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Abrupt Clash

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Abrupt Clash


Location

Fancy Estate

New units

Nina

Boss(es)

Nina

That's right. Must I explain it to you? I steal from the rich. I give to the poor. The creep who owns this manor is one of the richest. So here I am. You wouldn't believe how he's gotten his hoard of treasures. Not that you'd care.
— Nina, explaining the backstory of the manor's owner

Abrupt Clash (Japanese:予期せぬ遭遇An Unexpected Encounter) is the twenty-second paralogue chapter inFire Emblem Fates, and also the paralogue chapter with the highest number. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearingChapter 8 inConquest or clearingChapter 17 inRevelation, and havingNiles bemarried. This chapter can only be unlocked if Niles marries a woman, and thus is unavailable if Niles marries a maleCorrin.

In this chapter,Corrin and their army protect a rich man's house and the treasures within from a band of outlaws, led by Niles's daughterNina who has fled herDeeprealm to pursue a calling of chivalrous thievery.

Plot

Main article:Abrupt Clash/Script

A rich man requestsSilas andCorrin's army guard his treasures from a group of thieves who have been sighted nearby; Silas accepts, and looks toNiles's advice as an expert thief. Later, after making preparations, Niles addresses the thieves as Corrin's army hides and the thieves enter the mansion. Niles addresses the leader of the thieves and discovers that it is his daughterNina, who has left herDeeprealm to be a chivalrous thief, and claims the owner of the mansion has attained his wealth immorally. Niles rebukes her for stealing at all, and the two begin to fight. Nina then calls in her band to begin stealing from the mansion and begins to flee; Corrin's army appears to stop Nina and the thieves.

Once the battle is finished, Nina is apprehended, and she and Niles begin to argue. Nina rebukes Niles for abandoning her in her Deeprealm, but Niles states that she was placed there to protect her from the war he is fighting, as he could not live with himself if she were hurt. He offers her to utilize her talents as a thief in Corrin's army; Nina scoffs at the idea, and insists again that the owner of the mansion is immoral, and has ruined the lives of many of the members of her troop. When Niles agrees to investigate the man's history, Nina agrees to join his army. Later, Niles and Silas talk, revealing that Nina was correct about the mansion owner; Nina witnesses them and begins to daydream about the men in Corrin's army, but is interrupted by Niles, who has seen her staring.

Summary

The group defends an important treasure from a group of bandits. Niles takes charge of the defense plan but is shocked to learn that his daughter, Nina, is in the group.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, orNina escapes2–12{{{partner}}}{{{other}}}26+3{{{third}}}
Map dimensions:
27 columns by 29 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, orNina escapes2–12{{{partner}}}{{{other}}}33+6{{{third}}}
Map dimensions:
27 columns by 29 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies*, the player's army is routed*, orNina escapes2–12{{{partner}}}{{{other}}}41+10{{{third}}}
Map dimensions:
27 columns by 29 rows

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Character data

ConquestRevelation

Characters
New units
Nina
Outlaw
HP
Varies
Inventory
Iron Bow
Offspring Seal*
Level
10+
Automatically at the end of the chapter
Forcibly deployed characters
Corrin f ​Niles ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​
Characters
New units
Nina
Outlaw
HP
Varies
Inventory
Iron Bow
Offspring Seal*
Level
20
Automatically at the end of the chapter
Forcibly deployed characters
Corrin f ​Niles ​
Available characters
Azura ​Jakob ​Gunter ​Sakura ​Hana ​Subaki ​Kaze ​Rinkah ​Hayato ​Takumi ​Oboro ​Hinata ​Saizo ​Orochi ​Reina ​Kagero ​Camilla ​Beruka ​Selena ​Kaden ​Keaton ​Elise ​Arthur ​Effie ​Benny ​Charlotte ​Silas ​Shura ​Nyx ​Felicia ​Ryoma ​Hinoka ​Azama ​Setsuna ​Scarlet ​Xander ​Leo ​Odin ​Laslow ​Peri ​

