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Alarm Defense/Resistance
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Alarm Defense/Resistance (Japanese:守備魔防の奮進Defense/Magic defense brave advance) is a passive type Cskill which debuted inFire Emblem Heroes; it comes in one tier. Alarm Def/Res boosts its user'sdefense andresistance and lets them move one space after certain actions if they start their turn adjacent to two allies or fewer; and boosts their defense and resistance if they enter combat next to one ally or fewer.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | C | If allies adjacent to user ≤ 2, grants +6 each to user'sdefense andresistance and user can move 1 space after using an defense or assist skill or destroying an Aether Raids structure, but cannot defense or use an assist skill during that movement and cannot use a warping effect (e.g.Wings of Mercy) to warp a distance greater than 1 space for 1 turn. If allies adjacent to user ≤ 1, grants +3 each to user's defense and resistance during combat. | 300 | Rouse Def/Res 3 | ✓ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Lucina: Fate's Resolve |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | ターン開始時、周囲1マス以内の味方が2体以下の時、 自分の守備、魔防+6、 【再移動(1)】を付与(1ターン) 周囲1マス以内の味方が1体以下の時、 戦闘中、守備、魔防+3 【再移動(1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に1マス移動できる (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Alarm Defense/Resistance | Abbreviated asAlarm Def/Res. |
| Japanese | 守備魔防の奮進 | Defense/Magic defense brave advance |
| Spanish | Alarma Defensa/Resistencia | Defense/Resistance alarm; abbreviated asAlarma Def/Res in the European localization and asAlarma Def./Res. in the Latin American localization. |
| French | Alarme Défense/Résistance | Defense/Resistance alarm; abbreviated asAlarme Déf/Rés. |
| German | Verteidigung/Resistenz-Alarm | Defense/Resistance Alarm; abbreviated asVer./Res.-Alarm. |
| Italian | Allarme Difesa/Resistenza | Defense/Resistance alarm; abbreviated asAllarme Dif/Res. |
| Portuguese | Alarme Defesa/Resistência | Defense/Resistance alarm; abbreviated asAlarme Def./Res. |
| Traditional Chinese | 防守魔防的奮進 | Defense/Magic defense brave advance |



