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A Faint Light

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A Faint Light


Location

Glaive Prison

New units

Ilyana,Aran

Boss(es)

Burton

Previous chapter(s)

The Dispossessed

Next chapter(s)

A Distant Voice

Let's get out of here before the guards come. I'll open the door, then we'll find a way out.
— Sothe

A Faint Light (Japanese:ほのかの光明A Faint Light) is the third chapter of Part I ofFire Emblem: Radiant Dawn. In this chapter, theDawn Brigade breaksMicaiah andLaura out of a Begnion prison.

Plot

Main article:A Faint Light/Script

Micaiah andLaura are taken to Glaive Prison. There, they meet several other prisoners: the merchantAimee, the thunder mageIlyana, and the travelerKurth.Sothe arrives and breaks the five out. When they return to the courtyard,Edward,Leonardo, andNolan arrive and explain that a Begnion soldier let them in so they could help Laura. Several guards led byBurton arrive, and theDawn Brigade fight their way out. Along the way, they meetAran, the soldier who wished to help Laura, and convince him to defect to their cause.

After making their escape, the Dawn Brigade meet the other members of Aimee and Ilyana's merchant caravan: the armorerMuston and the twin brothersDaniel andJorge. The merchants explain that rumor has it thatAshnard's orphan son is rallying troops in the desert to reclaim Daein. The Dawn Brigade sets out to join him.

Chapter data


This section has been marked as astub. Please help improve the page by adding information.


EasyNormal/Hard

Chapter Data
Conditions
Unit Data
Victory: DefeatBurtonPlayerPartnerOtherEnemyThird
Defeat: Any ally dies7+12{{{other}}}13+2−1{{{third}}}
Chapter Data
Conditions
Unit Data
Victory:Micaiah escapesPlayerPartnerOtherEnemyThird
Defeat: Any ally dies7+12{{{other}}}19+11−1{{{third}}}

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Bonus EXP
RequirementEasyNormalHard
Clear the chapter16016080
Clear the chapter in 10/15 turns or less80/4080/4040/20
Partner units survive200 per unit----
Player units escape (rounded down, up to 8)--25 per unit12.5 per unit
Partner units escape (up to 2)--100 per unit50 per unit
Experience gained by partner unitsVariesVariesVaries

This map's elemental affinity isLight.

Character data

Characters
New units
Ilyana
Thunder Mage
HP
22
Inventory
Thunder
Elthunder
Level
12
Automatically from turn 1
Aran
Soldier
HP
24
Inventory
Iron Lance
Javelin
Vulnerary
Level
7
Enemy, talk to withLaura
Forcibly deployed characters
Micaiah light mage ​Edward ​Leonardo ​Nolan ​Laura ​Sothe rogue ​
Available characters
None

Item data

Items
NameObtainment Method
Door KeyDropped by enemyFighter
HerbSteal from enemyMyrmidon
VulnerarySteal from enemyArcher
VulnerarySteal from enemyFighter(Easy)/Armored Sword(Normal/Hard)
VulnerarySteal from enemyFighter(Easy)/Archer(Normal/Hard)
Iron AxeSteal from enemyFighter (if unequipped)
(Easy only)
Steel AxeSteal from enemyFighter (if unequipped)
(Normal/Hard only)
Hand AxeSteal from enemyFighter (if unequipped)
VulnerarySteal from enemyMyrmidon
(Easy only)
VulnerarySteal from enemyArcher
(Easy only)
Steel LanceSteal from enemySoldier (if unequipped)
JavelinSteal from enemySoldier (if unequipped)
DisciplineSteal fromBurton
VulnerarySteal from enemySoldier (reinforcement)
(Normal/Hard only)
VulnerarySteal from enemyArcher (reinforcement)
(Normal/Hard only)
CoinHidden treasure (the alcove on the right side of the map, north of an Archer)

