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Amidst a Struggle

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Amidst a Struggle


Location

Small Village

New units

Gonzalez,Klein,Thea

Boss(es)

Zinque,Scollan

Previous chapter(s)

The Misty Isles

Next chapter(s)

Flight Toward Freedom

We haven't the time to await General Cecilia's reply... But I want to help the people. ...Even if it means opposing an Eturian noble.
— Roy toMerlinus

Amidst a Struggle (Japanese:対立のはざまでBetween conflicts) is the tenth chapter of the western route ofFire Emblem: The Binding Blade. To play this chapter, the player must have visited thevillage that offers aRestore staff inthe previous chapter and thus went west towardCaldonia. Otherwise,Western Resistance will be played instead, in which case Roy heads north towardMount Eburacum.

Plot

Main article:Amidst a Struggle/Script

Roy's army comes across a small village, where an Etrurian governor,Zinque, is trying to find and kill one of the resistance's members –Elffin. He initially sends a letter toCecilia and does not want to start a conflict, but Zinque's attack on the village forces his hand, and the Lycian Army fights to defend the village. Before the battle begins,Melady andGalle briefly arrive to look for PrincessGuinivere, but Zinque redirects them to FatherOrlo in Eburacum, as he possesses no information himself.

During the battle, several additional forces appear, including Etrurian reinforcements from LordArcardo, contingents led by CommanderKlein andThea, bandits sent to burn down the village underScollan, andGonzalez, who accompanies the bandits. In the end, most of them turn over to Roy's side. Klein had been told by Arcardo that the Lycian Army is allied with the bandits, and once he learns fromRoy or his sisterClarine that is not the case, he changes sides. Thea changes sides after Klein does, either through her sisterShanna talking to her or through Klein providing her with new orders. Gonzalez switches sides when talked to byLilina and reassured that the Lycian Army will not view him as a monster or ask him to burn down villages. IfWard andLot are deployed, they can also meet their sisters in the village –Mary andMieu respectively.

Once the battle ends, Roy meets Elffin. Elffin tests him by telling him that Etruria may have lured his army away from Lycia in order forBern to attack it. However, Roy does not make a hot-headed decision and instead chooses to stay on the Western Isles, as the people here have no other force to rely on whileLycia hasEliwood and Cecilia. This impresses Elffin, who then suggests that Roy head south, toward Castle Eidyna on Caldonia. Workers are kept there before being sent to the mines, and they must be freed.

Chapter data

NormalHard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–12+3{{{partner}}}0+9−126+25−11{{{third}}}
Map dimensions:
23 columns by 32 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–12+3{{{partner}}}0+9−126+30−11{{{third}}}
Map dimensions:
23 columns by 32 rows

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Character data

Characters
New units
Gonzalez
Brigand
HP
36
Inventory
Devil Axe
Level
11
Enemy, talk to withLilina
Klein
Sniper
HP
27
Inventory
Silver Bow
White Gem
Level
1
Enemy, talk to withRoy orClarine
Thea
Pegasus Knight
HP
22
Inventory
Slim Lance
Javelin
Level
8
Enemy, talk to withKlein, or talk to withShanna before and after recruiting Klein
(Shanna cannot talk to Thea if Klein is dead. If Klein was already recruited first, then Thea will turn into an NPC instead.)
Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​

Item data

Items
NameObtainment Method
White GemSteal fromKlein or recruit him
BarrierVisit thevillage near the armory
DragonshieldVisit the middle westvillage
SpeedwingsVisit the left northwestvillage withWard orLot
ElixirVisit the left northwestvillage with anyone butWard orLot
SwordreaverVisit the right northwestvillage withWard orLot
Door KeyVisit the right northwestvillage with anyone butWard orLot
SwordreaverVisit the southeastvillage
Orion's BoltVisit the middle eastvillage
SleepVisit the northeastvillage
WyrmslayerAutomatically at the end of the chapter
Hero CrestAt the end of the chapter if allvillages were visited
Orion's BoltAt the end of the chapter if all ofKlein's soldiers survived
Elysian WhipAt the end of the chapter if all ofThea's soldiers survived

