| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Hit rate
- Not to be confused with thehit stat applied to weapons.

Hit rate oraccuracy (Japanese:命中hit) is a calculation determining the accuracy of aunit's attacks and their chance of successfully striking and harming their opponent. Hit rate is calculated primarily using the unit'sskill stat and their equipped weapon'shit stat, and depending on the individualFire Emblem series game may include other factors such as theirluck stat and bonuses awarded bysupports,skills, and theweapon triangle.
Hit rate can be loosely divided into two separate calculations: a unit'sbase hit rate, which is calculated first from the unit's stats and typically displayed on a unit's profile, weapons and other bonuses, and thebattle hit rate, the calculation used and displayed in actual battles which takes into account the opponent'savoid.
Calculations
Base hit rate
| Game | Formula | Notes |
|---|---|---|
| Shadow Dragon & the Blade of Light | Physical accuracy: Hit + (Skill) Magical accuracy: Hit | -- |
| Gaiden | Physical accuracy: Hit + (Skill) Magical accuracy: Hit | -- |
| Mystery of the Emblem | Hit + (Skill × 2) +Support bonus | If the support effect is not relevant, the support bonus is taken to be 0. |
| Genealogy of the Holy War | Hit + (Skill × 2) + (Authority bonus) + (Charm bonus) + (Lover bonus) + (Weapon triangle bonus) | If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
| Thracia 776 | Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus) + (Charm bonus) + (Weapon triangle bonus) | If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
| The Binding Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) | If the support or weapon triangle effects are not relevant, the bonus is taken to be 0. |
| The Blazing Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) + (S level bonus) + (Tactician bonus) | If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0. |
| The Sacred Stones | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) + (S level bonus) | If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0. |
| Path of Radiance | Hit + (Skill × 2) + (Luck) + (Support bonus) + (Weapon triangle bonus) + (Biorhythm bonus) | If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0. |
| Radiant Dawn | Hit + (Skill × 2) + (Luck) + (Biorhythm bonus) + (Weapon triangle bonus) + (Buddysupport bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty) | If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is −30 for units attacking withbows from arange greater than 2 spaces. |
| Shadow Dragon | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 forSnipers and +10 forSwordmasters. |
| New Mystery of the Emblem | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 forSnipers only. The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player. |
| Awakening | Hit + [([Skill × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Fates | Weapon accuracy: Hit + [([Skill × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Skill bonus) Staff accuracy: Hit + (Magic) + (Skill) + (Weapon level bonus) | The class bonus is +5 forMaster Ninjas andSorcerers, and +10 forSnipers andLodestars. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadows of Valentia | Physical accuracy: Hit + (Skill) + (Support bonus) Magical accuracy: Hit + [(Skill +Luck) / 2] + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Three Houses | Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) Magical accuracy: Hit + [(Dexterity +Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) | If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is only relevant for units attacking withbows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; onMaddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1] |
| Engage | Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus) Staff accuracy: Hit + (Magic) + (Dexterity) Cannonball accuracy: Hit + (Strength +Dexterity +Build) + (Luck / 2) + (Support bonus) + (Skill bonus) − (Range penalty) | If any bonus is not relevant, the bonus in question is taken to be 0. Range penalty only relevant for units attacking withcannonballs from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2] |
Battle hit rate
In all games exceptThracia 776, the minimum possible battle hit rate is 0%, while the maximum possible battle hit rate is 100%. An attack cannot be acritical hit unless it hits, thus even if thecritical rate is 100%, a unit not always land a critical hit. They can also be blocked byPavise orDual Guards depending on the game. In all games fromThe Binding Blade onward, the displayed battle hit rate is not accurate; for more details, seetrue hit.
