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Alarm Attack/Defense

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Alarm Attack/Defense

Is feh alarm atk def.png
Icon of the Alarm Atk/Def skill inHeroes.

Type(s)

Passive (Type C)

First game

Heroes

Alarm Attack/Defense (abbreviated:Alarm Atk/Def; Japanese:攻撃守備の奮進Attack/Defense brave advance) is a passive type Cskill which debuted inFire Emblem Heroes; it comes in one tier. Alarm Atk/Def boosts its user'sattack anddefense and lets them move one space after certain actions if they start their turn adjacent to two allies or fewer; and boosts their attack and defense if they enter combat next to one ally or fewer.

Data

GameIconTypeEffectSP costPrerequisitesUsable byInheritableOther effects and notes
Heroes
Is feh alarm atk def.pngCIf number allies adjacent to user ≤ 2, grants +6 each to user'sattack anddefense and allows user to move 1 space after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g.Wings of Mercy) to warp a distance greater than 1 space for 1 turn.
If number allies adjacent to user ≤ 1, grants +3 each to user's attack and defense during combat.
300Rouse Atk/Def 3SwordsLancesAxesBreathsBeast weapons--

Availability

Heroes

MethodData
Unit (★★★★★)Ephraim: Sunshine Valiant

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
At start of turn, if number of allies adjacent
to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, grants Atk/Def+3 to unit
during combat.

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
ターン開始時、周囲1マス以内の味方が2体以下の時、
自分の攻撃、守備+6、
【再移動(1)】を付与(1ターン)

周囲1マス以内の味方が1体以下の時、
戦闘中、攻撃、守備+3

【再移動(1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に1マス移動できる

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Alarm Attack/Defense

Abbreviated asAlarm Atk/Def.

Japanese

攻撃守備の奮進

Attack/Defense brave advance

Spanish

Alarma Ataque/Defensa

Attack/Defense alarm; abbreviated asAlarma Ata/Def in the European localization and asAlarma Atq./Def. in the Latin American localization.

French

Alarme Attaque/Défense

Attack/Defense alarm; abbreviated asAlarme Atq/Déf.

German

Angriff/Verteidigung-Alarm

Attack/Defense Alarm; abbreviated asAngr./Ver.-Alarm.

Italian

Allarme Attacco/Difesa

Attack/Defense alarm; abbreviated asAllarme Att/Dif.

Portuguese

Alarme Ataque/Defesa

Attack/Defense alarm; abbreviated asAlarme Atq./Def.

Traditional Chinese

攻擊防守的奮進

Attack/Defense brave advance

See also

Type C passive skills inHeroes
Debuffing skillsAtk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res CruxAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def CruxSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res PloySpd/Res Rein
Experience-related skillsAxe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skillsBreath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skillsActive LookoutAir OrdersArmor MarchArmored StrideAssault RushAssault TroopA/D Briar F SaveA/D Far SaveA/D Near SaveA/D Twin F SaveA/D Twin N SaveA/R Far SaveA/R Near SaveA/R Twin F SaveA/R Twin N SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveD/R Twin N SaveEndless TempestEven TempestFanged TiesFetters of DromiFirm Canto CurbFlier GuidanceGround OrdersGuidanceLookoutLookout ForceOdd TempestOpening RetainerShadow ShiftShadow SmiteSoaring GuidanceSolitary Dream
Proximity skillsAlarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/D Twin F SaveA/D Twin N SaveA/R Far SaveAtk/Res GapAtk/Res HoldA/R Incite HoneAtk/Res MenaceA/R Near SaveA/R Twin F SaveA/R Twin N SaveAtk/Res OathAtk/Res ReinAtk SmokeA/R Twin F SaveA/S Far SaveAtk/Spd GapAtk/Spd HoldA/S Incite HoneAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBarricadeBeast ThreatenBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticD/R Far SaveDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeD/R Twin N SaveDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHigher GroundHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdIncite Spd/DefInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdLower GroundOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmogPulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skillsAll Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skillsA/D Far SaveA/D Near SaveA/D Twin F SaveA/D Twin N SaveA/R Far SaveA/R Near SaveA/R Twin F SaveA/S Far SaveA/S Near SaveBreath of LifeBrutal TempestD/R Far SaveD/R Near SaveD/R Twin N SaveEven Atk WaveEven Atk Wave NEven Def WaveEven RecoveryEven Res WaveEven Res Wave DEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skillsAbsolute ClosureBlue FeudCreation PulseC FeudConnected WorldCorrupted DragonDivine FangDivine NectarDivine TalonFell MajestyFell ProtectionFell SuccessorForever YoursGreen FeudImpenetrable DarkImpenetrable VoidMending HeartNectar's MagicParanoiaPulse On: BladesPulse Up: BladesPulse Up: PloyQuiet StrengthRed FeudTime Pulse EdgeTime Pulse HelmTime's PulseTwinkling AnimaUpheavalWorldbreaker