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Amatsu
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Amatsu (Japanese:アマツAmatsu) is alegendary weapon introduced inFire Emblem Awakening. It is asword belonging toYen'fay, the former king ofChon'sin. Its distinguishing feature is its ability to attack at both close and distantrange, being thrown at enemies when attacking from 2-range, but it can only be used by units in theMyrmidon andSwordmaster classes like Yen'fay himself.
Stats
In the mainFire Emblem series
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Awakening | ![]() | A* | 12 | -- | 60 | 5 | 1–2 | 30 | 0 | 2 | Cannot beforged. |
In otherFire Emblem series titles
AmatsuCarnage Amatsu
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Amatsu; refine: Unrefined) | 16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 50% at start of combat, user cancounterattack regardless ofrange. | ||
| Heroes (Amatsu; refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, user cancounterattack regardless ofrange. If user's HP ≥ 25% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and foe's first attack deals −7 damage during combat. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, foe's first attack deals −40% damage, and grants +1 special cooldown charge to user per attack during combat, and restores 7 HP to user after combat. | ||
| Heroes (Amatsu; refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, user cancounterattack regardless ofrange. If user's HP ≥ 25% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and foe's first attack deals −7 damage during combat. Grants +5 HP. | ||
| Heroes (Amatsu; refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, user cancounterattack regardless ofrange. If user's HP ≥ 25% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and foe's first attack deals −7 damage during combat. Grants +5 HP and +3 speed. | ||
| Heroes (Amatsu; refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, user cancounterattack regardless ofrange. If user's HP ≥ 25% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and foe's first attack deals −7 damage during combat. Grants +5 HP and +4 defense. | ||
| Heroes (Amatsu; refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, user cancounterattack regardless ofrange. If user's HP ≥ 25% at start of combat, grants +4 each toattack,speed,defense, andresistance to user and foe's first attack deals −7 damage during combat. Grants +5 HP and +4 resistance. |
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Carnage Amatsu; refine: Unrefined) | 16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants +3 speed. User cancounterattack regardless ofrange. If user is not adjacent to an ally and user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4)% damage (except from Røkkr specials). | ||
| Heroes (Carnage Amatsu; refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. User cancounterattack regardless ofrange. If user's speed > foe's speed, foe deals −([user's speed − foe's speed] × 4; maximum: 40%)% damage (including with non-Røkkr area-of-effect specials). Grants +5 each toattack, speed,defense, andresistance to user and foe deals −(user's speed × 20%) damage. Grants +3 HP. At start of either phase, grants "neutralizes penalties on unit during combat" and Null Follow-Up[effect 1] to user and allies within 2 spaces of user for 1 turn. At start of enemy phase (except in Pawns of Loki), applies Divine Vein (Flame)[effect 2] to user's space and spaces within 2 spaces of user for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, user deals +(user's speed × 20%) damage, and restores 7 HP to user when user deals damage to foe during combat. | ||
| Heroes (Carnage Amatsu; refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. User cancounterattack regardless ofrange. If user's speed > foe's speed, foe deals −([user's speed − foe's speed] × 4; maximum: 40%)% damage (including with non-Røkkr area-of-effect specials). Grants +5 each toattack, speed,defense, andresistance to user and foe deals −(user's speed × 20%) damage. Grants +5 HP. | ||
| Heroes (Carnage Amatsu; refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. User cancounterattack regardless ofrange. If user's speed > foe's speed, foe deals −([user's speed − foe's speed] × 4; maximum: 40%)% damage (including with non-Røkkr area-of-effect specials). Grants +5 each toattack, speed,defense, andresistance to user and foe deals −(user's speed × 20%) damage. Grants +5 HP and +3 speed. | ||
| Heroes (Carnage Amatsu; refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. User cancounterattack regardless ofrange. If user's speed > foe's speed, foe deals −([user's speed − foe's speed] × 4; maximum: 40%)% damage (including with non-Røkkr area-of-effect specials). Grants +5 each toattack, speed,defense, andresistance to user and foe deals −(user's speed × 20%) damage. Grants +5 HP and +4 defense. | ||
| Heroes (Carnage Amatsu; refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. User cancounterattack regardless ofrange. If user's speed > foe's speed, foe deals −([user's speed − foe's speed] × 4; maximum: 40%)% damage (including with non-Røkkr area-of-effect specials). Grants +5 each toattack, speed,defense, andresistance to user and foe deals −(user's speed × 20%) damage. Grants +5 HP and +4 resistance. |
- ↑If unit'sspeed > foe's speed during combat, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks for 1 turn.