Enemy data

EasyNormalHard

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionSoldier712411110106946Steel Lance
Shove
--
BegnionMyrmidon51207011126516Iron SwordHerb
Critical +5Shove
--
BegnionArcher41211001195616Iron BowVulnerary
Shove
--
BegnionArmored Lance51251108781245Iron Greatlance
Shove
Does not move.
BegnionArmored Axe61251219781255Steel Axe
Shove
Does not move.
BegnionFighter512511~120895616Iron AxeVulnerary
Shove
Immediately begins moving unprovoked.
BegnionMyrmidon51207011126516Iron Sword
Critical +5Shove
--
BegnionFighter512511~120895616Iron AxeHand AxeVulnerary
Shove
--
BegnionFighter3123110785506Iron AxeDoor KeyThis item is dropped upon this unit's defeat.
Shove
--
BegnionArcher812312013116836Iron Longbow
Shove
Does not move.
BegnionMyrmidon51207011126516Iron SwordVulnerary
Critical +5Shove
Immediately begins moving unprovoked.
BegnionSoldier612310110106846Iron LanceVulnerary
Shove
Immediately begins moving unprovoked.
BurtonSword Knight11129134121341258Wind EdgeThis item or skill is locked to this unit.Discipline
Canto
Does not move.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionSoldier5122909105836Iron Lance
Shove
--
AranSoldier7124100121061126JavelinIron LanceVulnerary
Shove
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionSoldier7223~2410~11110106946Steel Lance
Shove
--
BegnionMyrmidon7121811213~146626Steel SwordHerb
Critical +5Shove
--
BegnionArcher6121~2211012106726Steel BowVulnerary
Shove
Begins moving if the other level 6 Archer is provoked.
BegnionArcher712212012116726Steel Bow
Shove
--
BegnionArcher6121~2211012106726Steel Bow
Shove
Begins moving if the other level 6 Archer is provoked.
BegnionArmored Lance71271209881355Javelin
Shove
Does not move.
BegnionArmored Sword8127~2811~1218981455Steel SwordVulnerary
Shove
Immediately begins moving unprovoked.
BegnionArmored Sword8127~2811~1218981455Steel Sword
Shove
Does not move.
BegnionArmored Axe81261319881355Hand Axe
Shove
Does not move.
BegnionFighter712612~1309106716Steel Axe
Shove
Immediately begins moving unprovoked.
BegnionMyrmidon7221811213~146626Steel Sword
Critical +5Shove
• The northern one immediately begins moving unprovoked.
• The southern one begins moving if a unit reaches the area behind the wall.
BegnionFighter712612~1309106716Steel AxeHand Axe
Shove
--
BegnionSoldier812411111116946Steel LanceJavelin
Shove
--
BegnionFighter5125110896616Steel AxeDoor KeyThis item is dropped upon this unit's defeat.
Shove
Immediately begins moving unprovoked.
BegnionArcher812313013116736Iron LongbowVulnerary
Shove
Does not move; stands on the chapter's escape point.
BegnionSoldier812411111116946Javelin
Shove
Does not move.
BurtonSword Knight11129134121341378Wind EdgeThis item or skill is locked to this unit.Discipline
Canto
Will move if a player is in his range.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionSoldier85????????--Steel Lance
Shove
--
BegnionSoldier81????????--Steel LanceVulnerary
Shove
--
AranSoldier7124100121061126JavelinIron LanceVulnerary
Shove
--
BegnionMyrmidon72????????--Steel Sword
Critical +5Shove
--
BegnionArcher61????????--Steel BowVulnerary
Shove
--
BegnionSoldier72????????--Steel Lance
Shove
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionSoldier922511~121111269~1056Steel Lance
Shove
--
BegnionMyrmidon912391131476~736Steel SwordHerb
Critical +5Shove
--
BegnionArcher812313012~13116~77~836Steel BowVulnerary
Shove
Begins moving if the other level 8 Archer is provoked.
BegnionArcher912413013127836Steel Bow
Shove
--
BegnionArcher812313012~13116~77~836Steel Bow
Shove
Begins moving if the other level 8 Archer is provoked.
BegnionArmored Lance912813110991355Javelin
Shove
Does not move.
BegnionArmored Sword10129~30132910914~1555Steel SwordVulnerary
Shove
Immediately begins moving unprovoked.
BegnionArmored Sword10129~30132910914~1555Steel Sword
Shove
Does not move.
BegnionArmored Axe1012913111991455Hand Axe
Shove
Does not move.
BegnionFighter912813~14010~11116~77~826Steel Axe
Shove
Immediately begins moving unprovoked.
BegnionMyrmidon9222~23911314~1576~72~36Steel Sword
Critical +5Shove
• The northern one immediately begins moving unprovoked.
• The southern one begins moving if a unit reaches the area behind the wall.
BegnionFighter912813~14010~11116~77~826Steel AxeHand Axe
Shove
--
BegnionSoldier10125~26121111271056Steel LanceJavelin
Shove
--
BegnionFighter71261309106716Steel AxeDoor KeyThis item is dropped upon this unit's defeat.
Shove
Immediately begins moving unprovoked.
BegnionArcher1012514013127936Iron LongbowVulnerary
Shove
Does not move; stands on the chapter's escape point.
BegnionSoldier10125~26121111271056Javelin
Shove
Does not move.
BurtonSword Knight11129134121341378Wind EdgeThis item or skill is locked to this unit.Discipline
Canto
Will move if a player is in his range.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BegnionSoldier10525~2612111~121271056Steel Lance
Shove
--
BegnionSoldier10125~2612111~121271056Steel LanceVulnerary
Shove
--
AranSoldier7124100121061126JavelinIron LanceVulnerary
Shove
--
BegnionMyrmidon9222~23911314~1576~72~36Steel Sword
Critical +5Shove
--
BegnionArcher812313012~13116~77~836Steel BowVulnerary
Shove
--
BegnionSoldier922511~121111269~1056Steel Lance
Shove
--

