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A Land in Bloom

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A Land in Bloom


Location

Florra Mill Town

New units

Céline,Louis,Chloé

Boss(es)

Rodine

Previous chapter(s)

Hostilities

Next chapter(s)

Retaking the Castle

A Land in Bloom (Japanese:花の風車村Windmill village of flowers) is the fourth chapter ofFire Emblem Engage. In this chapter,Alear and their group travel toFirene in order to fend off theCorrupted.

This chapter introduces several gameplay concepts, including thepreparations screen,turn rewinding using theDraconic Time Crystal, using mystical, armored, and flying units, as well asEmblem Celica. Additionally, completing this chapter unlocks theworld map,armory,item shop, and the ability to inheritskills from Emblems.

Plot

Main article:A Land in Bloom/Script

Alear andAlfred arrive inFirene after traveling fromLythos. Alear asks Alfred to tell them more about the kingdom, and he explains that it is a peace-loving kingdom of plenty. He further explains that its queen,Ève, achieved the kingdom's current peace by forming nonaggression pacts with the neighboring nations ofSolm andBrodia, the latter of which being more difficult due to its king's tendency for attackingElusia. Alfred also mentions that certain Elusians worship theFell Dragon, which troubles Alear. The two then briefly discuss Firene'sEmblem Ring—the Ring of the Caring Princess—and Alfred reveals that he has a sister,Céline.

Alear and Alfred reach Florra Mill Town, where they spotCorrupted attacking the residents. Amidst the chaos, Céline escapes to meet the group while her retainers,Louis andChloé, hold off the monsters for her. She warns Alear's group that the Elusian army is attacking the castle, and tells that she was ambushed on her way to the port. When she recognizes Alear as the divine dragon, she offers the Emblem Ring, and they summon its Emblem,Celica, using an invocation. Alear entrusts the ring to Céline for the time being, and the group moves out to rescue Louis and Chloé. Midway through the battle, the crystal Alear picked up begins glowing, andMarth recognizes it as theDraconic Time Crystal, an artifact capable of reversing time.

After the battle, a single remaining Corrupted attempts to ambush Alear, but is destroyed by the magic of a girl namedVeyle. Alear thanks her, and Marth suggests that they escort her to somewhere safe, but she disappears almost immediately after. Céline then comes up to Alear to thank them, and the latter tries to assure her that they are not as godlike as they may have seemed. Before the group can depart the village, a pair of merchants—Durthon andAnisse—offer their services to Alear, who accepts the two onto theSomniel.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: DefeatRodinePlayerPartnerOtherEnemyThird
Defeat:Alear dies1–7+3{{{partner}}}2−214+5{{{third}}}
Map dimensions:
21 columns by 18 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatRodinePlayerPartnerOtherEnemyThird
Defeat:Alear dies1–7+3{{{partner}}}2−217+5{{{third}}}
Map dimensions:
21 columns by 18 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatRodinePlayerPartnerOtherEnemyThird
Defeat:Alear dies1–7+3{{{partner}}}2−218+8{{{third}}}
Map dimensions:
21 columns by 18 rows

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Character data

Characters
New units
Céline
Noble
HP
22
Inventory
Fire
Slim Sword
Vulnerary
Level
5
Automatically from turn 1
Louis
Lance Armor
HP
30
Inventory
Iron Lance
Vulnerary
Level
6
Automatically from turn 1
Chloé
Lance Flier
HP
26
Inventory
Slim Lance
Javelin
Vulnerary
Level
6
Automatically from turn 1
Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​

Emblem Ring data

Characters
New units
Celica
Emblem
HP
N/A
Inventory
Seraphim
Holy Stance
Echo
Warp Ragnarok
Level
N/A
Automatically synced withCéline
Available characters
Marth ​Sigurd ​

Additionally,Emblem Energy appears in the following locations:

  • Column 11, row 6: South of the northern windmill
  • Column 15, row 9: Just east of the northeasternhouse entrance

Item data

Items
NameObtainment Method
Hand AxeDropped by enemyAxe Cavalier
JavelinVisit the southwesternhouse
2,000GVisit the northeasternhouse
10,000GAutomatically at the end of the chapter