- ↑Space requires 1 extra movement for foes withrange = 2. Deals 7 damage to foes in space at start of enemy phase and start of combat (ignores effects that reduce damage during combat; will not reduce foe'sHP below 1) for 1 turn after combat.
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Locations
Awakening
| Dropped by | Chapter 18, enemyYen'fay |
| Treasure | Infinite Regalia, chosen at random from a pool of other items. |
Heroes
Amatsu
| Method | Data |
|---|---|
| Unit (★★★★★) | Say'ri: Chon'sin's Blade |
Carnage Amatsu
| Method | Data |
|---|---|
| Unit (★★★★★) | Yen'fay: Blade Legend |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Awakening | Myrmidon classes only. Yen'fay's blade. | 剣士系専用 剣聖の剣 |
| Heroes (Amatsu; unrefined) | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. | 奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが50%以上なら 敵から攻撃された時、距離に関係なく反撃する |
| Heroes (Amatsu; refined) | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら、 敵から攻撃された時、距離に関係なく反撃する 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃と2回攻撃のダメージ-7 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) |
| Heroes (Amatsu; refined: +effect) | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)、 戦闘後、7回復 |
| Heroes (Carnage Amatsu; unrefined) | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally and unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 速さ+3 敵から攻撃された時、距離に関係なく反撃する 周囲1マス以内に味方がいなければ、 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) |
| Heroes (Carnage Amatsu; refined) | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). | 速さ+3 敵から攻撃された時、距離に関係なく反撃する 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%、巨影の範囲奥義を除く) 戦闘中、攻撃、速さ、守備、魔防+5、 受けるダメージ-速さの20%(範囲奥義を除く) |
| Heroes (Carnage Amatsu; refined: +effect) | At start of player phase or enemy phase, grants "neutralizes penalties on unit during combat" and【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. At start of enemy phase (except for in Pawns of Loki), applies【Divine Vein (Flame)】to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). | 自軍ターン開始時、および、敵軍ターン開始時、 自分と周囲2マス以内の味方に 「弱化を無効」、【見切り・追撃効果】を付与(1ターン) ロキの盤上遊戯を除く敵軍ターン開始時、 自分のマスとその周囲2マス以内のマスに 【天脈・炎】を付与(1ターン) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+5、 ダメージ+速さの20%(範囲奥義を除く)、 自分の攻撃でダメージを与えた時、7回復 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 【天脈・炎】 付与されたマスに入る者は以下の効果を受ける 射程2の敵は、移動しづらくなる (移動する際、移動をさらに+1消費する。 敵の移動タイプの基本移動力を超えて消費しない。 「自分が移動可能な地形を平地のように移動可能」 の効果はこの影響を受けない) 敵は敵軍ターン開始時に7ダメージ (ダメージ後のHPは最低1) 敵は戦闘開始後に7ダメージ (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) |
Trivia
- Amatsu takes its design from theSeven-Branched Sword, an ancient and distinctively designed sword which was given as a gift by the Korean kingdom ofBaekje in the 4th century.
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Amatsu | From the Japanese天津Amatsu (an archaic word meaning "heavenly" or "imperial"), a contraction of天津甕星Amatsu-Mikaboshi, a malevolent Japanese god of stars. |
| Japanese | アマツ | Amatsu |
| Spanish | Amatsu | -- |
| French | Amatsu | -- |
| German | Amatsu | -- |
| Italian | Amatsu | -- |
| Portuguese | Amatsu | -- |
| Traditional Chinese | 天都 | Elegant sky |
Carnage Amatsu
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Carnage Amatsu | -- |
| Japanese | 修羅アマツ | Carnage Amatsu |
| Spanish | Amatsu ejecutora | Executor Amatsu |
| French | Amatsu sanglante | Bloody Amatsu |
| German | Massaker-Amatsu | Massacre Amatsu |
| Italian | Amatsu brutale | Brutal Amatsu |
| Portuguese | Amatsu facínora | Violent Amatsu |
| Traditional Chinese | 修羅天都 | Carnage Elegant sky |
Gallery
- Concept artwork of Amatsu fromAwakening.
- Amatsu inHeroes.
- Carnage Amatsu inHeroes.
References
| Fire Emblem Awakening | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Weapons inFire Emblem Awakening | ||||||||||||||
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| Sword skills inHeroes | ||||||
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