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Reinforcements

  • Turn 2(Easy only)
    • 1Soldier from ally starting positions
    • Aran from ally starting positions
  • Turn 2(Normal/Hard only)
  • Turn 7(Normal/Hard only)
    • 1Myrmidon from ally starting positions
    • 1Archer from ally starting positions
  • Turn 9(Normal/Hard only)
  • Turn 11(Normal/Hard only)
  • Turn 12(Normal/Hard only)

Partner data

Partner Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KurthPilgrim11551578102115156--
--
AimeeVendor1312531051206126--
--

Boss data

Main article:Burton

EasyNormal/Hard

Sword Knight
Level11
Affinity
Constitution11
Authority--
Stats
Max HP29Speed13
Strength13Luck4
Magic4Defense12
Skill12Resistance5
Movement8Weight35
InventorySkills
Wind EdgeThis item or skill is locked to this unit.
Discipline
Canto
Weapon Levels
SwordsDLances--Axes--Bows--Knives--Strike weapons--
Fire magic--Thunder magic--Wind magic--Light magic--Dark magic--Staves--
Biorhythm
Best
Good
Normal
Bad
Worst
Sword Knight
Level11
Affinity
Constitution11
Authority--
Stats
Max HP29Speed13
Strength13Luck4
Magic4Defense13
Skill12Resistance7
Movement8Weight35
InventorySkills
Wind EdgeThis item or skill is locked to this unit.
Discipline
Canto
Weapon Levels
SwordsDLances--Axes--Bows--Knives--Strike weapons--
Fire magic--Thunder magic--Wind magic--Light magic--Dark magic--Staves--
Biorhythm
Best
Good
Normal
Bad
Worst