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Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing Chapter 8 inConquest or after completing Chapter 17 inRevelation). InConquest, Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; inRevelation, both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Items
NameObtainment Method
Door KeyDropped by enemyKnight
Goddess IconOpen northernchest
Shining BowOpen northwesternchest
3000GOpen southernchest
Partner SealOpen northeasternchest

Event tile data

There are no event tiles during the events of the chapter. When returning to the area forskirmishes inRevelation, the following event tiles appear:

  • Column 8, row 11: Four squares west, one square south of the westernmost player deployment position
  • Column 20, row 11: Four squares east, one square south of the easternmost player deployment position

Dragon Vein data

There are no Dragon Veins in this chapter.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level −20) unless otherwise stated.

Chapter9101112131415161718192021222324252627
Levels from previous chapter000+1+1+2+1+2+1+2+2+2+2+2+2+2+2+2+2
Total levels gained000+1+2+4+5+7+8+10+12+14+16+18+20+22+24+26+28
Additional notes:Nina stops visibly scaling upon hitting level 20 unpromoted at the Chapter 18 position; from the Chapter 19 position onward, Nina will have anOffspring Seal in her inventory. The initial level 12 Knight becomes promoted at the Chapter 18 position; all other enemy units become promoted at the Chapter 19 position.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 9 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.
After all enemies withLocktouch have either escaped or been defeated, every enemy will ignore their existing behavior in favor of attempting to escape.