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedLance Fighter63256295−230054Iron Lance
• The western two immediately begin moving unprovoked.
• The eastern one begins moving unprovoked on turn 2.
CorruptedAxe Cavalier712651106−631065Hand AxeThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
CorruptedSword Flier71234399−126145Iron Sword
Begins moving unprovoked on turn 2.
CorruptedAxe Armor71287080100084Iron Axe
Immediately begins moving unprovoked.
CorruptedArcher622150104−100044Iron Bow
• The northern one immediately begins moving unprovoked.
• The southern one begins moving unprovoked on turn 2.
CorruptedSword Flier61234388−115145Iron Sword
Immediately begins moving unprovoked.
CorruptedAxe Cavalier712651106−431065Iron Axe
Immediately begins moving unprovoked.
CorruptedMage6119167506044Fire
• Cannot avoid attacks.
• Immediately begins moving unprovoked.
CorruptedMage61191675−106044Surge
Immediately begins moving unprovoked.
RodineLance Armor101358093−1132084JavelinSteel Lance
• Starts on afort.
• Begins moving unprovoked on turn 7, or if the nearbyMage is provoked.
CorruptedMage7119167506044Fire
• Cannot inflictcritical hits.
• Starts in athicket.
• Begins moving unprovoked on turn 7, or ifRodine is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
RuffianBarbarian71298025200104Iron Axe
Prioritizes destroying the northeasternvillage.
CorruptedAxe Armor71287080100084Iron Axe
--
CorruptedLance Armor71287081100084Iron Lance
--
CorruptedSword Flier72234399−126145Iron Sword
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedLance Fighter6427104118−164064Iron Lance
• The western two immediately begin moving unprovoked.
• The eastern two both begin moving unprovoked on turn 2, or if either is provoked.
CorruptedAxe Cavalier7128921110−574175Hand AxeThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
CorruptedSword Flier712684111259255Iron Sword
Begins moving unprovoked on turn 2, or if the nearbyAxe Armor is provoked.
CorruptedAxe Armor723111091−1141084Iron Axe
• The southern one immediately begins moving unprovoked.
• The northern one begins moving unprovoked on turn 2, or if the nearbySword Flier is provoked.
CorruptedLance Armor713111091141084Iron Lance
Begins moving unprovoked on turn 2, or if the nearbyArcher is provoked.
CorruptedArcher62239112743054Iron Bow
• The northern one immediately begins moving unprovoked.
• The southern one begins moving unprovoked on turn 2, or if the nearbyLance Armor is provoked.
CorruptedSword Flier612574101259255Iron Sword
Immediately begins moving unprovoked.
CorruptedAxe Cavalier7128921110−374175Iron Axe
Immediately begins moving unprovoked.
CorruptedMage612021088310054Fire
• Cannot avoid attacks.
• Immediately begins moving unprovoked.
CorruptedMage612021088310054Surge
Immediately begins moving unprovoked.
RodineLance Armor10134130113182094JavelinSteel Lance
Stalwart
• Starts on afort.
• Begins moving unprovoked on turn 7, or if the nearbyMage is provoked.
CorruptedMage712021087310054Fire
• Cannot inflictcritical hits.
• Starts in athicket.
• Begins moving unprovoked on turn 7, or ifRodine is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
RuffianBarbarian713213037420104Iron Axe
Prioritizes destroying the northeasternvillage.
CorruptedAxe Armor713111091−1141084Iron Axe
--
CorruptedLance Armor713111091141084Iron Lance
--
CorruptedSword Flier722684111259255Iron Sword
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedLance Fighter6428104128−165064Iron Lance
• The western two immediately begin moving unprovoked.
• The eastern two both begin moving unprovoked on turn 2, or if either is provoked.
CorruptedAxe Cavalier71291021210−576175Hand AxeThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
CorruptedSword Flier7126951212511255Iron Sword
Begins moving unprovoked on turn 2, or if the nearbyAxe Armor is provoked.
CorruptedAxe Armor7232121101−1142084Iron Axe
• The southern one immediately begins moving unprovoked.
• The northern one begins moving unprovoked on turn 2, or if the nearbySword Flier is provoked.
CorruptedLance Armor7132121101142084Iron Lance
Begins moving unprovoked on turn 2, or if the nearbyArcher is provoked.
CorruptedArcher62249113744054Iron Bow
• The northern one immediately begins moving unprovoked.
• The southern one begins moving unprovoked on turn 2, or if the nearbyLance Armor is provoked.
CorruptedSword Flier6126851112510255Iron Sword
Immediately begins moving unprovoked.
CorruptedAxe Cavalier71291031210−376175Iron Axe
Immediately begins moving unprovoked.
CorruptedMage612031198311054Fire
• Cannot avoid attacks.
• Immediately begins moving unprovoked.
CorruptedMage612031198311054Surge
Immediately begins moving unprovoked.
RodineLance Armor10135142125204094JavelinSteel Lance
Veteran+
• Starts on afort.
• Begins moving unprovoked on turn 7, or if a nearbyMage is provoked.
CorruptedMage722131197412054Fire
• Cannot inflictcritical hits.
• One starts in athicket.
• Both begin moving unprovoked on turn 7, or if either of them orRodine is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
RuffianBarbarian713314148530104Iron Axe
Prioritizes destroying the northeasternvillage.
CorruptedAxe Armor7132121101−1142084Iron Axe
--
CorruptedLance Armor7132121101142084Iron Lance
--
CorruptedSword Flier7226951212511255Iron Sword
--
CorruptedLance Fighter6228104128−165064Iron Lance
--
CorruptedArcher61249113744054Iron Bow
--

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Reinforcements

NPC data

NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
LouisLance Armor6130130113161484Iron LanceVulnerary
Admiration
Becomes playable on turn 1.
ChloéLance Flier6126841313591055Slim LanceJavelinVulnerary
Fairy-Tale Folk
Becomes playable on turn 1.

Boss data

Main article:Rodine

NormalHardMaddening

Lance Armor
Level10
Movement4
Stats
Max HP35Defense13
Strength8Resistance2
Magic0Luck0
Dexterity9Build8
Speed3−1
InventorySkills
Javelin
Steel Lance
--
Weapon Levels
Swords--LancesBAxes--Bows--
Knives--Tomes--Staves--Arts--Special--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You unlock the ability to view support conversations at your new home base, the Somniel. Feel free to explore and get a feel for the lay of the land. If you have redeemed theHeroes bonus code (before 4/5/2023) or gotten the free DLC (afterwards), you getFólkvangr,Fensalir,Nóatún, andAlfonse,Sharena, andAnna'sBond Rings. Make sure to pay a visit to the Bulletin Board to claim your Bond Fragments from the achievements you've acquired thus far. Your newcomers are Céline, Louis, and Chloé. Céline is another magic-wielder who can also use swords. Louis is your first armored unit, and makes a very good tank thanks to his immunity to breaking. Chloé is your first flier, and has good mobility, Speed, and Resistance. You also get access to Emblem Sigurd and Emblem Celica. Emblem Sigurd specializes in mobility, and synergizes well with cavalry and especially fliers. Emblem Celica is a magic-oriented Emblem who can warp behind enemy lines for a devastating attack. Just make sure not to overextend yourself. Finally, you unlock battle preparations, and can field every unit you have for this map. Fólkvangr and Fensalir obviously go to Alear and Alfred since they are the only ones who can use them. For Nóatún, Boucheron will need the added power on turn 1. As for Emblem Rings, keep Emblem Marth on Alear. Emblem Sigurd should go to Vander, as it helps his accuracy and bulk a bit and gives him an option against swords. Clanne should take Anna's Bond Ring to get him into doubling range, Alfred should take Alfonse for more damage, and Boucheron should take Sharena for a bit more Speed and Defense. Deploy your units in reading order: Boucheron, Alear, Framme, Etie, Alfred, Clanne, Vander.

On turn 1, have Alfred visit the village. This allows Céline to use Spur Attack to one-round the enemy Axe Armor. (If for some reason you didn't get Alfonse's Bond Ring, you can use Divinely Inspiring for the same effect.) Then have Vander break the southeast Lance Fighter so Clanne can finish it off. Then have Boucheron (with Nóatún) and Etie do the same to the northward Lance Fighter. Move Alear next to Boucheron and Framme northward. Louiswill die if he is allowed to face the Mage in combat, so immediately kill it with Chloé's Slim Lance from the west. Finally, move Louis onto the fort. Note that forts confer immunity to breaking. On turn 2, you unlock the Draconic Time Crystal, which acts as the third incarnation of Mila's Turnwheel/Divine Pulse. Have Chloé kill the Surge Mage. Note that Surge has perfect accuracy and decent might in exchange for being locked to 1 range. Louis should hold the fort and attack targets of opportunity. Prioritize making sure the axe-wielders can't slip past him to reach Chloé. On the south side, neutralize the Lance Fighter and Archer and push eastward. Their goal is to break through and reunite with Louis and Chloé. If things get really ugly up north, you can use Emblem Celica's Warp Ragnarok to teleport Céline to them and delete an enemy. In the northeast, Alear can one-round the Axe Cavalier with Emblem Marth's Rapier while Etie can one-shot the Sword Flier with Divinely Inspiring. Have them push forward as well. Reinforcements appear on turn 4, but don't worry - they are placed in such a manner that they will likely have to fight Louis. The Sword Fliers that pop out of the southern and northwestern forts on turn 5, on the other hand, could be a pain. By the time the final reinforcements appear from the north on turn 7, you should have reunited your team in the center and collected the 2000G from the village. Use Louis to plug up the chokepoint while your ranged units deal with the enemies from behind him. On the enemy's turn 7, Rodine and his goons will aggro. Pull Louis back and replace him with Vander. On turn 9, break through the enemy's vanguard and use your mages to kill Rodine to win the battle.

After the battle, the game will explain adopting animals. The most important animals to adopt are dogs, since they provide metal ingots that can be used to refine weapons.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

A Land in Bloom

--

Japanese

花の風車村

Windmill village of flowers

Spanish

Una tierra floreciente

A blooming land

French

Une terre fleurie

A flowery land

German

Ein blühendes Land

A blooming land

Italian

Una terra in fiore

A land in bloom

Korean

꽃의 풍차 마을

Windmill village of flowers

Simplified Chinese

花之风车村

Windmill village of flowers

Traditional Chinese

花之風車村

Windmill village of flowers

Gallery

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← Hostilities •A Land in Bloom• Retaking the Castle →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map