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A Strangled Peace

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A Strangled Peace


Location

Peaceful Village

Boss(es)

Risen Chief

We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems...
— The village elder, should Chrom visit his village

A Strangled Peace (Japanese:閉ざされた平和Confined Peace) is the third paralogue chapter inFire Emblem Awakening, unlocked upon the completion ofChapter 7. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, theShepherds must protect a group of villagers turned away from safe haven from a group ofRisen pursuing them.

Plot

Main article:A Strangled Peace/Script

The Shepherds arrive near a village to see Risen attacking villagers and the village barring them entry. The Shepherds then move to save the villagers. If Chrom visits the village, he confronts the village elder; the elder states that village stays peaceful by barring entry to those who may bring harm to the village.

After the battle, if any of the villagers survived, they will reward the Shepherds for saving them, and Frederick will comment that he would prefer a peace without barricades. If none of the villagers survived, Chrom will lament that he failed to save any of them.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–10{{{partner}}}317{{{third}}}
Map dimensions:
22 columns by 16 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–10{{{partner}}}320{{{third}}}
Map dimensions:
22 columns by 16 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–10{{{partner}}}322{{{third}}}
Map dimensions:
22 columns by 16 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in otherparalogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
ElixirDropped byRisen Chief
Blessed BowVisit thevillage
Seraph RobeAutomatically at end of chapter
if at least one of the NPCVillagers survive the chapter
LogAutomatically at end of chapter
if at least two of the NPC Villagers survive the chapter
LadleAutomatically at end of chapter
if all three NPC villagers survive the chapter

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Heal600
Mend1,000
Vulnerary300
Concoction600
ItemPrice
If amerchant is present in Peaceful Village on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Steel Sword840
Steel Lance910
Steel Axe980
Steel Bow910
Nosferatu980
Beast Killer1,650
Elixir900
Master Seal2,500
Second Seal2,500
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 19, row 9: On thebridge northeast of the easternmostVillager's position.
  • Column 13, row 12: In the middle of a large group ofwoods tiles, one square east and four squares north of aFighter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefSoldier1213312012129635Silver LanceElixirThis item is dropped upon this unit's defeat.
• Starts on amountain.
• Begins moving unprovoked on turn 3.
RisenArcher8222~238~9010~117~83~44~515Iron Bow
Immediately begins moving unprovoked.
RisenFighter8225~2610~1109~107~86~74~50~15Iron Axe
Immediately begins moving unprovoked.
RisenMercenary61229~1001311~125~66~70~15Iron Sword
Immediately begins moving unprovoked.
RisenKnight8125~2611~1206~73~45~611~120~14Iron Lance
Immediately begins moving unprovoked.
RisenKnight8125~2611~1206~73~45~611~120~14Javelin
Immediately begins moving unprovoked.
RisenFighter8325~2610~1109~107~86~74~50~15Steel Axe
The northeastern two immediately begin moving unprovoked.
RisenMercenary62229~1001311~125~66~70~15Steel Sword
Immediately begins moving unprovoked.
RisenPegasus Knight6219~206210117~835~67Iron Lance
--
RisenPegasus Knight6119~206210117~835~67Steel Lance
--
RisenKnight8125~2611~1206~73~45~611~120~14Steel Lance
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefSoldier12138140141411735Silver LanceElixirThis item is dropped upon this unit's defeat.
Underdog
• Starts on amountain.
• Begins moving unprovoked on turn 3.
RisenArcher8127~2810~11013~149~105~651~25Steel Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenFighter8631~3213~14010~118~98~95~60~15Steel Axe
HP +5Zeal
Can have 0–1 skill(s) at random
All but the southwestern one immediately begin moving unprovoked.
RisenMercenary6326~2711~12015~1613~147~86~715Steel Sword
Patience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenKnight8130~3114~1508~93~46~711~120~14Iron Lance
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenKnight8130~3114~1508~93~46~711~120~14Javelin
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenArcher8227~2810~11013~149~105~651~25Iron Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenFighter8131~3213~14010~118~98~95~60~15Iron Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenPegasus Knight6323~247~8212~1313~1410~1137~87Steel Lance
Speed +2Relief
Can have 0–1 skill(s) at random
--
RisenKnight8130~3114~1508~93~46~711~120~14Steel Lance
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefSoldier12147170171714845Silver LanceThis weapon is forged and has boosted stats.*ElixirThis item is dropped upon this unit's defeat.
Underdog
• Starts on amountain.
• Begins moving unprovoked on turn 3.
RisenArcher823513017128625Silver Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenFighter8639170141112615Silver Axe
HP +5Zeal
Can have 0–1 skill(s) at random
All but the southwestern one immediately begin moving unprovoked.
RisenMercenary6334150191710725Silver Sword
Patience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenKnight8139180116101314Steel Lance
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenKnight8139180116101314Short Spear
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenKnight8239180116101314Silver Lance
Defense +2Indoor Fighter
Can have 0–1 skill(s) at random
The northeastern one immediately begins moving unprovoked.
RisenArcher823513017128625Steel Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenFighter8139170141112615Steel Axe
HP +5Zeal
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RisenPegasus Knight6330921617153107Silver Lance
Speed +2Relief
Can have 0–1 skill(s) at random
--

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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NPC data

NormalHardLunatic

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VillagerVillager3318~195~602~34~53~42~30~15--
Prioritizes moving to the southwest corner of the map.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VillagerVillager3323~246~703~45~64~53~40~15--
Prioritizes moving to the southwest corner of the map.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VillagerVillager333190687615--
Prioritizes moving to the southwest corner of the map.

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Boss data

Main article:Risen Chief

NormalHardLunatic

Soldier
Level12
Movement5
Stats
Max HP33Speed12
Strength12Luck9
Magic0Defense6
Skill12Resistance3
InventorySkills
Silver Lance
ElixirThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords--LancesBAxes--
Bows--Tomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range.Rescue can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied withThe Grimleal, unlocked at the same time).

Deploy Robin, Chrom, Frederick, a stat backpack for Frederick (likely Virion), Sumia, Cordelia, Lissa, and Maribelle. Send Robin and Chrom southwest to kill the Fighter, Archer, and Pegasus Knight on the far side of the river. Have your fliers ferry your healers across the river. They will be responsible for keeping the Villagers alive. Fortunately, the Villagers can survive one attack each. The northmost Villager can be kept alive through healing, but the eastmost one needs to be Rescued away from the encroaching eastern enemies. Finally, Frederick and his backpack will remain behind to delay the northwestern Archer, Mercenary, and Fighter. Have Robin push southwest and clear the path for the Villagers to escape. By the time Frederick starts to falter, you should be able to have him fall back so that Robin can relieve him. Once the Villagers are clear, have Robin wipe out the eastern group. Then send Sumia to nab the village and have everyone else swarm the boss.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

A Strangled Peace

--

Japanese

閉ざされた平和

Confined peace

Spanish

El fin de la paz

The end of peace

French

Un village en danger

A village in danger

German

Verriegelte Tore

Barred Gates

Italian

Porte sbarrate

Barred gates

Gallery


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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
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