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

None

NameCost
Iron Bow540
Steel Bow720

None

None

None

None

None

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ZinqueGeneral513711864156155Silver LanceJavelin
--
BanditMercenary12125~287~911~1311~122~45~71~295Steel Blade
--
BanditPriest12122~253~54~65~64~61~29~1255Physic
--
BanditFighter10626~299~114~66~81~23~40~2115Steel Axe
The easternmost two and westernmost one move to attack units in range.
BanditArcher11124~267~86~85~73~44~50~275Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BanditFighter12128~3110~125~76~81~23~40~2115Killer Axe
Moves to attack units in range.
BanditShaman9119~215~73~44~51~22~36~855Nosferatu
--
BanditArcher12324~277~96~86~73~54~50~275Steel Bow
• The southern one begins moving unprovoked when he can attack a unit within two turns.
• The western one moves to attack units in range.
BanditFighter10226~299~114~66~81~23~40~2115Hand Axe
Moves to attack units in range.
BanditMercenary9123~266~810~1210~112~35~61~295Steel Sword
Moves to attack units in range.
BanditArcher11124~267~86~85~73~44~50~275Iron Bow
Begins moving unprovoked when he can attack a unit within two turns.
BanditArcher12124~277~96~86~73~54~50~275Iron Bow
--
BanditShaman10219~225~83~54~61~32~46~855Flux
Begins moving unprovoked when he can attack a unit within two turns.
BanditArcher11124~267~86~85~73~44~50~275Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BanditShaman12120~236~94~54~61~32~47~955Flux
Begins moving unprovoked.
BanditShaman9119~215~73~44~51~22~36~855Iron Bow
Moves to attack units in range.
BanditPriest11122~243~54~54~63~61~29~1155Physic
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ScollanBrigand11128947250125Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
GonzalezBrigand111361259560155Devil Axe
Moves to raidvillages, then moves to attack units unprovoked.
BanditBrigand13428~3210~124~67~81~34~51~2125Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
BanditBrigand13428~3210~124~67~81~34~51~2125Hand Axe
Moves to raidvillages, then moves to attack units unprovoked.
KleinSniper1127131311108676Silver BowWhite Gem
20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
Klein'sArcher14225~297~107~96~83~64~61~275Steel Bow
Becomes an NPC when Klein is recruited.
Klein'sArcher15226~308~107~106~94~64~61~275Steel Bow
Becomes an NPC when Klein is recruited.
TheaPegasus Knight8122681137657Slim LanceJavelin
• 20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
• Becomes an NPC if Shanna talks to her after Klein is recruited but not before.
Thea'sPegasus Knight6216~185~66~86~81~23~43~457Steel Lance
Becomes an NPC when Thea becomes one or is recruited.
Thea'sPegasus Knight6216~185~66~86~81~23~43~457Iron LanceJavelin
Becomes an NPC when Thea becomes one or is recruited.
BanditCavalier18131~3510~127~109~114~68~91~397Steel LanceSteel Sword
--
BanditCavalier13127~318~106~87~93~57~91~297Steel Lance
--
BanditCavalier13127~318~106~87~93~57~91~297Steel LanceJavelin
--
BanditCavalier13127~318~106~87~93~57~91~297Steel LanceIron Sword
--
BanditCavalier12127~308~105~77~92~47~81~297Steel Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ZinqueGeneral5142~4413~149~116~75~616~187~8155Silver LanceJavelin
--
BanditMercenary12130~369~1313~1713~154~76~92~495Steel Blade
--
BanditPriest12125~305~86~107~97~111~312~1755Physic
--
BanditFighter10631~3712~166~108~112~44~60~3115Steel Axe
The easternmost two and westernmost one move to attack units in range.
BanditArcher11128~339~128~127~105~85~70~375Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BanditFighter12133~3913~177~118~112~44~60~3115Killer Axe
Moves to attack units in range.
BanditShaman9122~268~125~76~82~42~48~1255Nosferatu
--
BanditArcher12328~349~138~128~105~95~70~375Steel Bow
• The southern one begins moving unprovoked when he can attack a unit within two turns.
• The western one moves to attack units in range.
BanditFighter10231~3712~166~108~112~44~60~3115Hand Axe
Moves to attack units in range.
BanditMercenary9128~348~1212~1612~144~66~82~495Steel Sword
Moves to attack units in range.
BanditArcher11128~339~128~127~105~85~70~375Iron Bow
Begins moving unprovoked when he can attack a unit within two turns.
BanditArcher12128~349~138~128~105~95~70~375Iron Bow
--
BanditShaman10222~278~135~86~92~52~58~1255Flux
Begins moving unprovoked when he can attack a unit within two turns.
BanditArcher11128~339~128~127~105~85~70~375Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BanditShaman12123~289~146~86~92~52~59~1355Flux
Begins moving unprovoked.
BanditShaman9122~268~125~76~82~42~48~1255Iron Bow
Moves to attack units in range.
BanditPriest11125~295~86~96~96~111~312~1655Physic
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ScollanBrigand11133~3612~146~78~93~45~60~1125Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
GonzalezBrigand11141~4415~177~810~116~76~70~1155Devil Axe
Moves to raidvillages, then moves to attack units unprovoked.
BanditBrigand13433~4013~176~98~102~54~61~3125Iron Axe
Moves to raidvillages, then moves to attack units unprovoked.
BanditBrigand13433~4013~176~98~102~54~61~3125Hand Axe
Moves to raidvillages, then moves to attack units unprovoked.
KleinSniper1131~3315~1615~1612~1312~139~107~876Silver BowWhite Gem
20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
Klein'sArcher14229~369~149~138~115~105~81~375Steel Bow
Becomes an NPC when Klein is recruited.
Klein'sArcher15229~369~149~138~115~105~81~375Steel Bow
Becomes an NPC when Klein is recruited.
TheaPegasus Knight8126~288~1010~1213~155~77~97~957Slim LanceJavelin
• 20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
• Becomes an NPC if Shanna talks to her after Klein is recruited but not before.
Thea'sPegasus Knight6220~247~108~128~123~63~64~757Steel Lance
Becomes an NPC when Thea becomes one or is recruited.
Thea'sPegasus Knight6220~247~108~128~123~63~64~757Iron LanceJavelin
Becomes an NPC when Thea becomes one or is recruited.
BanditCavalier18136~4212~169~1410~146~99~111~597Steel LanceSteel Sword
--
BanditCavalier13232~3810~148~128~125~88~111~497Steel Lance
--
BanditCavalier13232~3810~148~128~125~88~111~497Steel LanceJavelin
--
BanditCavalier13232~3810~148~128~125~88~111~497Steel LanceIron Sword
--
BanditCavalier12232~3710~147~118~124~78~101~497Steel Lance
--
BanditPaladin5140~4912~1811~1610~145~119~146~10118Silver LanceHand Axe
--

