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A Man for Flowers

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A Man for Flowers


Location

Great Gate

New units

Inigo

Boss(es)

Jamil

Indeed. How does Inigo have your ring when there is only one in all the world? Unless it IS your ring and I brought it back from the future!
— Inigo, to Olivia

A Man for Flowers (Japanese:花の似合う男Man whom flowers suit) is the sixth paralogue chapter inFire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearingChapter 13 and onceOlivia ismarried. Reaching this chapter has additional requirements; the player must either clearChapter 14 or unlockParalogue 12.

In this chapter, theShepherds come across a bandit keep being defended byInigo, who happens to be the son ofOlivia.

Plot

Main article:A Man for Flowers/Script

While climbing mountain,Robin and Olivia converse; Olivia doubts her usefulness, but Robin assures her that her dancing is greatly helpful.Chrom then informs Robin that they are nearing a bandits; camp, and will begin battle soon. Near the bandits' camp,Inigo kills a bandit in defense of a woman from a nearby village; he assures her he will be fine, and urges her to return to town for her safety. As the battle begins, Chrom notices Inigo fighting the bandits alone, and moves to aid him.

If Chrom talks to Inigo and is not his father, Chrom offers to help and offers his name; Inigo recognizes it, and begins to act shyly. Inigo thanks Chrom for his help, and informs Chrom that he will put down the rebels then see a village girl for a date. If Chrom is Inigo's father, Inigo reveals himself to be Chrom's son upon hearing Chrom's name, and shows his Brand in his right eye. Inigo then says he will return to battle then have a date, then leaves. If Olivia talks to Inigo, they startle each other; Inigo asks her to not stare at him and leaves, and Olivia notes to herself that he does not make her feel shy.

After the battle, if Inigo killed at least one bandit, the village girl from before will present Chrom a reward for protecting them. Regardless of Inigo's kill count, he will present Olivia with his copy of her wedding ring to prove that he is her son from the future; he states that he spent his time looking for her by looking for dancers. Inigo reveals that he can dance, but both he and Olivia feel to shy to dance in front of each other. Later, when Inigo intends to visit the village girl for tea, Chrom informs him that the army is leaving, and Inigo goes with them.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}1−127{{{third}}}
Map dimensions:
30 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}1−132{{{third}}}
Map dimensions:
30 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}1−138{{{third}}}
Map dimensions:
30 columns by 26 rows

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Character data

Characters
New units
Inigo
Mercenary
HP
Varies
Inventory
Killing Edge
Concoction
Level
10
NPC, talk to withChrom orOlivia
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in otherparalogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Master SealDropped byJamil
Door KeyDropped by enemyGeneral
ElixirAt chapter's end, ifInigo got at least one kill
Killing EdgeAt chapter's end, ifInigo got at least two kills
SpeedwingAt chapter's end, ifInigo got at least three kills
Bullion (M)At chapter's end, ifInigo got at least four kills
HammerneAt chapter's end, ifInigo got at least five kills

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Heal600
Rescue1,280
Concoction600
Elixir900
Second Seal2,500
ItemPrice
If amerchant is present in Great Gate on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Killing Edge1,470
Killer Lance1,680
Killer Axe1,860
Killer Bow1,680
Levin Sword1,600
Beast Killer1,650
Blessed Lance1,540
Hammer1,850
Blessed Bow1,540
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 23, row 16: Inwoods northeast ofInigo's starting position
  • Column 9, row 13: Adjacent to both a door and aGeneral that drops aDoor Key

