Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

An Inevitable Encounter

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
An Inevitable Encounter
A Skirmish at Dawn


Location

Remire Village

New units

Byleth,Edelgard,Dimitri,Claude

Boss(es)

Kostas

Next chapter(s)

Three Houses

Please forgive our intrusion. We wouldn't bother you were the situation not dire. We're being pursued by a group of bandits. I can only hope that you will be so kind as to lend your support.
— Dimitri

An Inevitable Encounter (Japanese:必然の出会いInevitable Encounter) is the prologue ofFire Emblem: Three Houses. It consists solely of a mission,A Skirmish at Dawn (Japanese:夜明けの遭遇戦Encounter Battle at Dawn).

Plot

Main article:An Inevitable Encounter/Script

In Imperial Year 91, the divineSeiros engages the Liberation KingNemesis in battle and slays him, avenging an incident at the Red Canyon. Approximately one millennium later in 1180, a person namedByleth has a dream of the battle and of a mysterious girl. Afterwards, they are woken up by their fatherJeralt. The noblesEdelgard,Dimitri, andClaude appear and explain that bandits have attacked them while they were resting at camp. Jeralt agrees to protect them, and he and Byleth ride out. With Jeralt's guidance, the four rout the bandits and injure their leaderKostas.

As the battle ends, Kostas attacks Edelgard, but Byleth sacrifices themselves to protect her. They have another vision of the girl, who scolds them for being so reckless, introduces herself asSothis, and grants them the ability to rewind time withDivine Pulse. Byleth redoes the past several seconds and this time counters Kostas's strike and drives him off. The group is then reinforced by theKnights of Seiros led byAlois. Alois recognizes Jeralt and reveals that he was once the respected captain of the Knights of Seiros who vanished approximately 20 years ago; he browbeats Jeralt into returning toGarreg Mach Monastery with him and invites Byleth to accompany them. The three lords thank Byleth for their actions and offer Byleth a position with their respective homelands.

Unused beginning log

In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village.

Chapter data

Normal/HardMaddening

Chapter Data
Conditions
Unit Data
Victory: DefeatKostasPlayerPartnerOtherEnemyThird
Defeat: Any player unit dies4{{{partner}}}17{{{third}}}

NormalHard

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Map dimensions:
21 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatKostasPlayerPartnerOtherEnemyThird
Defeat: Any player unit dies4{{{partner}}}19{{{third}}}
Map dimensions:
21 columns by 20 rows

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Character data

Characters
New units
Byleth
Commoner
HP
27
Inventory
Iron Sword
Vulnerary
Level
1
Automatically from turn 1
Edelgard
Noble
HP
29
Inventory
Iron Axe
Vulnerary
Level
1
Automatically from turn 1
Dimitri
Noble
HP
28
Inventory
Iron Lance
Vulnerary
Level
1
Automatically from turn 1
Claude
Noble
HP
26
Inventory
Iron Bow
Vulnerary
Level
1
Automatically from turn 1
Available characters
None

Item data

Items
NameObtainment Method
Iron AxeDropped byKostas

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KostasThief31281057756165Iron AxeThis item is dropped upon this unit's defeat.
He and his squad begin moving after the first fourRuffians are defeated.
ThiefRuffian1618745945164Iron Sword
The northwestern three begin moving if any of them are provoked.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KostasThief31291167767175Iron AxeThis item is dropped upon this unit's defeat.
Axe Prowess Lv 2
Begins moving after theRuffians are defeated or he or the Thieves are provoked.
ThiefRuffian1318745945164Iron Sword
Sword Prowess Lv 1
The northwestern two begin moving if they or the nearby axe-wielding Ruffian is provoked.
ThiefRuffian1118745945164Iron Axe
Axe Prowess Lv 2
Begins moving if a nearby sword-wieldingRuffian is provoked.
ThiefThief1218846945165Iron Axe
Axe Prowess Lv 2
Begins moving after theRuffians are defeated or they or Kostas are provoked.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KostasThief613212791078395Iron AxeThis item is dropped upon this unit's defeat.
Axe Prowess Lv 3
Begins moving after the southernRuffians and Thieves are defeated.
ThiefRuffian43197561156274Iron Sword
Sword Prowess Lv 3
The northwestern two begin moving if they or the nearby axe-wielding Ruffian is provoked.
ThiefThief44198571156275Iron Axe
Axe Prowess Lv 2
• The southern two begin moving if either is provoked.
• The northern two begin moving after the southernRuffians and Thieves are defeated.
ThiefRuffian41197561156274Iron Axe
Axe Prowess Lv 2
Begins moving if a nearby sword-wielding Ruffian is provoked.

