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A Guiding Wind

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A Guiding Wind


Location

CoastalBegnion

New units

Astrid,Gatrie

Boss(es)

Norris

Previous chapter(s)

A Strange Land

Next chapter(s)

Training

The princess ordered us to come to your aid. May we join the fray?
— Ike toTanith

A Guiding Wind (Japanese:風は導くThe Wind Guides) is the thirteenth chapter ofFire Emblem: Path of Radiance.

Plot

Main articles:A Guiding Wind/Script andA Guiding Wind/Conversations

This section has been marked as astub. Please help improve the page by adding information.


Chapter data


This section is missingstats, calculations, orgrowth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Easy/NormalDifficultManiac

Chapter Data
Conditions
Unit Data
Victory: Defend for 10 turns or rout enemyPlayerPartnerOtherEnemyThird
Defeat:Ike dies, or enemy seizes location1–12+2{{{partner}}}6−223+8{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Defend for 10 turns or rout enemyPlayerPartnerOtherEnemyThird
Defeat:Ike dies, or enemy seizes location1–12+2{{{partner}}}6−228+8{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Defend for 10 turns or rout enemyPlayerPartnerOtherEnemyThird
Defeat:Ike dies, or enemy seizes location1–12+2{{{partner}}}6−238+11{{{third}}}

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Bonus EXP
RequirementEasyNormal/DifficultManiac
Units not deployed75 per unit50 per unit25 per unit
Clear bonus150100/----

Character data

Characters
New units
Astrid
Bow Knight
HP
20
Inventory
Iron Bow
Knight Ward
Vulnerary
Level
1
NPC, talk to withIke
Gatrie
Knight
HP
Varies
Inventory
Steel Lance
Vulnerary
Level
Varies
NPC, talk to withAstrid
Forcibly deployed characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​Volke ​Brom ​Kieran ​Nephenee ​Zihark ​Sothe ​Jill ​

Item data

Items
NameObtainment Method
LongbowDropped byNorris
CoinDropped by enemyRaven
(Difficult/Maniac mode)
CoinDropped by enemyRaven
(Reinforcement, Difficult/Maniac mode)
Killer BowOpen lower leftchest on lower ship
Laguz AxeOpen upper leftchest on lower ship
ElfireOpen lower rightchest on lower ship
LongswordOpen upper right chest on lower ship
OccultOpen leftchest on upper ship
Energy DropOpen middlechest on upper ship
SpeedwingOpen rightchest on upper ship
Steel BowSteal fromNorris

Shop data

Armory and vendor

SwordsLancesAxesBowsKnivesTomesStavesItems

NameCostDifficulty
Iron Sword460Any
Steel Sword700Difficult/Maniac
Iron Blade980Easy/Normal
NameCostDifficulty
Iron Lance360Any
Steel Lance560Any
Javelin500Easy/Normal
NameCostDifficulty
Iron Axe270Difficult/Maniac
Steel Axe420Easy/Normal
Hand Axe375Easy/Normal
NameCostDifficulty
Iron Bow540Any
Steel Bow840Easy/Normal
NameCostDifficulty
Knife480Any
NameCostDifficulty
Fire560Difficult/Maniac
Wind520Easy/Normal
Elwind1,650Easy/Normal
Thunder600Easy/Normal
Elthunder1,950Easy/Normal
Light800Difficult/Maniac
NameCostDifficulty
Heal800Any
Mend1,000Any
NameCostDifficulty
Vulnerary300Any
Pure Water900Easy/Normal

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficultManiac

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon16124~2610~11113~1514~164~56~73~46Iron Sword
--
SoldierMyrmidon15123~258~1019~1013~15463~46Iron Sword
--
SoldierMyrmidon15124~259~10113~1414463~46Steel Sword
--
SoldierMyrmidon14123~249~10112~1413~143~45~636Iron Sword
--
SoldierMyrmidon14123~249~10112~1413~143~45~636Killing Edge
--
SoldierMyrmidon13122~238~10112~1312~133~45~636Steel Sword
--
SoldierSoldier15228~308~9210~1210~113~48~94~56Steel Lance
--
SoldierSoldier15128~308~9210~1210~113~48~94~56Javelin
--
SoldierSoldier14128~2961~27~81038~94~56Iron Lance
--
SoldierSoldier12126~28617~88~92~373~46Iron Lance
--
SoldierHalberdier5134~36123~410~119~101~2117~87Javelin
Does not move.
SoldierHalberdier4133~3511~12310~119~101~210~117~87Javelin
Does not move.
SoldierFighter14132~3411~1218~98~94746Hammer
--
SoldierFighter12131~339~1017836~736Hand Axe
--
SoldierArcher171268~9113~1410~112~375~66Longbow
--
SoldierArcher13123~246~71128~92~36~74~56Steel Bow
--
SoldierArcher12122~236~719~107~826~74~56Iron Bow
--
SoldierMage13121~2229~117~89~1025~610~115Fire
Does not move.
SoldierMage13121~2229~108~99~1025~6105Thunder
--
SoldierRaven512910412~1315~1611088Beak
Starts moving unprovoked.
SoldierRaven41289~1041214~150~11088Beak
Starts moving unprovoked.
NorrisSniper5135134181441357LongbowThis item is dropped upon this unit's defeat.Steel Bow
Adept
Does not move until he is attacked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierRaven61301141316~17110~1198BeakSteal
Prioritizes opening achest, then escaping.
SoldierRaven47289~1041214~150~11088BeakSteal
Prioritizes opening achest, then escaping.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon14125~261111313~143~46~736Iron Sword
--
SoldierMyrmidon13224~259~11112~1312~1436~72~36Steel Sword
--
SoldierMyrmidon12124~259~10111~1212~13362~36Iron Sword
--
SoldierMyrmidon12124~259~10111~1212~13362~36Killing Edge
--
SoldierMyrmidon111249111~1211~123626Steel Sword
--
SoldierSoldier13229~318~91~29~119~1038~946Steel Lance
--
SoldierSoldier13129~318~91~29~119~1038~946Javelin
--
SoldierSoldier121299198~92~3846Iron Lance
--
SoldierSoldier101277~818~9827~836Iron Lance
--
SoldierHalberdier3134~35113981106~77Javelin
Does not move.
SoldierHalberdier2133~3410~112~38~9819~1067Javelin
Does not move.
SoldierFighter12133~34111783836Hammer
--
SoldierFighter10132~33100~1772~36~726Hand Axe
--
SoldierArcher15126~278~91138~927~856Longbow
--
SoldierArcher11123~247110~127~82746Steel Bow
--
SoldierArcher101246~7110~1171~2736Iron Bow
--
SoldierMage1112229~107924~59~115Thunder
--
SoldierMage1112229~107924~59~115Fire
Does not move.
SoldierRaven312910411140117~88Beak
Starts moving unprovoked.
SoldierRaven2127~28104111301078Beak
Starts moving unprovoked.
NorrisSniper5135134181441357LongbowThis item is dropped upon this unit's defeat.Steel Bow
Adept
Does not move until he is attacked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierRaven41301141214~1501188BeakSteal
Prioritizes opening achest, then escaping.
SoldierRaven2727~28104111301078BeakSteal
Prioritizes opening achest, then escaping.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon14125~261011413~1446~736Iron Sword
--
SoldierMyrmidon13124~261011212~1436~736Steel Sword
--
SoldierMyrmidon13124~261011212~1436~736Iron Blade
--
SoldierMyrmidon12124~251011212~13362~36Iron Sword
--
SoldierMyrmidon12124~251011212~13362~36Killing Edge
--
SoldierMyrmidon111239111123626Steel Sword
--
SoldierSoldier141319211103956Steel Lance
--
SoldierSoldier13229~3091~2109~102~38~946Steel Lance
--
SoldierSoldier13129~3091~2109~102~38~946Javelin
--
SoldierSoldier12129811092~3846Iron Lance
--
SoldierSoldier102287~818~982736Iron Lance
--
SoldierHalberdier31361331312410~1177Javelin
Does not move.
SoldierHalberdier2235~3611~12312~1311~1239~116~77Javelin
Does not move.
SoldierFighter13134111783836Steel Axe
--
SoldierFighter12133111783736Hammer
--
SoldierArcher1512681151141056Steel Bow
--
SoldierArcher121258112~13102~3846Steel Bow
--
SoldierArcher111247112~1382~3846Steel Bow
--
SoldierArcher10123711182~3746Iron Bow
--
SoldierMage1312421181026125Thunder
--
SoldierMage1112229~1078~925105Thunder
--
SoldierMage1112229~1078~925105Fire
Does not move.
SoldierRaven3129104111401188BeakCoinThis item is dropped upon this unit's defeat.
Starts moving unprovoked.
SoldierRaven21289~104111301078Beak
Starts moving unprovoked.
NorrisSniper5135134181441357LongbowThis item is dropped upon this unit's defeat.Steel Bow
Adept
Does not move until he is attacked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierRaven41301141214~150~11188BeakCoinThis item is dropped upon this unit's defeat.Steal
Prioritizes opening achest, then escaping.
SoldierRaven24289~104111301078BeakSteal
Prioritizes opening achest, then escaping.
SoldierRaven23289~104111301078BeakCoinSteal
Prioritizes opening achest, then escaping.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon16126~2712114154746Iron Sword
--
SoldierMyrmidon15225~2710~11113~1414~15473~46Steel Sword
--
SoldierMyrmidon15125~2710~11113~1414~15473~46Iron Blade
--
SoldierMyrmidon14225~2610112~1313~143~46~736Killing Edge
--
SoldierMyrmidon14125~2610112~1313~143~46~736Iron Sword
--
SoldierMyrmidon131259112133~46~736Steel Sword
--
SoldierSoldier16133102121149~1056Steel Lance
--
SoldierSoldier15331~329~10210~121039~104~56Steel Lance
--
SoldierSoldier15131~329~10210~121039~104~56Javelin
--
SoldierSoldier1413192101039~1046Iron Lance
--
SoldierSoldier12229~30811092846Iron Lance
--
SoldierHalberdier5241~4315416~1714~15514107Javelin
--
SoldierHalberdier4239~4114~1541613~14513~1497Javelin
--
SoldierFighter151371219104946Steel Axe
--
SoldierFighter14135121893846Hammer
--
SoldierArcher172279115~1611~12510~116~76Steel Bow
--
SoldierArcher14225~268~9114104956Steel Bow
--
SoldierArcher1312571139~103956Steel Bow
--
SoldierArcher1212471139~103846Iron Bow
--
SoldierMage15424~252~311~12911~122~36135Thunder
--
SoldierMage1312321181025115Fire
Does not move.
SoldierMage1312321181025115Thunder
--
SoldierRaven5131114121511188BeakCoinThis item is dropped upon this unit's defeat.
Starts moving unprovoked.
SoldierRaven423010~1141214~150~11188Beak
Starts moving unprovoked.
NorrisSniper5135134181441357LongbowThis item is dropped upon this unit's defeat.Steel Bow
Adept
Does not move until he is attacked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierRaven613312413161128~98BeakCoinThis item is dropped upon this unit's defeat.Steal
Prioritizes opening achest, then escaping.
SoldierRaven41029~3010~1141214~150~11188BeakSteal
Prioritizes opening achest, then escaping.

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Reinforcements

  • Turn 5
    • 2Raven from the north-west
  • Enemy phase of Turn 5
    • 2Raven from the north-west
  • Turn 7
    • 2Raven from the north-west
  • Turn 9
    • 2Raven from the north-west

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AstridBow Knight1120626735+24+28Iron BowKnight WardVulnerary
Paragon
--
GatrieKnightVaries1VariesVariesVariesVariesVariesVariesVariesVaries5Steel LanceVulnerary
• Retains his level and stats from the end ofChapter 7.
SoldierSoldier12131~338~919~109~102~311~123~46Steel LanceJavelin
--
SoldierSoldier11230~318198~10210~113~46Steel LanceJavelinVulnerary
--
SoldierSoldier8127~28717~871~28~92~36Steel LanceJavelin
--

Boss data

Main article:Norris
Sniper
Level5
Attribute
Build10
Stats
Max HP35Speed14
Strength13Luck4
Magic4Defense13
Skill18Resistance5
Movement7Weight11
InventorySkills
LongbowThis item is dropped upon this unit's defeat.
Steel Bow
Adept
Weapon Levels
Swords--Lances--Axes--BowsB
Fire magic--Thunder magic--Wind magic--Staves--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chaotic map has a few famous "gotchas". First up is Astrid. She is very, very weak at level 1 and stands a high likelihood of dying immediately if not promptly recruited. Luckily, recruiting her on turn 1 is doable - Shove Ike one square right with a high build unit like Lethe or Boyd, move the unit "above" Ike forward into the fray, and have Mordecai use Smite to knock Ike two squares forward. Ike should be able to talk to Astrid from there; Astrid can then immediately talk to Gatrie, fire a shot, and retreat to safety. As with Chapter 11, another decent idea is that since you likely have a staff unit with nothing better to do on turn 1, consider using your Ward staff on a low-Res unit you send to the right side of the map, which sports some dangerous enemy mages.

As for Astrid herself, while you might want to feed Astrid XP, the initial turns are still extremely dangerous to her. So no hurry - feel free to play her very cowardly and in the backlines. If you're really committed to having her make an impact quick, you can consider forging a powerful Iron Bow in advance to give to her for this map. Gatrie is thankfully quite self-sufficient, and shouldn't be in much danger of dying.

The Begnion units are mostly there to be punching bags on turn 1 and 2, so don't worry too much about their survival. Turns 2 and 3 are likely to still be quite chaotic. If at all possible, try getting very tanky units like Titania or Mordecai covering the gangplank chokepoints to control the rate of incoming enemies onto the ship. There'll be some ravens on the left side, so be careful there, and if you can't kill them efficiently then be sure to have a unit directly on the defense point - you can't really block flying units from the staircase. If you deploy a flyer (Marcia and/or Jill), make sure they have a Javelin or Short Spear in their inventory, as some of the angles they have on the drawbridges from the sea require a range-2 weapon.

If you survive past the first half of the map, eventually Norris will get frustrated and Naesala will send in scavengers to pick the treasure. If you deployed Volke or Sothe, there's a counterintuitive point that will help during this period: do NOT open the bottom-right treasure chests, at least not right away. The Ravens will take the capture point and they'll take treasure, but they won't, in general, attack units. As long as a lower-right treasure chest is unopened, they'll fly in that direction to open it, which will give you plenty of opportunities to shoot them down, even the ones that already took a treasure.

Norris himself has some funky AI. He won't move at first, even if you move a unit into his threat range, but at some point (after he's engaged on turn 8?), he will start moving, so beware. As is usual with Snipers, if you can get three units to surround him and cut off his movement, he'll be entirely helpless. On the lower difficulty levels, the mages on Norris's ship and the Halberdiers guarding the bridges won't move either, but they will happily move on the higher difficulty levels, so beware.


Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

A Guiding Wind

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Japanese

風は導く

The Wind Guides

Spanish

El viento que nos guía

The wind that guides us

French

La force du vent

The power of the wind

German

Mit dem Wind

With the wind

Italian

Vento a favore

Wind of favor

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← A Strange Land •A Guiding Wind• Training →
Fire Emblem: Path of Radiance
Playable charactersAstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map charactersAshnardBryceOliverPetrineShiharam
Non-playable charactersAimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
BossesAshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background charactersAltinaAsheraElenaLilliaLoraziehRamonRenningShanty Pete
Legendary andpersonal weaponsAlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
ChaptersP:Mercenaries • 1:The Battle Begins • 2:Rescue • 3:Pirates Aground • 4:Roadside Battle • 5:Flight! • 6:A Brief Diversion • 7:Shades of Evil • 8:Despair and Hope • 9:Gallia • 10:Prisoner Release • 11:Blood Runs Red • 12:A Strange Land • 13:A Guiding Wind • 14:Training • 15:The Feral Frontier • 16:The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18:Crimea Marches • 19:Entrusted • 20:Defending Talrega • 21:Without a King • 22:Solo • 23:The Great Bridge • 24:Battle Reunion • 25:Strange Lands • 26:Clash! • 27: Moment of Fate (stage 1stage 2) • 28:Twisted TowerE:Repatriation
Trial MapsHillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaein (NevassaTalrega) •GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupports (Support bonuses) •Weapons
Related topicsData transferList of version differences (Name chart) •Minor characters • Other games (Radiant Dawn) •Pre-release information (Unused content) •Sound RoomTheaterTimeline