units

None

Forcibly deployed characters
Marth 02 ​
Available characters
Luke ​Arran ​Cecil ​Roderick ​Gordin ​Ryan ​Draug ​Marisha ​Catria ​Warren ​Linde 02 ​Palla ​Julian ​Matthis ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda 02 ​Rickard ​Samuel ​Wendell ​Navarre ​Phina ​Cain ​Bantu ​Jeorge ​Minerva ​Merric 02 ​Arlen ​
Characters
New units
Jake
Warrior
HP
35
Inventory
Killer Bow
Steel Axe
Level
1
Enemy, talk to with Caeda
Forcibly deployed characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Item data

Mystery of the EmblemNew Mystery of the Emblem

Items
NameObtainment Method
Silver Axe• In the northwest corner
• Below the west pile of bones
• Near the lower single bone
Power RingOn the northern pile of bones
DracoshieldNear the northeast bones
Secret BookOn the sand pile below where thePower Ring was located
Manual• West of where theDracoshield was located
• Dropped by aWyvern
Goddess IconNorth of the western bone pile
Seraph RobeNear the center of the map; near the centralHunter
Speed RingIn the southwest corner of the map
MeisterschwertDropped by theBerserker
Items
NameObtainment Method
Elysian WhipIn the northwest corner
Goddess IconNorth of the western bone pile
LadybladeOn the west pile of bones
SpeedwingIn the southwest corner of the map
Energy DropOn the northwestern pile of bones
Secret BookOn the sand pile below the north-western pile of bones
Seraph RobeNear the center of the map
Arms ScrollWest of the northeastern pile of bones
Spirit DustOn the southeastern bone pile
DracoshieldOn the northeastern pile of bones
WyrmslayerDropped by theWyvern boss
Killer AxeDropped by aBarbarian
MeisterschwertDropped by theSwordmaster
Steel BowDropped by anHunter
Vulnerary (×2)Dropped by aWyvern
Steel AxeDropped by aBarbarian
Energy DropDropped by aWyvern

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Shop data

Mystery of the EmblemNew Mystery of the Emblem

Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

None

None

None

None

None

None

None

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

None

None

None

None

None

None

None

NameCost
Wyrmslayer1,500
Armorslayer1,000
Rapier1,120
Ridersbane1,200
Wing Spear1,120
Dragonpike1,350
Hammer1,400
Poleax1,050

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Only one Rapier and Wing Spear and three of each other item may be purchased.