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
NinaOutlaw10~201VariesVariesVariesVariesVariesVariesVariesVaries5+1Iron Bow
DaydreamMovement +1VariesVariesLocktouch
• SeeNina/Stats for more information on Nina's stats.
• Prioritizes opening the northernchest, then escaping via the western hallway; her escape results in aGame Over.
RuffianOutlaw10~18324~448~211~159~2112~307~137~1611~315~6Iron Bow*/Steel Bow*
PassLocktouch
Prioritizes opening achest, then escaping.
RuffianKnight12~20127~5413~33010~266~136~1514~354~174~5Steel Lance*/Silver Lance*Javelin*/Spear*
Armored BlowWary Fighter
Immediately begins moving unprovoked.
RuffianMercenary9~17224~4910~27011~309~254~138~224~155~6Iron Sword*/Silver Sword*
Only moves to attack units in range.
RuffianMercenary9~17224~4910~27011~309~254~138~224~155~6Iron Sword*/Steel Sword*
Only moves to attack units in range.
RuffianOutlaw10~18222~428~216~289~2112~303~95~149~295~6Shining Bow
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianKnight10~18125~5212~3209~255~126~1513~344~174~5Steel Lance*/Silver Lance*JavelinDoor KeyThis item is dropped upon this unit's defeat.
Begins moving if the nearbyFighter is provoked.
RuffianFighter9~17324~5411~35010~278~253~56~172~85~6Iron Axe*/Steel Axe*
• The northern one begins moving if the nearbyKnight is provoked.
• The southern two move to attack if a unit is in range, and return to their starting positions otherwise until turn 6, at which point he begins moving unprovoked.
RuffianKnight10~18225~5212~3209~255~126~1513~344~174~5Iron Lance*/Steel Lance*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianKnight10~18125~5212~3209~255~126~1513~344~174~5Iron Lance*/Silver Lance*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianOutlaw10~18122~428~211~159~2112~303~95~149~295~6Steel Bow*/Silver Bow*
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianDark Mage9~17222~42010~318~195~192~67~2110~275~6Thunder*/Ragnarok*
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianKnight10~18225~5212~3209~255~126~1513~344~174~5Iron Lance*/Steel Lance*
Wary Fighter
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianDark Mage9~17122~42010~318~195~192~67~2110~275~6Fimbulvetr*/Ragnarok*
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianOutlaw10~18222~428~211~159~2112~303~95~149~295~6Iron Bow*/Steel Bow*
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianKnight10~18125~5212~3209~255~126~1513~344~174~5Iron Lance*/Silver Lance*
--
RuffianDark Mage9~17122~42010~318~195~192~67~2110~275~6Thunder*/Ragnarok*
--
RuffianFighter9~17124~5411~35010~278~253~56~172~85~6Iron Axe*/Silver Axe*
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
NinaOutlaw10~201VariesVariesVariesVariesVariesVariesVariesVaries5+1Iron Bow
DaydreamMovement +1VariesVariesLocktouch
• SeeNina/Stats for more information on Nina's stats.
• Prioritizes opening the northernchest, then escaping via the western hallway; her escape results in aGame Over.
RuffianOutlaw10~18325~4510~231~1510~2215~337~138~1713~335~6Iron Bow*/Steel Bow*
PassLocktouch
Prioritizes opening achest, then escaping.
RuffianKnight12~20130~5715~35011~277~146~1516~375~184~5Steel Lance*/Silver Lance*Javelin*/Spear*
Armored BlowWary FighterInspiration
Immediately begins moving unprovoked.
RuffianMercenary9~17226~5111~28012~3111~274~139~235~165~6Iron Sword*/Silver Sword*
Only moves to attack units in range.
RuffianMercenary9~17126~5111~28012~3111~274~139~235~165~6Iron Sword*/Steel Sword*Wyrmslayer
Quick Draw
Only moves to attack units in range.
RuffianMercenary9~17126~5111~28012~3111~274~139~235~165~6Iron Sword*/Silver Sword*
Quick Draw
Only moves to attack units in range.
RuffianOutlaw10~18123~4310~231~1510~2215~333~96~1511~315~6Steel Bow*/Silver Bow*
Only moves to attack units in range.
RuffianOutlaw10~18123~4310~231~1510~2215~333~96~1511~315~6Iron Bow*/Silver Bow*
Only moves to attack units in range.
RuffianOutlaw10~18223~4310~238~3010~2215~333~96~1511~315~6Shining Bow
Lucky Seven
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Steel Lance*/Silver Lance*JavelinDoor KeyThis item is dropped upon this unit's defeat.
Wary Fighter
Begins moving if the nearby Knight orFighter is provoked.
RuffianKnight10~18428~5514~34010~266~136~1515~365~184~5Iron Lance*/Steel Lance*
Wary Fighter
• The northwestern one begins moving if the nearby Knight orFighter is provoked.
• The southwestern one moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
• The other two move to attack if a unit is in range; they return to their starting positions otherwise.
RuffianFighter9~17127~5714~38011~2810~273~57~183~95~6Iron Axe*/Steel Axe*
Counter
Begins moving if a nearbyKnight is provoked.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Iron Lance*/Steel Lance*Javelin*/Spear*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Iron Lance*/Silver Lance*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianFighter9~17227~5714~38011~2810~273~57~183~95~6Iron Axe*/Steel Axe*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianFighter9~17127~5714~38011~2810~273~57~183~95~6Iron Axe*/Steel Axe*Hand Axe*/Tomahawk*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianOutlaw10~18223~4310~231~1510~2215~333~96~1511~315~6Steel Bow*/Silver Bow*
Lucky Seven
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianDark Mage9~17223~43012~338~196~202~68~2211~285~6Thunder*/Ragnarok*
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Iron Lance*/Silver Lance*
Wary Fighter
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianDark Mage9~17123~43012~338~196~202~68~2211~285~6Fimbulvetr*/Ragnarok*
Malefic Aura
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianDark Mage9~17123~43012~338~196~202~68~2211~285~6Thunder*/Fimbulvetr*
