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A Brief Diversion

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A Brief Diversion


Location

Gallian Border

New units

None

Boss(es)

Emil

Previous chapter(s)

Flight!

Next chapter(s)

Shades of Evil

Ike will be commanding the main force. Titania, you're his support. All right, let's move out! See you all in Gallia!
— Greil

A Brief Diversion (Japanese:陽動作戦Diversionary tactics) is the sixth chapter ofFire Emblem: Path of Radiance. After abandoning their mercenary fort, theGreil Mercenaries flee through the forest towardGallia withPrincess Elincia in their company. As they approach the border, the group splits into two, so as to effectively sneak past anyDaein ambush that may be waiting for them. The goal of this chapter is to escape, rather than fight, which may affect strategy.

Plot

Main article:A Brief Diversion/Script

The chapter begins withGatrie complaining about the humidity and how uncomfortable his armor is.Titania acknowledges the heat, as doesShinon. He adds that humans aren't meant for forests, the habitat ofsubhumans.Ike asks about the nature of subhumans, wondering how different they really are. Shinon gives a very ugly description, making them out as savages and hairy beasts.Soren explains that there are three types oflaguz, noting their traditional name. TheBeast Tribe, which resides inGallia, theBird Tribes to the south, and theDragon Tribe ofGoldoa.

Petrine receives a report from a scout telling the whereabouts ofElincia and her protectors. She praisesEna for her tactical skills and sets out on the hunt for the princess.

When the mercenaries approach the edge of the forest,Greil orders everyone into combat positions, asking Soren for strategy on how to proceed, knowing theDaein army is probably waiting. Soren proposes that the mercenaries separate into two groups, a small group of fighters to distract the Daein Army while the rest of the groups escorts Elincia to Gallia.Oscar questions this strategy, worrying that splitting up the group may not be a good decision. Soren explains that an ambush may be waiting for them, and that his suggestion would be the best course of action. Greil agrees, assigning himself, Shinon and Gatrie to the combat force. He requests that everyone be careful in the coming battle, insisting that they are a family, regardless of their blood ties. He puts Ike in charge of the main force, with Titania as support.

Ike's group arrives at the forest's edge, surprised by the number of Daein soldiers waiting for them. Ike expresses concern over the princess,Mist, andRolf, who can't fight their way through. Soren suggests that the party move through the tree-line to cross the western bridge while a few fighters create a distraction for the Daein soldiers. Elincia offers her services in battle, but Ike denies her help, sticking with his top priority of protecting the princess. He orders Mist and Rolf to keep themselves hidden, and to look out for the princess. Rolf makes light of the situation, pretending it's a game of hide-and-seek.

After the battle, Ike's party meets up with Mist, Elincia and Rolf, all of whom went unharmed. They are all relieved to have made it into the Gallian border, but Soren points out that Greil's party hadn't found them yet, and that they shouldn't feel too secure just yet. Knowing this, Ike decides to send Elincia with Mist and Rolf to the palace of Gallia while he and his party go back to find the others.

Mist at first refuses, but Ike persuades her with a promise, and she agrees to let him go if Titania will keep him safe. Similarly, Rolf asks his brothers to keep themselves safe for as long as they're separated. Oscar expresses sympathy, whileBoyd responds with his usual boastful self, saying nothing bad will happen while he's around. Before departing, Elincia gives Rhys aMend staff, wanting to contribute in any way possible. She asksAshera to bless the mercenaries and keep them safe. The two groups part ways, and Soren suggests that they head east to find Greil's party.

Chapter data

Easy/NormalDifficultManiac

Chapter Data
Conditions
Unit Data
Victory:Ike escapesPlayerPartnerOtherEnemyThird
Defeat:Ike dies6{{{partner}}}{{{other}}}18{{{third}}}
Map dimensions:
19 columns by 23 rows
Chapter Data
Conditions
Unit Data
Victory:Ike escapesPlayerPartnerOtherEnemyThird
Defeat:Ike dies6{{{partner}}}{{{other}}}24{{{third}}}
Map dimensions:
19 columns by 23 rows
Chapter Data
Conditions
Unit Data
Victory:Ike escapesPlayerPartnerOtherEnemyThird
Defeat:Ike dies6{{{partner}}}{{{other}}}31{{{third}}}
Map dimensions:
19 columns by 23 rows

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Bonus EXP
RequirementEasyNormal/DifficultManiac
Clear the chapter in 9 turns or less
(−penalty per # of turns after)
450 (−30)300 (−20)150 (−10)
Player units escape15 per unit10 per unit5 per unit