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You get two newcomers in this chapter. Ilyana is the game's only Thunder Mage, and she is screwed over byRadiant Dawn's unique gameplay mechanics. On the plus side, she is the only character capable of using Rexbolt, giving her a unique niche in the army, and her stat spread allows her to mitigate the disadvantages of thunder magic (good Strength to ignore the heavy weight, good Magic to fix the poor might, and good Skill to fix the poor hit). However, she takes valuable experience from the Dawn Brigade and takes it over to the Greil Mercenaries in part 3, who don't particularly need an extra mage. What's worse, if you try to train her in part 3, she is a level 12 tier one unit trying to keep up with mid-level tier 2 units, which never ends well. Using her simply costs too much to be worth it. Aran, on the other hand, is an extremely valuable character. He provides badly-needed bulk to the Dawn Brigade and can get extremely early access to a Silver Lance, making him very powerful. He is outstripped by Nephenee in the endgame, but until then, he will be one of the Dawn Brigade's main backbones.

At the start, observe Burton. He is holding a valuable Discipline scroll, but he doesn't drop it. Sothe is going to have to steal it from him. On Normal and Hard, the Soldier next to Burton has a Steel Lance and a Javelin; we also want to steal the Steel Lance (hehe!) for newcomer Aran. Finally, note the little cubby on the east side of the map. There's a Coin hidden here that Sothe can loot.

On Easy, the most efficient approach is to send Edward, Sothe, and Micaiah east to get the Coin and clear out that half of the map, while everyone else heads west. Aran appears in the north on turn 2 and can be recruited by Laura. Steadily make your way south, get the Coin, and make sure to filch Discipline before blowing Burton up with Thani.

On Normal and Hard, you instead want to send everyone westward for safety's sake. Leave someone just barely in the range of the Soldier with the Steel Lance and Javelin so he is forced to attack with the Javelin, allowing Sothe to steal the Steel Lance and give Aran a damage boost when he gets to C lances. Make sure to loop around and pick up the Coin. Unlike Chapter 1, you get bonus experience for every unit who escapes before Micaiah, including the two partner units (who can be directed to the escape point).

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

A Faint Light

--

Japanese

ほのかの光明

A Faint Light

Spanish

Una tenue luz

A faint light

French

Lumière pâle

Pale light

German

Ein blasses Licht

A pale light

Italian

Una luce fioca

A faint light

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← The Dispossessed •A Faint Light• A Distant Voice →
Fire Emblem: Radiant Dawn
Playable charactersPart IAranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part IIAstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part IIIBoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IVBastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable charactersAimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
BossesPart IAgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part IILudveckMarajTashoriaYeardleyZeffren
Part IIICallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IVAsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background charactersAltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Legendary andpersonal weaponsAlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
ChaptersPart IP:Under Gray Skies • 1:Maiden of Miracles • 2:The Dispossessed • 3:A Faint Light • 4:A Distant Voice • 5:The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7:A Gathering Hope • 8:Glory Unwanted • 9:One SurvivesE:Daein, Arise!
Part IIP:On Drifting Clouds • 1:Winds of Rebellion • 2:Tides of Intrigue • 3:Geoffrey's ChargeE:Elincia's Gambit
Part IIIP:The Great Advance • 1:Laguz and Beorc • 2:Stormclouds • 3:River Crossing • 4:The General's Hand • 5:Retreat! • 6:A Reason to Fight • 7:Rivals Collide • 8:Incandescent Glow • 9:Marauders • 10:The Heart of Crimea • 11:Just Cause • 12:The Price • 13:Blood ContractE:From Pain, Awakening
Part IVP:Chaos Named • 1:Road to the Empire • 2:Silent World • 3:Distortions • 4:Revelations • 5:Unforgivable SinE:Rebirth (1)E:Rebirth (2)E:Rebirth (3)E:Rebirth (4)E:Rebirth (5)
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsWeapons
Related topicsData transferList of version differences (Name chart) •Minor characters • Other games (Path of Radiance) •Pre-release information (Unused content) •Sound RoomTheaterTimeline