| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Altruist's Axe
| ||||||
|
Altruist's Axe is a weaponskill in theaxe category which debuted inFire Emblem Heroes, as thepersonal weapon ofGonzalez. Altruist's Axe grants its user and nearby allies bonuses to theirattack andspeed and statuses that boost the special cooldown charge and neutralize penalties during combat every phase; and it boosts the attack and speed of its user in combat, guarantees its user'sfollow-up attack, and denies the foe's follow-up attack. When refined, it also further boosts the user's stats and increases their damage in combat, lowers the foe's damage in combat, and restores the user's HP after combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | -- | -- | ✗ | At start of each phase, grants +6 each toattack andspeed, "grants +1 special cooldown charge per attack", and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. Grants +5 each to attack, speed,defense, andresistance to user, user makes a guaranteedfollow-up attack, and foe cannot make a follow-up attack during combat. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | At start of each phase, grants +6 each toattack andspeed, "grants +1 special cooldown charge per attack", and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. Grants +5 each to attack, speed,defense, andresistance to user, user makes a guaranteedfollow-up attack, and foe cannot make a follow-up attack during combat. Grants +3 HP. Grants +5 each to attack, speed, defense, and resistance to user, user deals +20 damage, and foe deals -15 damage during combat, and user recovers 7 HP after combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | At start of each phase, grants +6 each toattack andspeed, "grants +1 special cooldown charge per attack", and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. Grants +5 each to attack, speed,defense, andresistance to user, user makes a guaranteedfollow-up attack, and foe cannot make a follow-up attack during combat. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | At start of each phase, grants +6 each toattack andspeed, "grants +1 special cooldown charge per attack", and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. Grants +5 each to attack, speed,defense, andresistance to user, user makes a guaranteedfollow-up attack, and foe cannot make a follow-up attack during combat. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | At start of each phase, grants +6 each toattack andspeed, "grants +1 special cooldown charge per attack", and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. Grants +5 each to attack, speed,defense, andresistance to user, user makes a guaranteedfollow-up attack, and foe cannot make a follow-up attack during combat. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | At start of each phase, grants +6 each toattack andspeed, "grants +1 special cooldown charge per attack", and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. Grants +5 each to attack, speed,defense, andresistance to user, user makes a guaranteedfollow-up attack, and foe cannot make a follow-up attack during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Gonzalez: Kindly Bandit |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | At start of player phase or enemy phase, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat. | 自軍ターン開始時、および、敵軍ターン開始時、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」、 「弱化を無効」を付与(1ターン) 戦闘中、攻撃、速さ、守備、魔防+5、 自分は絶対追撃、敵は追撃不可 |
| Heroes (Refined: +effect) | Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. | 戦闘中、攻撃、速さ、守備、魔防+5、 与えるダメージ+20(範囲奥義を除く)、 受けるダメージ-15(範囲奥義を除く)、 戦闘後、7回復 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Altruist's Axe | -- |
| Japanese | 優しき者の斧 | |
| Spanish | Hacha altruista | |
| French | Hache d'altruiste | |
| German | Altruistenaxt | |
| Italian | Ascia dell'altruista | |
| Portuguese | Mac. do altruista | |
| Traditional Chinese | 善良者之斧 | |
Gallery
- The Altruist's Axe as it appears inHeroes.



