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A Strangled Peace
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| “ | We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems... | ” | — The village elder, should Chrom visit his village |
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A Strangled Peace (Japanese:閉ざされた平和Confined Peace) is the third paralogue chapter inFire Emblem Awakening, unlocked upon the completion ofChapter 7. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, theShepherds must protect a group of villagers turned away from safe haven from a group ofRisen pursuing them.
Plot
- Main article:
A Strangled Peace/Script
The Shepherds arrive near a village to see Risen attacking villagers and the village barring them entry. The Shepherds then move to save the villagers. If Chrom visits the village, he confronts the village elder; the elder states that village stays peaceful by barring entry to those who may bring harm to the village.
After the battle, if any of the villagers survived, they will reward the Shepherds for saving them, and Frederick will comment that he would prefer a peace without barricades. If none of the villagers survived, Chrom will lament that he failed to save any of them.
Chapter data
NormalHardLunatic
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Chrom orRobin dies | 1–10 | {{{partner}}} | 3 | 17 | {{{third}}} | |
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| Map dimensions: 22 columns by 16 rows | ||||||
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Chrom orRobin dies | 1–10 | {{{partner}}} | 3 | 20 | {{{third}}} | |
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Chrom orRobin dies | 1–10 | {{{partner}}} | 3 | 22 | {{{third}}} | |
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| Map dimensions: 22 columns by 16 rows | ||||||
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Character data
| Characters | |
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New units | |
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Forcibly deployed characters | |
Available characters | |
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in otherparalogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stockPossible merchant items
| Item | Price |
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Heal | 600 |
Mend | 1,000 |
Vulnerary | 300 |
Concoction | 600 |
| Item | Price |
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| If amerchant is present in Peaceful Village on theworld map, a random selection of three of the below items will also be available until the merchant leaves: | |
Steel Sword | 840 |
Steel Lance | 910 |
Steel Axe | 980 |
Steel Bow | 910 |
Nosferatu | 980 |
Beast Killer | 1,650 |
Elixir | 900 |
Master Seal | 2,500 |
Second Seal | 2,500 |
A rare item | Varies |
| The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll. | |
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Event tiles
- Column 19, row 9: On thebridge northeast of the easternmostVillager's position.
- Column 13, row 12: In the middle of a large group ofwoods tiles, one square east and four squares north of aFighter
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NormalHardLunatic(+)
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Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
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NPC data
NormalHardLunatic
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Boss data
- Main article:
Risen Chief
NormalHardLunatic
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range.Rescue can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied withThe Grimleal, unlocked at the same time).
Deploy Robin, Chrom, Frederick, a stat backpack for Frederick (likely Virion), Sumia, Cordelia, Lissa, and Maribelle. Send Robin and Chrom southwest to kill the Fighter, Archer, and Pegasus Knight on the far side of the river. Have your fliers ferry your healers across the river. They will be responsible for keeping the Villagers alive. Fortunately, the Villagers can survive one attack each. The northmost Villager can be kept alive through healing, but the eastmost one needs to be Rescued away from the encroaching eastern enemies. Finally, Frederick and his backpack will remain behind to delay the northwestern Archer, Mercenary, and Fighter. Have Robin push southwest and clear the path for the Villagers to escape. By the time Frederick starts to falter, you should be able to have him fall back so that Robin can relieve him. Once the Villagers are clear, have Robin wipe out the eastern group. Then send Sumia to nab the village and have everyone else swarm the boss.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | A Strangled Peace | -- |
| Japanese | 閉ざされた平和 | Confined peace |
| Spanish | El fin de la paz | The end of peace |
| French | Un village en danger | A village in danger |
| German | Verriegelte Tore | Barred Gates |
| Italian | Porte sbarrate | Barred gates |
Gallery
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| ← The Secret Seller • | A Strangled Peace | • Anna the Merchant → |
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