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

NPC data

NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
JeraltPaladin313515813710141078Iron Lance
Blade BreakerCantoKeen IntuitionLance Prowess Lv 1
• Bears theCrest of Seiros.
• Immobile until all enemies butKostas and his nearbyThieves are defeated, at which point he begins moving unprovoked.
• If he attacks Kostas and would normally defeat him, his attack will instead leave Kostas at 1 HP.

Boss data

Main article:Kostas

NormalHardMaddening

Thief
Level3
Movement5
Crest--
Stats
Max HP28Luck5
Strength10Defense6
Magic5Resistance1
Dexterity7Charm6
Speed7
InventoryAbilities
Iron AxeThis item is dropped upon this unit's defeat.--
Combat artsSpellsBattalion
------
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EEEEEEEEEEE
Thief
Level3
Movement5
Crest--
Stats
Max HP29Luck6
Strength11Defense7
Magic6Resistance1
Dexterity7Charm7
Speed7
InventoryAbilities
Iron AxeThis item is dropped upon this unit's defeat.Axe Prowess Lv 2
Combat artsSpellsBattalion
------
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EEEEEEEEEEE
Thief
Level6
Movement5
Crest--
Stats
Max HP32Luck7
Strength12Defense8
Magic7Resistance3
Dexterity9Charm9
Speed10
InventoryAbilities
Iron AxeThis item is dropped upon this unit's defeat.Axe Prowess Lv 3
Combat artsSpellsBattalion
------
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EEEEEEEEEEE

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

A minor optimization during character creation - settingByleth's birthday to 5/1 gives you the earliest possible access to a house-appropriate charm boosting accessory (theBlack Eagle Pendant,Blue Lion Brooch, orGolden Deer Bracelet).

Every player unit is capable of wielding every weapon, and Claude'sIron Bow can be traded multiple times to allow for multiple attacks that the enemy cannot retaliate against; however, units only have acombat art tied to the weapon they start with, notablyDimitri is the only unit withTempest Lance. Dimitri with Tempest Lance is capable of one-shotting every enemy butKostas on every difficulty; Byleth withWrath Strike andEdelgard withSmash can one-shot every enemy but Kostas on Normal and Hard. Enemies on Normal and Hard cannot double any units, but thesword-wielding enemies on Maddening can double a unit wielding theIron Axe orIron Lance. On every difficulty, without healing, and from fullHP, Byleth and Claude can survive four attacks from the sword-wielding Thieves, while Edelgard and Dimtri can survive five; Byleth, Edelgard, and Claude can survive two attacks from the axe-wielding Thieves, while Dimitri can survive three—Edelgard can also survive three attacks from the west-most axe-wielding Thief; and Byleth and Claude can survive one attack from Kostas, while Edelgard and Dimitri can survive two.

Edelgard can safely provoke the western enemies into moving from the forest south of the rock, which she can reach after two full turns of movement; Dimitri can provoke the enemies present only on Maddening from the forest north of him, requiring the same movement. However, provoking both groups at once will require at least one unit to survive at least one additional round of combat, as there are four units but five enemies, and no enemy can be defeated on enemy phase; enemies will prefer to attack the unit with the bow as they cannot retaliate, however, equipping the Iron Bow raises every unit'sattack speed to the point where they will not be doubled. Kostas can be defeated after two attacks using combat arts from any unit other than Claude; moving units east as they fight enemies will allow at least two to reach and defeat Kostas the turn after he moves.

If a route is already planned to be chosen, it may be beneficial to prioritize giving kills to Byleth and that particular lord; additionally, as the two lords whose routes are not picked will leave the party, trading their inventories to Byleth and the chosen lord may also be beneficial. If there is no plan for a route, items and experience can be given to Byleth. With the following optimized strategy and a little luck, it is possible to funnel all but two kills to Byleth and one lord, deny Jeralt any kills, and get both of the guest lords' inventories. Surviving the fight with Kostas and his goons will require Byleth to either dodge an attack or proc their Crest somewhere along the way.

For all houses, on turn 1 have Claude weaken the nearby Thief from the south, move Edelgard and Dimitri four spaces north, and have Byleth talk to Claude and then finish the Thief off. On turn 2, move both Edelgard and Dimitri into the forests due north of them, place Byleth in between them and talk to them both, and place Claude directly south of Byleth. This will aggro the nearby five Thieves. On turn 3, have Edelgard kill the Thief next to her (her hit rate is a shaky 62%, so use Smash to bump it up to a more acceptable 82%), Claude kill the Thief who attacked Byleth, and Dimitri kill the Thief to his right. All of them will get a small experience boost from Byleth's personal skillProfessor's Guidance, and it's good to get used to taking advantage of this. Then have Byleth step north one space and kill the Thief to their right. On enemy phase, the last surviving Thief will attack Byleth. The last common step is to move Byleth into the forest to the northeast at the beginning of turn 4 and chug their Vulnerary.