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
JamilAssassin151502403027151486Silver SwordSilver BowMaster SealThis item is dropped upon this unit's defeat.
Avoid +10
Only moves to attack units in range.
RuffianDark Flier8238~3911~1216~1718~1920~2119~2011~1220~218Arcwind
Speed +2Relief
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RuffianGriffon Rider8345~4619~20020~2119~2015~1615~166~78Silver Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RuffianDark Flier8238~3911~1216~1718~1920~2119~2011~1220~218Arcfire
Speed +2Relief
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RuffianDark Flier8138~3911~1216~1718~1920~2119~2011~1220~218Arcthunder
Speed +2Relief
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RuffianGriffon Rider8245~4619~20020~2119~2015~1615~166~78Tomahawk
Strength +2Tantivy
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RuffianSorcerer8246~47217~1811~1211~1210~1115~1616~176Ruin
HexAnathema
Can have 0–1 skill(s) at random
• The northern one begins moving if anAssassin in the same row, or aGeneral or Assassin in the furthest southern row of the fortress is provoked.
• The southern one only moves to attack units in range.
RuffianAssassin8441~4220~210272511~1211~124~56Silver BowSilver Sword
Avoid +10VantageMovement +1
Can have 0–1 skill(s) at random
• The furthest northern one and the furthest southern one both begin moving if either of them, theSorcerer or Assassin in the furthest northern row of the fortress, or aGeneral or Assassin from the furthest southern row of the fortress is provoked.
• The center-northern one only moves to attack units in range.
• The center-southern one begins moving if the General or Assassin in the same row is provoked.
RuffianAssassin8241~4220~210272511~1211~124~56Silver SwordSilver Bow
Avoid +10VantageMovement +1
Can have 0–1 skill(s) at random
• The northern one begins moving if theSorcerer or Assassin in the same row, or aGeneral or Assassin in the furthest southern row of the fortress is provoked.
• The southern one begins moving if the General or Assassin in the same row is provoked.
RuffianGeneral825425017~1810~1114~1524~259~105Spear
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
• The northern one only moves to attack units in range.
• The southern one begins moving if the General orAssassin in the same row, or aSorcerer or Assassin in the furthest northern row of the fortress is provoked.
RuffianSorcerer8146~47217~1811~1211~1210~1115~1616~176Nosferatu
HexAnathema
Can have 0–1 skill(s) at random
Only moves to attack units in range.
RuffianGeneral815425017~1810~1114~1524~259~105Silver LanceDoor KeyThis item is dropped upon this unit's defeat.
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
Begins moving if anAssassin in the same row is provoked.
RuffianSorcerer8146~47217~1811~1211~1210~1115~1616~176Waste
HexAnathema
Can have 0–1 skill(s) at random
Only moves to attack units in range.
RuffianGeneral815425017~1810~1114~1524~259~105Tomahawk
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
Only moves to attack units in range.
RuffianSorcerer8146~47217~1811~1211~1210~1115~1616~176Arcfire
HexAnathema
Can have 0–1 skill(s) at random
Only moves to attack units in range.
RuffianGeneral815425017~1810~1114~1524~259~105Silver Lance
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
Begins moving if theAssassin or General in the same row, or aSorcerer or Assassin in the furthest northern row of the fortress is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
JamilAssassin151572803532181696Silver SwordThis weapon is forged and has boosted stats.*Silver BowMaster SealThis item is dropped upon this unit's defeat.
Avoid +10Pass
Only moves to attack units in range.
RuffianDark Flier8245~4613~1419~202224~2524~2513~1424~258RexcaliburThis weapon is forged and has boosted stats.*
Speed +2ReliefRally MovementGaleforce
Can have 0–2 skill(s) at random
Immediately begins moving unprovoked.
RuffianGriffon Rider8453~5423024231918~198~98Silver AxeThis weapon is forged and has boosted stats.*
Strength +2TantivyLancebreaker
Can have 0–2 skill(s) at random
Immediately begins moving unprovoked.
RuffianDark Flier8245~4613~1419~202224~2524~2513~1424~258BolganoneThis weapon is forged and has boosted stats.*
Speed +2ReliefRally MovementGaleforce
Can have 0–2 skill(s) at random
Immediately begins moving unprovoked.
RuffianDark Flier8245~4613~1419~202224~2524~2513~1424~258ThoronThis weapon is forged and has boosted stats.*
Speed +2ReliefRally MovementGaleforce
Can have 0–2 skill(s) at random
Immediately begins moving unprovoked.
RuffianGriffon Rider8253~5423024231918~198~98TomahawkThis weapon is forged and has boosted stats.*
Strength +2TantivyLancebreaker
Can have 0–2 skill(s) at random
Immediately begins moving unprovoked.
RuffianSorcerer8254~5522114~1514~1513~1418~1919~206RuinThis weapon is forged and has boosted stats.*
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
• The northern one begins moving if anAssassin in the same row, aGeneral or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.
• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
RuffianAssassin844924031~3229~3014~1513~146~76Silver BowThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
Avoid +10VantageMovement +1Pass
Can have 0–2 skill(s) at random