Character data

Characters
New units

None

Forcibly deployed characters
Ike ​Titania ​Oscar ​Boyd ​Rhys ​Soren ​
Available characters
None

Item data

Items
NameObtainment Method
VulneraryDropped by enemyMyrmidon
PoleaxDropped by enemyAxe Knight
Short SpearDropped byEmil
MendAutomatically at end of chapter ifRhys survived

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficultManiac

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierArcher11121~233~4112~138~93646Steel Bow
--
SoldierArcher9120~2130117~82536Steel Bow
--
SoldierKnight11125~264~525~671945Steel Lance
--
SoldierKnight11125~268~926~72~3214~154~55Iron Lance
--
SoldierAxe Knight9123~244~515917~838PoleaxThis item is dropped upon this unit's defeat.
--
SoldierMage7117~18075613~46~75Wind
--
SoldierPriest9120~2107~8564111~125Heal
--
SoldierMyrmidon11121~226~7111~1211~123426Steel SwordVulneraryThis item is dropped upon this unit's defeat.
--
MercenaryMyrmidon10121~226~70~110~1110~122~33~426Steel Sword
--
MercenaryMyrmidon9120~21609~1010~112326Steel Sword
--
SoldierSoldier11226~276~718~98~926~73~46JavelinVulnerary
Does not move.
SoldierSoldier10225~263~418~9825~636Iron Lance
--
SoldierSoldier10125~263~418~9825~636Steel Lance
--
SoldierSoldier10125~266~718~9826~736Javelin
--
SoldierSoldier9126~277187~8272~36Iron Lance
--
EmilHalberdier21328113122947Short SpearThis item is dropped upon this unit's defeat.
Serenity
Does not move; stands on the escape point.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierArcher9122~234010~117~82636Steel Bow
--
SoldierArcher7121~223~40106~71~25~62~36Steel Bow
--
SoldierKnight9126514~5618~93~45Steel Lance
--
SoldierKnight9126~27915~62213~143~45Iron Lance
--
SoldierAxe Knight7124~254~50~1480~17~82~38PoleaxThis item is dropped upon this unit's defeat.
--
SoldierMage5118~190~16450~136~75Wind
--
SoldierPriest7121~220~16~745~63111~125Heal
--
MercenaryMyrmidon9122~23709~1010~112426Steel SwordVulneraryThis item is dropped upon this unit's defeat.
--
MercenaryMyrmidon8121~226~709~109~10241~26Steel Sword
--
MercenaryMyrmidon7121608~991~23~416Steel Sword
--
SoldierSoldier9226~277187~8272~36JavelinVulnerary
Does not move.
SoldierSoldier8225~263~417~871~25~62~36Iron Lance
--
SoldierSoldier8125~263~417~871~25~62~36Steel Lance
--
SoldierSoldier8125~266~717~871~26~72~36Javelin
--
SoldierSoldier71256~70~176~716~726Iron Lance
--
EmilHalberdier21328113122947Short SpearThis item is dropped upon this unit's defeat.
Serenity
Does not move; stands on the escape point.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierArcher9122~236010~117~82736Iron Bow
--
SoldierArcher9122~236010~117~82736Steel Bow
--
SoldierArcher8122~235~6010~11726~72~36Iron Bow
--
SoldierArcher7121~22509~106~71~262~36Steel Bow
--
SoldierKnight9126~27915~66213~143~45Javelin
--
SoldierKnight9126~27915~622143~45Javelin
--
SoldierAxe Knight7124~257~80~14~5828~92~38Iron Axe
--
SoldierAxe Knight7124~257~80~14~5828~92~38PoleaxThis item is dropped upon this unit's defeat.
--
SoldierMage7119~20175713~47~85Wind
--
SoldierMage611906~74~56~71375Wind
--
SoldierPriest812216~74~55~63~42125HealVulnerary
--
SoldierPriest7121~220~16453211~125Heal
--
MercenaryMyrmidon9122~23801010~112526Steel SwordVulneraryThis item is dropped upon this unit's defeat.
--
MercenaryMyrmidon7121708~992516Steel Sword
--
SoldierSoldier9226~277187~8272~36JavelinVulnerary
Does not move.
SoldierSoldier9126~277187~8272~36Iron Lance
--
SoldierSoldier8225~266~717~871~26~72~36Iron Lance
--
SoldierSoldier8125~266~717~871~26~72~36Steel Lance
--
SoldierSoldier8125~266~717~871~26~72~36Javelin
--
SoldierSoldier7125~266~70~1771626Iron Lance
--
SoldierSoldier6124~25306~76161~26Steel Lance
--
EmilHalberdier213281131221047Short SpearThis item is dropped upon this unit's defeat.
Serenity
Does not move; stands on the escape point.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierArcher11123~256~7112~138~93846Iron Bow
--
SoldierArcher11123~256~7112~138~93846Steel Bow
--
SoldierArcher10123~246~70~111~1282~37~83~46Iron Bow
--
SoldierArcher9222~236010~117~82736Steel Bow
--
SoldierKnight11127~289~1026~77214~164~55Javelin
--
SoldierKnight11327~28101~26~72~3214~164~55Javelin
--
SoldierAxe Knight9125~268~915929~1038Iron Axe
--
SoldierAxe Knight9125~268~915929~1038PoleaxThis item is dropped upon this unit's defeat.
--
SoldierMage9220~2118~968148~95Wind
--
SoldierMage8220~2117~85~67~8148~95Wind
--
SoldierPriest101231856~74~52~313~145HealVulnerary
--
SoldierPriest9122~2317~8564212~135Heal
--
MercenaryMyrmidon11123~249110~1211~123626Steel SwordVulneraryThis item is dropped upon this unit's defeat.
--
MercenaryMyrmidon9122~23801010~112526Steel Sword
--
SoldierSoldier11228~297~818~98~927~83~46JavelinVulnerary
Does not move.
SoldierSoldier11128~297~818~98~927~83~46Iron Lance
--
SoldierSoldier10327~287~818~9827~836Steel Lance
--
SoldierSoldier10227~287~818~9827~836Iron Lance
--
SoldierSoldier10127~287~818~9827~836Javelin
--
SoldierSoldier9126~277187~8272~36Iron Lance
--
SoldierSoldier8125~266~717~871~26~72~36Steel Lance
--
EmilHalberdier213281131221047Short SpearThis item is dropped upon this unit's defeat.
Serenity
Does not move; stands on the escape point.