  • If favoringEdelgard orClaude, move Dimitri to Byleth's right and have him use a Vulnerary if he was hit twice on turn 2. Move Claude next to Byleth and give them his Iron Bow. If Claude is the favored lord, have him take Byleth's Iron Sword and kill the Thief, then have Edelgard hand over her gear to Byleth. If Edelgard is the favored lord, have Claude hand over his Vulnerary to Byleth as well, then move Edelgard next to Byleth to kill the Thief. Kostas and his minions will aggro at this point. On turn 5, move Dimitri two steps north and have him attack the nearby Thief. Move Byleth to chip Kostas with the Iron Bow, then move your favored lord one step south of Byleth to finish off the Thief Dimitri weakened with the Iron Bow (if the favored lord is Claude, return the Iron Sword to Byleth). On enemy phase, if Byleth dodged or triggered their Crest at some point, they will barely survive Kostas and his remaining thug tag-teaming them. On turn 6, have the favored lord finish the generic Thief, Dimitri surrender his equipment, and Byleth finish Kostas with Wrath Strike.
  • If favoringDimitri, move Dimitri next to Byleth to finish off the Thief. Edelgard is mostly done for the map, so have her surrender her equipment to Dimitri. Move Claude next to Byleth. Kostas and his henchmen will aggro at this point. On turn 5, move Claude one step north of Byleth and have him useCurved Shot on the southeastern Thief. Then move Byleth to Claude's right, have them take Claude's gear, and kill the Thief with the bow. Move Edelgard south of Byleth and have her use trading to make Byleth equip their Iron Sword, then move Dimitri one step north of Claude and have him use a Vulnerary if he took two hits on turn 2. Both enemy Thieves will attack Byleth on enemy phase - they have a very good chance of dodging one or both attacks with the aid of the forest. On turn 6, have Edelgard remain in position, take the Iron Bow from Byleth, and chip Kostas. Then have Claude move to Edelgard's left, take the Iron Bow from her, and chip Kostas again with Curved Shot. Move Byleth one step left, take the Iron Bow, and finish off the generic Thief. Then have Dimitri kill Kostas.

Dialogue

InThree Houses, choosing the correct dialogue options throughout the game will net you bonus support points. The appropriate dialogue options are highlighted here:

  • "Of course." (Pre-battle conversation with Jeralt, Jeralt support+) (Note that support points with Jeralt and Sothis provide no gameplay or storyline benefit, but are nice to have for completionists.)
  • "I'm less than a child?" (Post-battle conversation with Sothis, Sothis support+)
  • "Turn back the hands of time." (Post-battle conversation with Sothis, Sothis support+)
  • "I'm a bandit." (Post-battle conversation with Alois and Jeralt, Alois support+)
  • "I didn't know he was a captain." (Post-battle conversation with the house leaders, Edelgard support+)
  • When given the choice of "Adrestian Empire: Land of Ancient History", "Holy Kingdom of Faerghus: Land of Noble Knights", or "Leicester Alliance: Burgeoning League of Nobles", whichever option you pick gives you support+ with the corresponding house leader.

Trivia

  • During this chapter, Byleth and Jeralt are part of the "Mercenaries" faction. Both of them switch to the Church of Seiros after this battle.
  • It is impossible to see An Inevitable Encounter's beginning log without hacking, as the preparation screen is skipped during this battle, leaving itunseen.

Etymology and other languages

An Inevitable Encounter

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

An Inevitable Encounter

--

Japanese

必然の出会い

Inevitable Encounter

Spanish

Un encuentro inevitable

An inevitable encounter

French

Une Rencontre Inévitable

An inevitable encounter

German

Eine unvermeidliche Begegnung

An inevitable Encounter

Italian

Un incontro inevitabile

An inevitable encounter

Korean

필연의 만남

An inevitable encounter

Simplified Chinese

必然的相遇

An inevitable encounter

Traditional Chinese

必然的相遇

An inevitable encounter

A Skirmish at Dawn

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

A Skirmish at Dawn

--

Japanese

夜明けの遭遇戦

Battle at Dawn

Spanish

Escaramuza al alba

Skirmish at dawn

French

Escarmouche nocturne

Nocturnal skirmish

German

Kampf in der Dämmerung

Battle at Dawn

Italian

Scaramuccia all'alba

Skirmish at dawn

Korean

새벽녘의 조우전

Encounter at dawn

Simplified Chinese

黎明遭遇战

Dawn Encounter Battle

Traditional Chinese

黎明遭遇戰

Dawn Encounter Battle

Gallery

References

An Inevitable Encounter• Three Houses →
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline