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Anna the Merchant

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This article is about theAwakening chapter. For the character, seeAnna.

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Anna the Merchant


Location

The Twins' Hideout

New units

Anna

Boss(es)

Vincent

Careful, love. Prices aren't the only thing I can cut in half.
— Anna

Anna the Merchant (Japanese:行商人アンナPeddler Anna) is the fourth paralogue chapter inFire Emblem Awakening, unlocked upon the completion ofChapter 9. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, theShepherds come to the aid of asecret seller who wandered right into a bandits' hideout; the leader of the bandits is looking to sell her to slavers, hoping to build either a grave or a home for his twin brother (depending on choices the player has made up to this point in time).

Plot

Main article:Anna the Merchant/Script

A merchant informsChrom that a merchant girl is being beset upon by bandits, and the Shepherds move to save her. If player has completedParalogue 2, the bandits' leaderVincent recognizes Anna and swear to avengeVictor, much to her confusion. After the battle, if Anna was not incapacitated and the player has completed Paralogue 2, Chrom recognizes Anna, who explains that she is the identical twin sister of the Anna they previously rescued, much to Chrom's confusion. Regardless of whether Paralogue 2 was completed, Anna offers her services to the Shepherds. If Anna was defeated in battle, Frederick notes that she was injured and fled.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–12+1{{{partner}}}1−126{{{third}}}
Map dimensions:
16 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–12+1{{{partner}}}1−130{{{third}}}
Map dimensions:
16 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–12+1{{{partner}}}1−134{{{third}}}
Map dimensions:
16 columns by 20 rows

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Character data

Characters
New units
Anna
Trickster
HP
35/36/37
Inventory
Steel Sword
Heal
Concoction
Level
1
NPC, talk to withChrom
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in otherparalogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
TalismanDropped byVincent
Bullion (L)Open southwesternchest
Killing EdgeOpen northwesternchest
Arms ScrollOpen lower northeasternchest
MendOpen upper northeasternchest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
If amerchant is present in The Twins' Hideout on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Silver Sword1,410
Silver Lance1,560
Silver Axe1,740
Silver Bow1,560
Arcthunder1,620
Ruin1,380
Short Spear1,600
Short Axe1,750
Elixir900
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VincentBerserker3145180121521036Short AxeTalismanThis item is dropped upon this unit's defeat.
Begins moving if a nearbyBarbarian orMage is provoked.
RuffianThief612070911430~15Steel Sword
Locktouch
Prioritizes opening the left northeasternchest, then escaping via the east.
RuffianBarbarian10827~2812~1305~68~93~44~50~15Steel Axe
• The southern four immediately begin moving unprovoked.
• The northeastern one begins moving if the nearbyMyrmidon orElthunderMage is provoked.
• The northwestern one begins moving if the nearby Mage is provoked.
• The furthest northern two both begin moving if either of them,Vincent, or the nearby Mage is provoked.
RuffianBarbarian10127~2812~1305~68~93~44~50~15Hand Axe
Immediately begins moving unprovoked.
RuffianMyrmidon10423~248~9112~1313~147~84~52~35Steel Sword
• The southern three immediately begin moving unprovoked.
• The northeastern one begins moving if the nearbyBarbarian orElthunderMage is provoked.
RuffianArcher10424~259~10011~128~94~55~61~25Steel Bow
The northwestern one immediately begins moving unprovoked.
RuffianMage10222~2309~107~87~85~63~45~65Elthunder
• The southern one immediately begins moving unprovoked.
• The northeastern one begins moving if the nearbyBarbarian orMyrmidon is provoked.
RuffianMage10322~2309~107~87~85~63~45~65Elfire
• The southern one immediately begins moving unprovoked.
• The northwestern one begins moving if the nearbyBarbarian is provoked.
RuffianMage10222~2309~107~87~85~63~45~65Elwind
The northeastern one begins moving ifVincent or a nearbyBarbarian is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VincentBerserker3150210131731036Short AxeTalismanThis item is dropped upon this unit's defeat.
Wrath
Begins moving if a nearbyMyrmidon,Barbarian, orMage is provoked.
RuffianThief6123~248~9011~1213~145~630~15Steel Sword
LocktouchUnderdog
Will always have Locktouch, but may not have Underdog
Prioritizes opening the left northeasternchest, then escaping via the east.
RuffianBarbarian10832~33150710~1154~50~15Steel Axe
Gamble
Can have 0–1 skill(s) at random
• The southern four immediately begin moving unprovoked.
• The northeastern one begins moving if the nearbyMyrmidon orElthunderMage is provoked.
• The northwestern one begins moving if the nearby Mage is provoked.
• The furthest northern two both begin moving if either of them,Vincent, or the nearby Myrmidon or Mage is provoked.
RuffianBarbarian10132~33150710~1154~50~15Hand Axe
Gamble
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RuffianMyrmidon10527~2810~1111516104~53~45Steel Sword
Avoid +10
Can have 0–1 skill(s) at random
• The southern three immediately begin moving unprovoked.
• The northeastern one begins moving if the nearbyElthunderMage orBarbarian is provoked.
• The furthest northern one begins moving ifVincent or a nearby Barbarian or Mage is provoked.
RuffianArcher1052910~110149~105~65~61~25Steel Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
The southwestern three immediately begin moving unprovoked.
RuffianMage10326011~129~109~107~83~46~75Elthunder
Magic +2Focus
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northeastern one begins moving if the nearbyBarbarian orMyrmidon is provoked.
RuffianMage10426011~129~109~107~83~46~75Elfire
Magic +2Focus
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northwestern one begins moving if the nearbyBarbarian is provoked.
RuffianMage10226011~129~109~107~83~46~75Elwind
Magic +2Focus
Can have 0–1 skill(s) at random
The northeastern one begins moving ifVincent or a nearbyMyrmidon orBarbarian is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VincentBerserker315626+50152051146TomahawkTalismanThis item is dropped upon this unit's defeat.
WrathAxefaire
Begins moving if a nearbyMyrmidon,Barbarian, orMage is provoked.
RuffianThief612910015177315Silver Sword
LocktouchUnderdog
Will always have Locktouch, but may not have Underdog
Prioritizes opening the left northeasternchest, then escaping via the east.
RuffianBarbarian108411909147515Silver Axe
Gamble
Can have 0–1 skill(s) at random
• The southern four immediately begin moving unprovoked.
• The northeastern one begins moving if the nearbyMyrmidon orArcthunderMage is provoked.
• The northwestern one begins moving if the nearby Mage is provoked.
• The furthest northern two both begin moving if either of them,Vincent, or a nearby Myrmidon or Mage is provoked.
RuffianBarbarian101411909147515Short Axe
Gamble
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RuffianMyrmidon10834141192014555Silver Sword
Avoid +10
Can have 0–1 skill(s) at random
• The southern five immediately begin moving unprovoked.
• The northeastern one begins moving if the nearbyArcthunderMage orBarbarian is provoked.
• The furthest northern two both begin moving if either of them,Vincent, or a nearby Barbarian or Mage is provoked.
RuffianArcher1053713018128635Silver Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
The southwestern three immediately begin moving unprovoked.
RuffianMage10332015131311485Arcthunder
Magic +2Focus
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northeastern one begins moving if the nearbyBarbarian orMyrmidon is provoked.
RuffianMage10532015131311485Arcfire
Magic +2Focus
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northwestern one begins moving if the nearbyBarbarian is provoked.
• The furthest northern one begins moving ifVincent or a nearbyMyrmidon, Barbarian, or Mage is provoked.
RuffianMage10232015131311485Arcwind
Magic +2Focus
Can have 0–1 skill(s) at random
The northeastern one begins moving ifVincent or a nearbyMyrmidon,Barbarian, or Mage is provoked.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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NPC data

NormalHardLunatic

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AnnaTrickster113512172221258106+1Steel SwordHealConcoction
Movement +1Locktouch
Starts onwoods.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AnnaTrickster113612172322268106+1Steel SwordHealConcoction
Movement +1Locktouch
Starts onwoods.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AnnaTrickster113713182322279116+1Steel SwordHealConcoction
Movement +1Locktouch
Starts onwoods.

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Boss data

Main article:Vincent

NormalHardLunatic

Berserker
Level3
Movement6
Stats
Max HP45Speed15
Strength18Luck2
Magic0Defense10
Skill12Resistance3
InventorySkills
Short Axe
TalismanThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords--Lances--AxesC
Bows--Tomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are two major problems on this map - saving Anna and intercepting the Thief before he escapes with your Arms Scroll on turn 6. Anna herself is a solid pre-promoted Trickster who can fare decently in combat and provide valuable healing and thieving support. It is wise to prioritize training Anna's staff rank to C so she can use Physic. Deploy Chrom, Robin, Libra with a Rescue staff, Tharja, and Frederick. Frederick should start two spaces to Chrom's right while Robin should start one space above and to the left of Chrom. With a Magic Tonic and Tharja's pair-up bonuses, Libra can rescue Anna from the spot directly to Chrom's right and place Anna in a very convenient position. Chrom can then recruit her and pair up with Robin in one move. From there, send Robin charging north and killing everything in her path to get to the Thief. You will likely intercept him on turn 4. Keep Anna and Libra out of danger. With Frederick's pair-up bonuses, Anna can one-round Barbarians as long as they don't have Pavise+. Make sure to leave the Mage in the western room alive for now since he doesn't aggro until directly provoked and you can keep him around to give you some time to collect the treasure. Once the aggressive enemies are dead, have Anna loot the chests. Thanks to Frederick, she can dart in and claim the western one from outside the Mage's range, allowing Robin to finish him and claim victory. Robin should be at or pushing level 15 promoted at this point - reclass her to keep the skills coming. Dark Flier is highly recommended for Galeforce.

Trivia

  • This chapter is one of four paralogue chapters inAwakening that connect only to other paralogue chapters on theworld map. The others areParalogues 9,15, and20.
    • This chapter is the only one of those four that is neither a child paralogue nor a SpotPass paralogue.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Anna the Merchant

--

Japanese

行商人アンナ

Peddler Anna

Spanish

Anna, la mercadera

Anna, the merchant

French

Anna la marchande

Anna the merchant

German

Anna, die Händlerin

Anna, the Merchant

Italian

La negoziante segreta

The secret merchant

Gallery


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← A Strangled Peace •Anna the Merchant• Scion of Legend →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
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SpotPass charactersShadow DragonCaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
GaidenAlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
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OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map