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Attack/Defense Far Save
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Attack/Defense Far Save (Japanese:鎧の護り手・遠間Armor guardian · long-distance) is a three-tiered passive type Cskill which debuted inFire Emblem Heroes; the individual tiers of the skill areA/D Far Save 1,A/D Far Save 2 andA/D Far Save 3 in order from lowest to highest. When an enemy with a 2-range weapon skill initiates combat against an ally near the user, a user of A/D Far Save enters combat in that ally's place, receiving a boost to theirattack anddefense and all of the non-movement after-combat effects from that combat; the tier of the skill affects the size of the stat boost.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (A/D Far Save 1) | C | If foe usesbow;dagger;red,blue,green, orcolorless tome; orstaff and foe initiates combat against ally adjacent to user, Savior activates (user takes ally's space, replaces ally in combat, and receives after-combat effects (does not activate if ally is on terrain user cannot traverse or multiple units can activate Savior; if Savior activates, after-combat movement effects do not occur)). If Savior activates, grants +1 each to user'sattack andspeed during combat. | 100 | -- | ✓ | -- | ||
| Heroes (A/D Far Save 2) | C | If foe usesbow;dagger;red,blue,green, orcolorless tome; orstaff and foe initiates combat against ally adjacent to user, Savior activates (user takes ally's space, replaces ally in combat, and receives after-combat effects (does not activate if ally is on terrain user cannot traverse or multiple units can activate Savior; if Savior activates, after-combat movement effects do not occur)). If Savior activates, grants +2 each to user'sattack anddefense during combat. | 200 | A/D Far Save 1 | ✓ | -- | ||
| Heroes (A/D Far Save 3) | C | If foe usesbow;dagger;red,blue,green, orcolorless tome; orstaff and foe initiates combat against ally adjacent to user, Savior activates (user takes ally's space, replaces ally in combat, and receives after-combat effects (does not activate if ally is on terrain user cannot traverse or multiple units can activate Savior; if Savior activates, after-combat movement effects do not occur)). If Savior activates, grants +3 each to user'sattack anddefense during combat. | 300 | A/D Far Save 2 | ✓ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (A/D Far Save 1) | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 周囲1マス以内の味方が、 弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、守備+1 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
| Heroes (A/D Far Save 2) | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 周囲2マス以内の味方が、 弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、守備+2 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
| Heroes (A/D Far Save 3) | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 周囲2マス以内の味方が、 弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、守備+4 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Attack/Defense Far Save | Abbreviated asA/D Far Save. |
| Japanese | 鎧の護り手・遠間 | Armor guardian · long-distance |
| Spanish | Ayuda lejana Ataque/Defensa | Attack/Defense far aid; abbreviated asAyuda lej. A/D. |
| French | Sauver distant Attaque/Défense | Attack/Defense distance save; abbreviated asSauv. dist. A/D |
| German | Angriff/Verteidigung Schutz fern | Attack/Defense remote Protection; abbreviated asA/V Schutz fern. |
| Italian | Aiuto distante Attacco/Difesa | Attack/Defense distant aid; abbreviated asAiuto dist. A/D. |
| Portuguese | Ajuda longe Ataque/Defesa | Attack/Defense far aid; abbreviated asAjuda longe A/D. |
| Traditional Chinese | 鎧之守護人・遠處 | Guardian armor · long-distance |



