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Aerial Maneuvers
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Aerial Maneuvers (Japanese:空からの猛襲Furious attack from the sky) is a passive type Bskill which debuted inFire Emblem Heroes; Aerial Maneuvers has only one tier. Aerial Maneuvers allows its user to warp to any space near a nearby ally, and when both its user and foe do not have lowHP, it reduces the foe'sspeed anddefense and allows the user tofollow up before the foe can counter.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | B | User can warp to any space within 2 spaces of an ally within 2 spaces. If both user'sHP and foe's HP ≥ 50% at start of combat, inflicts −4 each tospeed anddefense on foe during combat, and if user initiates combat, user can makefollow-up attacks before foe'scounterattack during combat. | 300 | Dive-Bomb 3 | ✓ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Elincia: Undaunted Queen |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if both unit's and foe's HP ≥ 50%, inflicts Spd/Def-4 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack during combat. | 周囲2マス以内の味方の、周囲2マス以内に移動可能 戦闘開始時、自分と敵のHPが共に50%以上の時、 戦闘中、敵の速さ、守備-4、かつ 自分から攻撃した時、 戦闘中、追撃可能なら自分の攻撃の直後に追撃を行う |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Aerial Maneuvers | -- |
| Japanese | 空からの猛襲 | Furious attack from the sky |
| Spanish | Maniobras aéreas | Aerial maneuver |
| French | Assaut aérien | Aerial assault |
| German | Flugmanöver | Flight Maneuver |
| Italian | Manovre aeree | Aerial maneuver |
| Portuguese | Manobras aéreas | Aerial maneuver |
| Traditional Chinese | 空中猛襲 | Aerial furious attack |