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianOutlaw10~18223~4310~238~3010~2215~333~96~1511~315~6Shining BowIron Bow*/Steel Bow*
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianKnight10~18128~5514~34+(4/5)010~266~13+(2/3)6~1515~365~184~5Iron Lance*/Silver Lance*
Wary Fighter
Lead unit ofpair up with aFighter.
RuffianFighter9~17127~5714~38+(2/3)011~2810~273~57~18+(4/5)3~95~6Iron Axe*/Silver Axe*
Counter
Supporting unit ofpair up with aKnight.
RuffianDark Mage9~17123~43012~338~196~20+(2/4)2~68~2211~28+25~6+1Thunder*/Ragnarok*
Pass
Lead unit ofpair up with anOutlaw.
RuffianOutlaw10~18123~4310~238~30+(3/5)10~2215~333~96~1511~31+35~6Shining BowIron Bow*/Steel Bow*
Pass
Supporting unit ofpair up with aDark Mage.
RuffianFighter9~17127~5714~38011~2810~273~57~183~95~6Iron Axe*/Silver Axe*
--
RuffianFighter9~17127~5714~38011~2810~273~57~183~95~6Iron Axe*/Steel Axe*Hand Axe*/Tomahawk*
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
NinaOutlaw10~201VariesVariesVariesVariesVariesVariesVariesVaries5+1Iron Bow
DaydreamMovement +1VariesVariesLocktouch
• SeeNina/Stats for more information on Nina's stats.
• Prioritizes opening the northernchest, then escaping via the western hallway; her escape results in aGame Over.
RuffianOutlaw10~18325~4510~231~1510~2215~337~138~1713~335~6Iron Bow*/Steel Bow*
PassLocktouch
Prioritizes opening achest, then escaping.
RuffianKnight12~20130~5715~35011~277~146~1516~375~184~5Steel Lance*/Silver Lance*Javelin*/Spear*
Armored BlowWary FighterInspiration
Immediately begins moving unprovoked.
RuffianKnight10~18228~5514~34010~266~136~1515~365~184~5Steel Lance*/Silver Lance*Javelin*/Spear*
Armored BlowWary Fighter
Immediately begins moving unprovoked.
RuffianMercenary9~17226~5111~28012~3111~274~139~235~165~6Iron Sword*/Silver Sword*
Only moves to attack units in range.
RuffianMercenary9~17126~5111~28012~3111~274~139~235~165~6Iron Sword*/Steel Sword*Wyrmslayer
Quick Draw
Only moves to attack units in range.
RuffianMercenary9~17126~5111~28012~3111~274~139~235~165~6Iron Sword*/Silver Sword*
Quick Draw
Only moves to attack units in range.
RuffianOutlaw10~18123~4310~231~1510~2215~333~96~1511~315~6Steel Bow*/Silver Bow*
Only moves to attack units in range.
RuffianOutlaw10~18123~4310~231~1510~2215~333~96~1511~315~6Iron Bow*/Silver Bow*
Only moves to attack units in range.
RuffianOutlaw10~18323~4310~238~3010~2215~333~96~1511~315~6Shining Bow
Lucky Seven
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Steel Lance*/Silver Lance*JavelinDoor KeyThis item is dropped upon this unit's defeat.
Wary Fighter
Begins moving if the nearby Knight orFighter is provoked.
RuffianKnight10~18428~5514~34010~266~136~1515~365~184~5Iron Lance*/Steel Lance*
Wary Fighter
• The northwestern one begins moving if the nearby Knight orFighter is provoked.
• The southwestern one moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
• The other two move to attack if a unit is in range; they return to their starting positions otherwise.
RuffianFighter9~17227~5714~38011~2810~273~57~183~95~6Iron Axe*/Steel Axe*
Counter
Begins moving if a nearbyKnight is provoked.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Steel Lance*/Silver Lance*Javelin
Wary Fighter
Begins moving if the nearbyFighter is provoked.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Iron Lance*/Steel Lance*Javelin*/Spear*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Iron Lance*/Silver Lance*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianFighter9~17227~5714~38011~2810~273~57~183~95~6Iron Axe*/Steel Axe*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianFighter9~17127~5714~38011~2810~273~57~183~95~6Iron Axe*/Steel Axe*Hand Axe*/Tomahawk*
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Iron Axe*/Steel Axe*
Wary Fighter
• Incapable of attacking until promotion after Chapter 18.
• Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
RuffianOutlaw10~18223~4310~231~1510~2215~333~96~1511~315~6Steel Bow*/Silver Bow*
Lucky Seven
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianDark Mage9~17223~43012~338~196~202~68~2211~285~6Thunder*/Ragnarok*
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianDark Mage9~17123~43012~338~196~202~68~2211~285~6Fimbulvetr*/Ragnarok*
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Iron Lance*/Silver Lance*
Wary Fighter
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianDark Mage9~17123~43012~338~196~202~68~2211~285~6Fimbulvetr*/Ragnarok*
Malefic Aura
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianDark Mage9~17123~43012~338~196~202~68~2211~285~6Thunder*/Fimbulvetr*
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianKnight10~18128~5514~34010~266~136~1515~365~184~5Steel Lance*/Silver Lance*
Wary Fighter
Moves to attack if a unit is in range; returns to his starting position otherwise.
RuffianOutlaw10~18223~4310~238~3010~2215~333~96~1511~315~6Shining BowIron Bow*/Steel Bow*
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianKnight10~18228~5514~34+(4/5)010~266~13+(2/3)6~1515~365~184~5Iron Lance*/Silver Lance*
Wary Fighter
Lead units ofpair up withFighters.
RuffianFighter9~17227~5714~38+(2/3)011~2810~273~57~18+(4/5)3~95~6Iron Axe*/Silver Axe*
Counter
Supporting units ofpair up withKnights.
RuffianDark Mage9~17223~43012~338~196~20+(2/4)2~68~2211~28+25~6+1Thunder*/Ragnarok*
Pass
Lead units ofpair up withOutlaws.
RuffianOutlaw10~18223~4310~238~30+(3/5)10~2215~333~96~1511~31+35~6Shining BowIron Bow*/Steel Bow*
Pass
Supporting units ofpair up withDark Mages.
RuffianFighter9~17127~5714~38011~2810~273~57~183~95~6Iron Axe*/Silver Axe*
--
RuffianFighter9~17127~5714~38011~2810~273~57~183~95~6Iron Axe*/Steel Axe*Hand Axe*/Tomahawk*
--