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Reinforcements

All hard mode-exclusive reinforcements are halted whenZinque is defeated.

  • Enemy phase of turn 6
  • Enemy phase of turns 6, 9, 11, and 13
  • Enemy phase of turn 8
    • Klein and 4Archers—two at level 14, two at 15—from the southeast corner of the map
  • Enemy phase of turn 10
  • Enemy phase of turn 10, ifZinque is alive
    • 1Cavalier with a Steel Lance and aSteel Sword, 1 at level 13 with a Steel Lance, 1 with a Steel Lance and aJavelin, 1 with a Steel Lance and anIron Sword, and 1 at level 12 with a Steel Lance from the southwest corner of the map
  • Enemy phase of turn 15 (Hard mode only)

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Klein'sArcher14225~297~107~96~83~64~61~275Steel Bow
• Initially an enemy.
• Moves to escape via northwest of the gate.
Klein'sArcher15226~308~107~106~94~64~61~275Steel Bow
• Initially an enemy.
• Moves to escape via northwest of the gate.
TheaPegasus Knight8122681137657Slim LanceJavelin
• Initially an enemy.
• Randomly either moves unprovoked or moves only to attack units in range each turn.
Thea'sPegasus Knight6216~185~66~86~81~23~43~457Steel Lance
• Initially an enemy.
• WhenThea is recruited, moves to escape via northwest of the gate.
Thea'sPegasus Knight6216~185~66~86~81~23~43~457Iron LanceJavelin
• Initially an enemy.
• WhenThea is recruited, moves to escape via northwest of the gate.
NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Klein'sArcher14229~369~149~138~115~105~81~375Steel Bow
• Initially an enemy.
• Moves to escape via northwest of the gate.
Klein'sArcher15230~3710~149~148~126~105~81~375Steel Bow
• Initially an enemy.
• Moves to escape via northwest of the gate.
TheaPegasus Knight8126~288~1010~1213~155~77~97~957Slim LanceJavelin
• Initially an enemy.
• Randomly either moves unprovoked or moves only to attack units in range each turn.
Thea'sPegasus Knight6220~247~108~128~123~63~64~757Steel Lance
• Initially an enemy.
• WhenThea is recruited, moves to escape via northwest of the gate.
Thea'sPegasus Knight6220~247~108~128~123~63~64~757Iron LanceJavelin
• Initially an enemy.
• WhenThea is recruited, moves to escape via northwest of the gate.