The battle hit rate for offensivestaves is an entirely separate calculation based on theresistance of the target and themagic stat of the staff's wielder; for this calculation, seeResistance § Calculations.
| Game | Formula | Notes |
|---|---|---|
| Shadow Dragon & the Blade of Light | Physical hit rate: [(Unit's base physicalhit rate) − (Opponent's physicalavoid)]% Magical hit rate: [(User's weapon'shit) − (Opponent'sluck)]% | -- |
| Gaiden | Physical hit rate: [(Unit's base physicalhit rate) − (Opponent'savoid)]% Magical hit rate: [(User's spell'shit) − (Opponent'sspeed +luck)]% | Magical hit rate cannot exceed the spell's base hit. Hit rate is always 100% for units holding theLuna. |
| Mystery of the Emblem | Physical hit rate: [(Unit's basehit rate) − (Opponent's physicalavoid)]% Magical hit rate: [(User's basehit rate) − (Opponent's magicalavoid)]% | There exists a 3 / 256 chance for a 0% hit to connect.[3] |
| Genealogy of the Holy War | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Thracia 776 | [(Unit's basehit rate) − (Opponent'savoid)]% | The minimum possible battle hit rate is 1%, while the maximum possible battle hit rate is 99%. |
| The Binding Blade | [(Unit's basehit rate) − (Opponent'savoid)]% | There exists avery small chance for a 100% hit to miss. |
| The Blazing Blade | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| The Sacred Stones | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Path of Radiance | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Radiant Dawn | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Shadow Dragon | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| New Mystery of the Emblem | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Awakening | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Fates | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
| Shadows of Valentia | Physical hit rate: [(Unit's basehit rate) − (Opponent's physicalavoid)]% Magical hit rate: [(User's basehit rate) − (Opponent's magicalavoid)]% | Magical hit rate cannot exceed the spell's base hit without the aid of a support bonus. |
| Three Houses | Physical hit rate: [(Unit's base physicalhit rate) − (Opponent's physicalavoid)]% Magical hit rate: [(User's base magicalhit rate) − (Opponent's magicalavoid)]% | -- |
| Engage | [(Unit's basehit rate) − (Opponent'savoid)]% | -- |
Skills affecting hit rate
| Skills awarding hit rate bonuses or penalties | |||
|---|---|---|---|
| Item | Effect | Games | |
| -- | Nosferatu | Always has a battle hit rate of 50, regardless of its user'sskill orhit or of the target'savoid. | Gaiden |
![]() | Charm | +10/+5 hit rate andavoid to all alliedunits within a3-tile radius of the user. | Genealogy of the Holy War,Thracia 776,Awakening |
| -- | Sure Strike | Maximizes the user's hit rate for a single strike when activated. | The Sacred Stones |
![]() | Gamble | Doublescritical hit rate and halves hit rate for the user for one round of attack on command./+10critical hit rate, -5 hit rate./+10critical hit rate, -10 hit rate. | Path of Radiance,Radiant Dawn,Awakening,Fates |
![]() | Insight | +20 hit rate when equipped.Janaff only. | Path of Radiance,Radiant Dawn |
![]() | Daunt | -5 hit rate andavoid to all enemy units within a3-tile radius of the user. | Path of Radiance,Radiant Dawn |
![]() | Deadeye | Multiplies the user's hit rate by 2 for a single strike when activated.* | Path of Radiance,Radiant Dawn |
![]() | Corona | It nullifies the enemy'sresistance and halves their accuracy for one turn when activated. | Radiant Dawn |
![]() | Outdoor Fighter | +10 hit rate andavoid in outdoor maps. | Awakening |
![]() | Indoor Fighter | +10 hit rate andavoid in indoor maps. | Awakening |
![]() | Patience | +10 hit rate andavoid during the opponent'sphase. | Awakening |
![]() | Prescience | +10 hit rate andavoid during the unit'sphase. | Awakening |
![]() | Swordbreaker | +50 hit rate andavoid when the opponent is wielding asword. | Awakening,Fates |
![]() | Lancebreaker | +50 hit rate andavoid when the opponent is wielding alance. | Awakening,Fates |