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Reinforcements

  • Turn 5
  • Turn 7
    • 1(Normal)/2(Hard/Lunatic)Fighter(s) from the far northwestern stairs

Boss data

Main article:Nina
Outlaw
Level10~20
Movement5+1
Stats
Max HPVariesSpeedVaries
StrengthVariesLuckVaries
MagicVariesDefenseVaries
SkillVariesResistanceVaries
InventorySkills
Iron BowDaydream
Movement +1
Mother's inherited skill*
Niles's inherited skill*
Locktouch
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/Clubs--Bows/YumiD~C
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--Dragonstones--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


This paralogue is practically a time-limited mission, allowing Nina to escape results in failure unlike in many other paralogues in theFire Emblem series. Once she is defeated, the danger is nearly averted. Similarily toMidori'srecruitment chapter, the boss will make little to no attempt to manually fight and head for the escape, only participating inDual Strikes.

Various Outlaws/Adventurers in this paralogue will make their way to the treasure chests to escape with them, they can be difficult to catch up with since they are behind breakable walls andlocked doors.

Trivia

  • This paralogue is one of the few moments where the ally death tune plays on defeating the boss, normally used for recruitable NPCs and enemies in the series.
  • On Lunatic difficulty, one of the Knights is exclusively armed with axes, rendering him unable to attack until he gets promoted into a General due to paralogue level scaling.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Abrupt Clash

--

Japanese

予期せぬ遭遇

An Unexpected Encounter

Spanish

Choque brutal

Brutal collision

French

Confrontation violente

Violent confrontation

German

Aus dem Nichts

Out of Nothing

Italian

Scontro

Clash

Korean

뜻밖의 조우

Unexpected encounter

Gallery


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References

← Bright Smile •Abrupt Clash
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map