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Boss data

Main article:Emil

Easy/NormalDifficult/Maniac

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter features six fighters, leavingShinon andGatrie unavailable. The group starts in the northern portion of the map, inside a largeThicket field. To the south lies an open plain, cut through by an impassable river and spanned by two bridges, one on each side. The goal is to have Ikeescape through a marked area at the southern end of the map, guarded by theHalberdier boss,Emil.

The enemy will not make a move until after the mercenaries emerge from the Thickets. As such, the mercenaries can take time to position themselves for the assault before launching it. Either bridge can be taken, or both can be simultaneously if the party is managed well. However, they should be mindful of the enemies ahead, as many of them have weapons which make them difficult to deal with. The boss in particular, the first to be a promoted class unit, is no pushover, and will require patience to defeat. He drops hisShort Spear for the mercenaries to collect once he is defeated.

On Difficult Mode, there are six additional enemies to deal with, most on the far side of the river. Progress will have to be slower and more deliberate to deal with them.

Bonus experience can be earned in this chapter by having everyone else escape before Ike does. It will also accumulate based on how many turns it took to escape. This experience cannot be spent untilChapter 8.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

A Brief Diversion

--

Japanese

陽動作戦

Diversionary tactics

Spanish

Breve desviación

Brief diversion

French

Diversion

Diversion

German

Der Weg voran

The path ahead

Italian

Una diversione

A Diversion

Gallery


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← Flight! •A Brief Diversion• Shades of Evil →
Fire Emblem: Path of Radiance
Playable charactersAstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map charactersAshnardBryceOliverPetrineShiharam
Non-playable charactersAimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
BossesAshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background charactersAltinaAsheraElenaLilliaLoraziehRamonRenningShanty Pete
Legendary andpersonal weaponsAlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
ChaptersP:Mercenaries • 1:The Battle Begins • 2:Rescue • 3:Pirates Aground • 4:Roadside Battle • 5:Flight! • 6:A Brief Diversion • 7:Shades of Evil • 8:Despair and Hope • 9:Gallia • 10:Prisoner Release • 11:Blood Runs Red • 12:A Strange Land • 13:A Guiding Wind • 14:Training • 15:The Feral Frontier • 16:The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18:Crimea Marches • 19:Entrusted • 20:Defending Talrega • 21:Without a King • 22:Solo • 23:The Great Bridge • 24:Battle Reunion • 25:Strange Lands • 26:Clash! • 27: Moment of Fate (stage 1stage 2) • 28:Twisted TowerE:Repatriation
Trial MapsHillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaein (NevassaTalrega) •GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupports (Support bonuses) •Weapons
Related topicsData transferList of version differences (Name chart) •Minor characters • Other games (Radiant Dawn) •Pre-release information (Unused content) •Sound RoomTheaterTimeline