• The furthest northern one and the furthest southern one both begin moving if either of them, aSorcerer, Assassin, orGeneral in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.
• The center-northern one begins moving if a Sorcerer or General in the same row is provoked.
• The center-southern one begins moving if the General or Assassin in the same row is provoked.
RuffianAssassin824924031~3229~3014~1513~146~76Silver SwordThis weapon is forged and has boosted stats.*Silver BowThis weapon is forged and has boosted stats.*
Avoid +10VantageMovement +1Pass
Can have 0–2 skill(s) at random
• The northern one begins moving if theSorcerer or Assassin in the same row, aGeneral or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.
• The southern one begins moving if the General or Assassin in the same row is provoked.
RuffianGeneral826329~30020~2112~131827~28115SpearThis weapon is forged and has boosted stats.*
Defense +2Indoor FighterRally DefensePavise
Can have 0–2 skill(s) at random
• The northern one begins moving if aSorcerer orAssassin in the same row is provoked.
• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
RuffianSorcerer8254~5522114~1514~1513~1418~1919~206NosferatuThis weapon is forged and has boosted stats.*
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
• The southern one begins moving if the Sorcerer,Assassin, orGeneral in the same row is provoked.
• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
RuffianGeneral816329~30020~2112~131827~28115Silver LanceThis weapon is forged and has boosted stats.*Door KeyThis item is dropped upon this unit's defeat.
Defense +2Indoor FighterRally DefensePavise
Can have 0–2 skill(s) at random
Begins moving if anAssassin in the same row is provoked.
RuffianSorcerer8154~5522114~1514~1513~1418~1919~206WasteThis weapon is forged and has boosted stats.*
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
Begins moving if theGeneral or Sorcerer in the same row is provoked.
RuffianGeneral816329~30020~2112~131827~28115TomahawkThis weapon is forged and has boosted stats.*
Defense +2Indoor FighterRally DefensePavise
Can have 0–2 skill(s) at random
Begins moving if aSorcerer in the same row is provoked.
RuffianSorcerer8154~5522114~1514~1513~1418~1919~206BolganoneThis weapon is forged and has boosted stats.*
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
Begins moving if the Sorcerer orGeneral in the same row is provoked.
RuffianGeneral826329~30020~2112~131827~28115Silver LanceThis weapon is forged and has boosted stats.*
Defense +2Indoor FighterRally DefensePavise
Can have 0–2 skill(s) at random
Both begin moving if either of them, aSorcerer orAssassin in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
RuffianSorcerer8154~5522114~1514~1513~1418~1919~206RexcaliburThis weapon is forged and has boosted stats.*
HexAnathemaVengeanceTomebreaker
Can have 0–2 skill(s) at random
Begins moving if theGeneral or Sorcerer in the same row, a Sorcerer orAssassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
JamilAssassin1516833041382220126Silver SwordThis weapon is forged and has boosted stats.*Silver BowThis weapon is forged and has boosted stats.*Master SealThis item is dropped upon this unit's defeat.
Hit Rate +10Avoid +10Pass
Only moves to attack units in range.
RuffianDark Flier8255172428313217318RexcaliburThis weapon is forged and has boosted stats.*
Hit Rate +10
Speed +2ReliefRally MovementGaleforce
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Immediately begins moving unprovoked.
RuffianGriffon Rider846629030292523118Silver AxeThis weapon is forged and has boosted stats.*
Hit Rate +10
Strength +2TantivyLancebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Immediately begins moving unprovoked.
RuffianDark Flier8355172428313217318BolganoneThis weapon is forged and has boosted stats.*
Hit Rate +10
Speed +2ReliefRally MovementGaleforce
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Immediately begins moving unprovoked.
RuffianDark Flier8255172428313217318ThoronThis weapon is forged and has boosted stats.*
Hit Rate +10
Speed +2ReliefRally MovementGaleforce
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Immediately begins moving unprovoked.
RuffianGriffon Rider836629030292523118TomahawkThis weapon is forged and has boosted stats.*
Hit Rate +10
Strength +2TantivyLancebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Immediately begins moving unprovoked.
RuffianSorcerer826722719191823246RuinThis weapon is forged and has boosted stats.*
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The northern one begins moving if anAssassin in the same row, aGeneral or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.
• The southern one begins moving if the Assassin, General, or Sorcerer in the same row is provoked.
RuffianAssassin84603003836191796Silver BowThis weapon is forged and has boosted stats.*Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +10
Avoid +10VantageMovement +1Pass
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The center-southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked.
• The furthest northern one and the furthest southern one both begin moving if either of them, aSorcerer, Assassin, orGeneral in the furthest northern two rows of the fortress, or a General or Assassin from the furthest southern row of the fortress is provoked.