![]() | Axebreaker | +50 hit rate andavoid when the opponent is wielding anaxe. | Awakening,Fates |
![]() | Bowbreaker | +50 hit rate andavoid when the opponent is wielding abow. | Awakening,Fates |
![]() | Tomebreaker | +50 hit rate andavoid when the opponent is wielding atome. | Awakening,Fates |
![]() | Lucky Seven | +20 hit rate andavoid during the first seven turns of a chapter/skirmish. | Awakening,Fates |
![]() | Tantivy | +10 hit rate andavoid if there are no other alliedunits in a3-tile radius of the user. | Awakening |
![]() | Quick Burn | +15 hit rate andavoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. | Awakening |
![]() | Slow Burn | +1 hit rate andavoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. | Awakening |
![]() | Underdog | +15 hit rate andavoid if the user'slevel is lower than the opponent (countingadvanced units as level 20 + their current displayed level). | Awakening,Fates |
![]() | Even Rhythm | +10 hit rate andavoid during even-numbered turns. | Awakening |
![]() | Odd Rhythm | +10 hit rate andavoid during odd-numbered turns. | Awakening |
![]() | Hit Rate +10 | +10 hit rate when equipped. | Awakening |
![]() | Hit Rate +20 | +20 hit rate when equipped. | Awakening,Three Houses |
![]() | Hawkeye | Maximizes hit rate when equipped. | Awakening |
![]() | Supportive | +10 hit rate to the lead unit when the user is the support unit in aTag Team orPair Up and the pair has at least a C-ranksupport. | Fates |
![]() | Wind Disciple | +10 hit rate when the user'sHP is not full. | Fates |
| Perfectionist | +15 Hit rate andAvoid if user's HP = 100%. | Fates | |
![]() | Forceful Partner | +15 hit rate to the lead unit when the user is the support unit and Corrin is the lead unit. | Fates |
![]() | Perspicacious | +5 hit rate to all allies. | Fates |
![]() | Certain Blow | +40 hit rate if user initiates combat. | Fates |
![]() | Shurikenbreaker | +50 hit rate andavoid when the opponent is wielding ashuriken. | Fates |
| Confidence | +15 Hit rate andAvoid if user's HP = 100%. | Three Houses | |
| Lady Knight | +3Might and +5 Hit rate when usinggambits. | Three Houses | |
| Murderous Intent | +20 Hit rate if user initiates combat. | Three Houses | |
| Offensive Tactics | +5Might and +20 Hit rate when usinggambits. | Three Houses | |
| Hit +15 | +15 hit rate when equipped. | Engage | |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| The Binding Blade | Chance that the attack will hit. Affected by terrain and enemies.* | 攻撃が命中する確率です 敵の回避 地形がかかわります |
| The Blazing Blade | Chance that the attack will hit. Affected by terrain and enemies. | 攻撃が命中する確率です 敵の回避 地形がかかわります |
| The Sacred Stones | Chance that the attack will hit. Affected by terrain and enemies. | 攻撃が命中する確率です 敵の回避 地形がかかわります |
| Path of Radiance | The chance that the attack will hit. This is affected by terrain and the enemy unit's defenses. | 攻撃が命中する確率です 敵の回避や地形で変化します |
| Radiant Dawn | The chance that the attack will hit. This is affected by the terrain and the enemy unit's defenses. | 攻撃が命中する確率 敵の回避や地形によって変化 |
| Awakening | Hit Rate. Affects the odds attacks will connect. | 高いほど攻撃が命中しやすい |
| Fates | Hit Rate. Affects the odds of hitting an enemy unit. | 高いほど攻撃が命中しやすい |
| Three Houses | Affects the odds of hitting an enemy unit. | 高いほど攻撃が命中しやすい。 |
| Engage | Hit rate. Determines the odds of landing an attack. | 攻撃を命中させる能力。高いほど 攻撃が当たりやすくなる |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Hit rate | -- |
| Japanese | 命中 | Hit, in the context of describing accuracy; eg a direct hit, abull's eye. |
| Spanish | Golpe | Hit. Abbreviated toGol inShadows of Valentia due to space restrictions. |
| French | Précision | Accuracy. Abbreviated toPrc due to space restrictions. |
| German | Trefferquote | Hit rate. Abbreviated toTrf. due to space restrictions. |
| Italian | Colpisca | Hit. Abbreviated toClp due to space restrictions. |
| Dutch | Precisie | Accuracy. Abbreviated toPrec. due to space restrictions. |
References
- ↑ kebFE / KeeperOfChemistry,Bow Hit Rate Penalty, Triangle Attack,Retrieved: July 30, 2020
- ↑Special Weapons, Serenes Forest,Retrieved: September 29, 2023
- ↑FE3 RNG, YouTube

