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Reinforcements

  • WhenKlein is recruited
    • 4Archers that arrive with Klein switch from enemies to NPCs
  • WhenShanna talks toThea after Klein is recruited but not before
    • Thea switches from an enemy to an NPC
  • When Thea is recruited or becomes an NPC

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Main article:Zinque

NormalHard

General
Level5
Stats
Max HP37Luck4
Strength11Defense15
Skill8Resistance6
Speed6Constitution15
Movement5Aid14
Inventory
Silver Lance
Javelin
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
General
Level5
Stats
Max HP42~44Luck5~6
Strength13~14Defense16~18
Skill9~11Resistance7~8
Speed6~7Constitution15
Movement5Aid14
Inventory
Silver Lance
Javelin
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Main article:Scollan

NormalHard

Brigand
Level11
Stats
Max HP28Luck2
Strength9Defense5
Skill4Resistance0
Speed7Constitution12
Movement5Aid11
Inventory
Iron Axe
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Brigand
Level11
Stats
Max HP33~36Luck3~4
Strength12~14Defense5~6
Skill6~7Resistance0~1
Speed8~9Constitution12
Movement5Aid11
Inventory
Iron Axe
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter closely resembles Chapter 11A, so you may find the basic tips for that chapter useful here as well. However, your strategies will need some adjustments. Firstly, prioritize visiting villages 6 and 7 as quickly as possible, preferably using sword-wielding units. You can haveCavaliers carry them if needed. Reinforcement bandits will destroy these villages in just two turns. Thankfully, you can take your time with the other villages.

Take the main road and also send a small group through the broken wall beneath the first village. To recruitGonzalez, deployLilina so she can speak to him. Although he's weaker in this route compared to the A route, recruiting him is optional. Bring along multiple units capable of long-range attacks to quickly eliminate enemies, especially those behind walls. This will also help you recruitKlein andThea more efficiently.

Position your units in the middle of the map to attract Klein's archers. You can talk to him withClarine. If you're lucky, Klein will approach via the center road. If not, keep a high-defense unit nearby to lure them in. Do something similar to engage Thea's units, and then have Klein talk to her to add her to your team.

If you manage to recruit Klein and Thea, their respective squads will turn into green units, which won't attack you. Additionally, if all these green units survive the chapter, you'll receive a special item. To keep these green units alive, you'll need to eliminate the reinforcement bandits or block their path with your units. This applies to enemies near the boss as well. The main challenge in this chapter lies in preserving the green units. Because they are prone to reckless behavior, you should prioritize keeping them alive from the start. You may have to restart the chapter a few times to achieve this.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Space Between

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

Amidst a Struggle

--

Japanese

対立のはざまで

Between conflicts

Gallery

References

  1. Amidst a Struggle, triangleattack.com,Retrieved: December 24, 2020
← The Misty Isles •Amidst a Struggle• Flight Toward Freedom →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
BossesArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background charactersAthosBariganBramimondDesmondDurbanElimineHanonHartmutKarlaPentRoland
Legendary andpersonal weaponsApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
Trial MapsValley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's TrialGraizel Execution CourtV-Type Original MapJ-Type Original MapDefeat Bandits
LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
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Related topicsElibe DisturbanceHasha no TsurugiMinor charactersName chart • Other games (The Blazing Blade) •Pre-release information (Unused content) •Sound RoomTimeline