• The center-northern one begins moving if a Sorcerer or General in the same row is provoked.
RuffianAssassin84603003836191796Silver SwordThis weapon is forged and has boosted stats.*Silver BowThis weapon is forged and has boosted stats.*
Hit Rate +10
Avoid +10VantageMovement +1Pass
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The southern one begins moving unprovoked on turn 2, or if the General or Assassin in the same row is provoked.
• The eastern two will not act until turn 2, or until either of them or an eastern General is attacked; in either case, both begin moving.
• The northern one begins moving if theSorcerer or Assassin in the same row, aGeneral or Assassin in the furthest southern row of the fortress, or a General or Sorcerer in the second-furthest northern row of the fortress is provoked.
RuffianGeneral837636025162432145SpearThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The eastern one will not act until turn 2, or until an eastern General or Assassin is attacked; in either case, he begins moving.
• The northern one begins moving if aSorcerer orAssassin in the same row is provoked.
• The southern one begins moving if the General or Assassin in the same row, or a Sorcerer, Assassin, or General in the furthest northern two rows of the fortress is provoked.
RuffianSorcerer826722719191823246NosferatuThis weapon is forged and has boosted stats.*
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The southern one begins moving if the Sorcerer,Assassin, orGeneral in the same row is provoked.
• The northern one begins moving if the General or Sorcerer in the same row, a Sorcerer or Assassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.
RuffianGeneral817636025162432145Silver LanceThis weapon is forged and has boosted stats.*Door KeyThis item is dropped upon this unit's defeat.
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Begins moving unprovoked on turn 2, or if anAssassin in the same row is provoked.
RuffianSorcerer816722719191823246WasteThis weapon is forged and has boosted stats.*
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Begins moving if theGeneral or Sorcerer in the same row is provoked.
RuffianGeneral827636025162432145TomahawkThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
• The eastern one will not act until turn 2, or until an eastern General orAssassin is attacked; in either case, he begins moving.
• The western one begins moving if aSorcerer in the same row is provoked.
RuffianSorcerer816722719191823246BolganoneThis weapon is forged and has boosted stats.*
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Begins moving if the Sorcerer orGeneral in the same row is provoked.
RuffianGeneral827636025162432145Silver LanceThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Both begin moving if either of them, aSorcerer orAssassin in the furthest northern two rows of the fortress, or the Assassin or General in the furthest southern row of the fortress is provoked.
RuffianSorcerer816722719191823246RexcaliburThis weapon is forged and has boosted stats.*
Hit Rate +10
HexAnathemaVengeanceTomebreaker
Will always have Hit Rate +10; can have 0–3 more skill(s) at random
Begins moving if theGeneral or Sorcerer in the same row, a Sorcerer orAssassin in the furthest northern row of the fortress, or a General or Assassin in the furthest southern row of the fortress is provoked.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
InigoMercenary101VariesVariesVariesVariesVariesVariesVariesVaries5Killing EdgeConcoction
ArmsthriftPatienceVariesVaries
• SeeInigo/Stats for more information on Inigo's stats.
• Immediately begins moving unprovoked.

Boss data

Main article:Jamil (Awakening)

NormalHardLunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

  • The map of this chapter is based onDuma Gate fromFire Emblem Gaiden.
    • Similarly, the boss of this chapter shares his name in both English and Japanese with theboss of said map.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

A Man for Flowers

--

Japanese

花の似合う男

Man whom flowers suit

Spanish

El hombre de las flores

The man of flowers

French

La fleur à l'épée

The sword flower

German

Ein Mann für Blumen

A Man for Flowers

Italian

L'avventuriero galante

The chivalrous adventurer

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Scion of Legend •A Man for Flowers• Noble Lineage →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable charactersHollandMaidenNagaOld HubbaPhila
BossesAlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background charactersFirst exaltKe'riMarthShanty Pete
DLC charactersAlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass charactersShadow DragonCaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
GaidenAlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the EmblemAthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding BladeCeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire EmblemEliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred StonesAmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of RadianceAshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant DawnBlack KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Legendary andpersonal weaponsAmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) •ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map