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

The secret shop is located on the lone northernmost bone

Enemy data

Enemy data

Mystery of the EmblemNew Mystery of the Emblem

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WyvernWyvern1140400--10512Fire BreathManualThis item is dropped upon this unit's defeat.
Does not move; stands on agate, the chapter's seize point.
Desert TribeBarbarian58341005--1006Steel Axe
Moves to attack units in range.
Desert TribeHunter5720646--406Steel Bow
Moves to attack units in range.
BerserkerBerserker10141141214--1407MeisterschwertThis item is dropped upon this unit's defeat.
Moves to attack units in range.
WyvernWyvern1440400--10512Fire Breath
Moves to attack units in range.
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WyvernWyvern1213215012160105--Fire BreathWyrmslayerThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
Desert TribeBarbarian10124.110.507.2511.3505.51.456Killer AxeThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of both him and theHunter with aKiller Bow, at which point he begins moving unprovoked.
Desert TribeHunter8124.27.709.19.103.70.356Killer Bow
Will not move until a player unit is in range of both him and theBarbarian with aKiller Axe, at which point he begins moving unprovoked.
Desert TribeBarbarian10124.110.507.2511.3505.51.456Silver Axe
--
Desert TribeHunter8124.27.709.19.103.70.356Silver Bow
--
Desert TribeSwordmaster5128.210.8116.216.209.83.88MeisterschwertThis item is dropped upon this unit's defeat.
--
Desert TribeBarbarian10724.110.507.2511.3505.51.456Steel Axe
• The southern two begin moving unprovoked on turn 2.
• The eastern two begin moving unprovoked on turn 3.
• The western two begin moving unprovoked on turn 4.
• The center-northern one begins moving unprovoked on turn 5.
Desert TribeHunter8124.27.709.19.103.70.356Steel BowThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
WyvernWyvern8228.211.5010.212.608.52.412Fire BreathVulneraryThis item is dropped upon this unit's defeat.
• The southwest one begins moving unprovoked on turn 2.
• The northeast one begins moving unprovoked on turn 3.
Desert TribeHunter8324.27.709.19.103.70.356Steel Bow
• The eastern one begins moving unprovoked on turn 3.
• The western one begins moving unprovoked on turn 4.
• The center-northern one begins moving unprovoked on turn 5.
WyvernWyvern8728.211.5010.212.608.52.412Fire Breath
• The second-northeast one begins moving unprovoked on turn 2.
• The second-southernmost one begins moving unprovoked on turn 3.
• The third-southernmost one and the second-center-northern one begin moving unprovoked on turn 4.
• The northeastern one and southwestern one begin moving unprovoked on turn 6.
Desert TribeBarbarian10124.110.507.2511.3505.51.456Steel AxeThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
WyvernWyvern8128.211.5010.212.608.52.412Fire BreathEnergy DropThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
JakeWarrior113512081112837Killer BowSteel Axe
Does not move or initiate combat until he is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WyvernWyvern12138.417.401419.20105--Fire BreathWyrmslayerThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
Desert TribeBarbarian10131.313.709.6512.9505.51.456Killer AxeThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of both him and theHunter with aKiller Bow, at which point he begins moving unprovoked.
Desert TribeHunter81299.3011.511.503.70.356Killer Bow
Will not move until a player unit is in range of both him and theBarbarian with aKiller Axe, at which point he begins moving unprovoked.
Desert TribeBarbarian10131.313.709.6512.9505.51.456Silver Axe
Will not move until a player unit is in range of both him and theHunter with aSilver Bow or until the northwestWyvern is attacked, at which point he begins moving unprovoked.
Desert TribeHunter81299.3011.511.503.70.356Silver Bow
Will not move until a player unit is in range of both him and theBarbarian with aSilver Axe or until the northwestWyvern is attacked, at which point he begins moving unprovoked.
WyvernWyvern8934.613.9012.215.5608.52.412Fire Breath
• The northwest one does not move or initiate combat until it or theBarbarian orHunter nearest the boss are provoked.
• The northwest one east of the boss does not move or initiate combat until it or the nearbySwordmaster is provoked.
• The second-northeast one begins moving unprovoked on turn 2.
• The second-southernmost one begins moving unprovoked on turn 3.
• The third-southernmost one and the second-center-northern one begin moving unprovoked on turn 4.
• The northeastern one and southwestern one begin moving unprovoked on turn 5.
Desert TribeSwordmaster513712.4118.618.609.83.88MeisterschwertThis item is dropped upon this unit's defeat.
Begins moving unprovoked if the nearbyWyvern is provoked.
Desert TribeBarbarian10131.313.709.6512.9505.51.456Killer Axe
Begins moving unprovoked on turn 2.
Desert TribeBarbarian10331.313.709.6512.9505.51.456Steel Axe
• The southern one begins moving unprovoked on turn 2.
• The eastern one begin moving unprovoked on turn 3.
• The western two begin moving unprovoked on turn 4.
Desert TribeHunter81299.3011.511.503.70.356Steel BowThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
WyvernWyvern8234.613.9012.215.5608.52.412Fire BreathVulneraryThis item is dropped upon this unit's defeat.
• The southwest one begins moving unprovoked on turn 2.
• The northeast one begins moving unprovoked on turn 3.
Desert TribeBarbarian10131.313.709.6512.9505.51.456Hammer
Begins moving unprovoked on turn 3.
Desert TribeHunter83299.3011.511.503.70.356Steel Bow
• The eastern one begins moving unprovoked on turn 3.
• The western one begins moving unprovoked on turn 4.
• The center-northern one begins moving unprovoked on turn 5.
Desert TribeBarbarian10131.313.709.6512.9505.51.456Poleax
Begins moving unprovoked on turn 4.
Desert TribeBarbarian10131.313.709.6512.9505.51.456Steel AxeThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
Desert TribeBarbarian10131.313.709.6512.9505.51.456Hand Axe
Begins moving unprovoked on turn 5.
WyvernWyvern8134.613.9012.215.5608.52.412Fire BreathEnergy DropThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
JakeWarrior113512081112837Killer BowSteel Axe
Does not move or initiate combat until he is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WyvernWyvern12144.819.801622.40105--Fire BreathWyrmslayerThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
Desert TribeBarbarian10138.516.9012.0514.5505.51.456Killer AxeThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of both him and theHunter with aKiller Bow, at which point he begins moving unprovoked.
Desert TribeHunter8133.810.9013.913.903.70.356Killer Bow
Will not move until a player unit is in range of both him and theBarbarian with aKiller Axe, at which point he begins moving unprovoked.
Desert TribeBarbarian10138.516.9012.0514.5505.51.456Silver Axe
Will not move until a player unit is in range of at least two of him, theHunter with aSilver Bow, or the nearbySwordmaster or until the northwestWyvern is attacked, at which point he begins moving unprovoked.
Desert TribeHunter8133.810.9013.913.903.70.356Silver Bow
Will not move until a player unit is in range of at least two of him, theBarbarian with aSilver Axe, or the nearbySwordmaster or until the northwestWyvern is attacked, at which point he begins moving unprovoked.
Desert TribeSwordmaster5145.8141212109.83.88Meisterschwert
Will not move until a player unit is in range of at least two of him, theBarbarian with aSilver Axe, or theHunter with aSilver Bow or until the northwestWyvern is attacked, at which point he begins moving unprovoked.
WyvernWyvern894116.3014.218.5208.52.412Fire Breath
• The northwest one does not move or initiate combat until it or theBarbarian,Hunter, orSwordmaster nearest the boss are provoked.
• The northwest one east of the boss does not move or initiate combat until it or the nearby Swordmaster is provoked.
• The second-northeast one begins moving unprovoked on turn 2.
• The second-southernmost one begins moving unprovoked on turn 3.
• The third-southernmost one and the second-center-northern one begin moving unprovoked on turn 4.
• The northeastern one and southwestern one begin moving unprovoked on turn 5.
Desert TribeSwordmaster5145.8141212109.83.88MeisterschwertThis item is dropped upon this unit's defeat.
Begins moving unprovoked if the nearbyWyvern is provoked.
Desert TribeBarbarian10138.516.9012.0514.5505.51.456Killer Axe
Begins moving unprovoked on turn 2.
Desert TribeBarbarian10338.516.9012.0514.5505.51.456Steel Axe
• The southern one begins moving unprovoked on turn 2.
• The eastern one begin moving unprovoked on turn 3.
• The western two begin moving unprovoked on turn 4.
Desert TribeHunter8133.810.9013.913.903.70.356Steel BowThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
WyvernWyvern824116.3014.218.5208.52.412Fire BreathVulneraryThis item is dropped upon this unit's defeat.
• The southwest one begins moving unprovoked on turn 2.
• The northeast one begins moving unprovoked on turn 3.
Desert TribeBarbarian10138.516.9012.0514.5505.51.456Hammer
Begins moving unprovoked on turn 3.
Desert TribeHunter8333.810.9013.913.903.70.356Steel Bow
• The eastern one begins moving unprovoked on turn 3.
• The western one begins moving unprovoked on turn 4.
• The center-northern one begins moving unprovoked on turn 5.
Desert TribeBarbarian10138.516.9012.0514.5505.51.456Poleax
Begins moving unprovoked on turn 4.
Desert TribeBarbarian10138.516.9012.0514.5505.51.456Steel AxeThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
Desert TribeBarbarian10138.516.9012.0514.5505.51.456Hand Axe
Begins moving unprovoked on turn 5.
WyvernWyvern814116.3014.218.5208.52.412Fire BreathEnergy DropThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
JakeWarrior113512081112837Killer BowSteel Axe
Does not move or initiate combat until he is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WyvernWyvern1214821017240105--Fire Breath*WyrmslayerThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
Desert TribeBarbarian10142.118.5013.2515.3505.51.456Killer AxeThis weapon is forged and has boosted stats.Killer AxeThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of both him and theHunter with aKiller Bow, at which point he begins moving unprovoked.
Desert TribeHunter8136.211.7015.115.103.70.356Killer BowThis weapon is forged and has boosted stats.
Will not move until a player unit is in range of both him and theBarbarian with aKiller Axe, at which point he begins moving unprovoked.
Desert TribeBarbarian10442.118.5013.2515.3505.51.456Silver Axe
• The northeast one will not move until a player unit is in range of at least two of him, theHunter with aSilver Bow, or the nearbySwordmaster or until one of the northeast twoWyverns is attacked, at which point he begins moving unprovoked.
• The southern one begins moving unprovoked on turn 2.
• The eastern one begin moving unprovoked on turn 3.
• The western two begin moving unprovoked on turn 4.
Desert TribeHunter8136.211.7015.115.103.70.356Silver Bow
Will not move until a player unit is in range of at least two of him, the nearbyBarbarian with aSilver Axe, or the nearbySwordmaster or until one of the northeast twoWyverns is attacked, at which point he begins moving unprovoked.
Desert TribeSwordmaster5250.214.8122.222.209.83.88MeisterschwertThis weapon is forged and has boosted stats.
• The west one will not move until a player unit is in range of at least two of him, the nearbyBarbarian with aSilver Axe, or theHunter with aSilver Bow or until the one of the northwest twoWyverns is attacked, at which point he begins moving unprovoked.
• The central one will not move until a player unit is in range of both him and the nearby Swordmaster or the nearbyWyvern is attack, at which point he begins moving unprovoked.
WyvernWyvern81044.217.5015.22008.52.412Fire Breath*
• The northwest two do not move or initiate combat until it or theBarbarian,Hunter, orSwordmaster nearest the boss are provoked.
• The northwest one east of the boss does not move or initiate combat until it or one of the nearby Swordmasters is provoked.
• The second-northeast one begins moving unprovoked on turn 2.
• The second-southernmost one begins moving unprovoked on turn 3.
• The third-southernmost one and the second-center-northern one begin moving unprovoked on turn 4.
• The northeastern one and southwestern one begin moving unprovoked on turn 5.
Desert TribeSwordmaster5150.214.8122.222.209.83.88MeisterschwertThis weapon is forged and has boosted stats.MeisterschwertThis item is dropped upon this unit's defeat.
Will not move until a player unit is in range of both him and the nearby Swordmaster or the nearbyWyvern is attack, at which point he begins moving unprovoked.
Desert TribeBarbarian10142.118.5013.2515.3505.51.456Killer AxeThis weapon is forged and has boosted stats.
Begins moving unprovoked on turn 2.
Desert TribeHunter8136.211.7015.115.103.70.356Silver BowSteel BowThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 2.
WyvernWyvern8244.217.5015.22008.52.412Fire Breath*VulneraryThis item is dropped upon this unit's defeat.
• The southwest one begins moving unprovoked on turn 2.
• The northeast one begins moving unprovoked on turn 3.
Desert TribeBarbarian10142.118.5013.2515.3505.51.456HammerThis weapon is forged and has boosted stats.
Begins moving unprovoked on turn 3.
Desert TribeHunter8336.211.7015.115.103.70.356Silver Bow
• The eastern one begins moving unprovoked on turn 3.
• The western one begins moving unprovoked on turn 4.
• The center-northern one begins moving unprovoked on turn 5.
Desert TribeBarbarian10142.118.5013.2515.3505.51.456PoleaxThis weapon is forged and has boosted stats.
Begins moving unprovoked on turn 4.
Desert TribeBarbarian10142.118.5013.2515.3505.51.456Silver AxeSteel AxeThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
Desert TribeBarbarian10142.118.5013.2515.3505.51.456Hand AxeThis weapon is forged and has boosted stats.
Begins moving unprovoked on turn 5.
WyvernWyvern8144.217.5015.22008.52.412Fire Breath*Energy DropThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5.
JakeWarrior113512081112837Killer BowSteel Axe
Does not move or initiate combat until he is provoked.

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Wyvern
Level12
Movement--
Stats
Max HP38.4Speed19.2
Strength17.4Luck0
Magic0Defense10
Skill14Resistance5
Inventory
Fire Breath
WyrmslayerThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--Lances--Axes--
Bows--Tomes--Staves--
Wyvern
Level12
Movement--
Stats
Max HP44.8Speed22.4
Strength19.8Luck0
Magic0Defense10
Skill16Resistance5
Inventory
Fire Breath
WyrmslayerThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--Lances--Axes--
Bows--Tomes--Staves--

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

This enemy is not classified as a boss inMystery of the Emblem.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

New Mystery of the Emblem

As almost every tile on the map is either desert or impassable, units in flying or magic classes have an advantage in not being slowed by the terrain; reclassing strong units into flying or magic classes will grant them this benefit. The map features many dangerousWyverns who have 12 movement, hit extremely hard, and are fast; on Lunatic, they have 20 speed, enough to double most if not all units. However, as flying units, they are weak tobows,Excalibur, andShaver, and to anti-dragon weapons. On Lunatic, they will also have 1–2 range, instead of 1-range; however, this enables bow-users to wait at the edge of their ranges and kill them on retaliation—the wyverns with higherstrength have 32 attack, so a unit needs a combinedHP anddefense of 33 to survive one hit. Wyverns require 52 physical damage or 47 magical damage to on-shot.Parthia reaches that benchmark on its might alone, though onlyJeorge has the bow level to use it at base.Merric can also one-shot Wyverns with Excalibur at base, though he gets one-shot and cannot lure the Wyverns without bulk improvement—he is 2 points of HP or defense from withstanding a Wyvern with 17 strength, or 3 points from one with 18, which can be achieved withAstral Shards: Cancer provides +2 defense and Taurus provides +1. Alternately, forging extramight ontoSilver orGlass Bows or toShaver allows other units to reach one-shot thresholds, as each point of might forged onto an effective weapon is equivalent to 3 extra damage.

There are multipleSwordmasters withMeisterschwerts, whose highcritical hit rates make them exceptionally dangerous. A strong flying unit could move from outside their range to attack them, but they require 59–61 attack to one-shot, making it unlikely without relying on a critical hit. Baiting them from the edge of their range is dangerous, as it requires surviving two strong attacks with high crit rates, but a high-defense unit—particularly one with alance to negate theirweapon level bonuses—may survive two attacks. Whenreclassed toGeneral,Minerva has 40 HP and 21 defense, enough to survive two critical hits; andEtzel andJeorge have 36 HP and 21 defense, requiring only one more point of either to survive two crits, though Jeorge can only reclass to General if the male class sets have been merged.

Thesecret shop sellsWyrmslayers andDragonpikes, which are strong against the many dragons present in the next three chapters. The secret shop is located on tile (21, 1), the skull 2 tiles right of Jake's starting position.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

Anri's Way

Used in theMystery of the Emblem andNew Mystery of the Emblem fan translations.[which?]

Japanese

アンリの道

Anri's Way. Officially romanized asThe Way of Henry inAPE'sMystery of the Emblem guide.

Gallery

References

← Two Sorcerers •
← The Mask Laughs(New Mystery only) •
Anri's Way• Graveyard of Fire Dragons →
Fire Emblem: Mystery of the Emblem
Playable charactersBook 1AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable charactersBook 1Aurelis KingGotohMalledusNynaTalys King
Book 2Aurelis KingBoahGotohJagenLangLorenzMichalis
BossesBook 1CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2ArlenDallEibelFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusMiloahNagaOrdwinOsmond
Legendary andpersonal weaponsAumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
ChaptersBook 11:Marth Embarks • 2:The Pirates of Galder • 3:A Brush in the Teeth • 4:Champions of Aurelis • 5:Fire Emblem • 6:Lefcandith Gauntlet • 7:Port Warren • 8:Princess Minerva • 9:Knorda Market • 10:The Ageless Palace • 11:Land of Sorrow • 12:An Oasis of Magic • 13:The Battle for Altea • 14:Star and Savior • 15:Manakete Princess • 16:Camus the Sable • 17:A Knight-Filled Sky • 18:Dark Pontifex • 19:The Dragonkin Realm • 20:Chosen by Fate
Book 21:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • E1:The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GalderGraGrustKhadeinLefcandithMacedonMenedyPyrathiSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsAnime adaptationMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasIoteLudwikMacLearMarlonMarcelusMiloahNagaOrdwinOsmondTalys King
Legendary andpersonal weaponsAumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
ChaptersMain storyP1:MeetingP2:Young SquiresP3:Training BeginsP4: New Companions (Jeorge,Athena) •P5:March DutyP6: Bonds (Ogma,Draug) •P7: The Final Test (Est,Cain) •P8:Assassination of the Hero-King • 1:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 3x:Shadows Behind the Scenes • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 6x:Mercenary Squad • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 10x:The Mask Laughs • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 13x:Within the White Darkness • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 16x:Reunion • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • 20x:Bottom of the Deep Abyss • 21:The Wyvern's Dale • 22:The Dragon Altar • 23:The Dark Pontifex LivesE:Light and Shadow
New Archanea Saga1:The Capital Falls • 2:Red Dragoon • 3:Righteous Thieves • 4:The Beginning
DLC bonus chapters1:Wind and Thunder • 2:Three Assassins • 3:That Which Was Done by the Sword Shall Be Undone by the Sword
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GraGrustKhadeinMacedonSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsBase conversationsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) •Pre-release information (Unused content) •Sound RoomTimeline