LiveSession

@PublicPreviewAPI
public final classLiveSession


This class is deprecated.
The Vertex AI in Firebase SDK (firebase-vertexai) has been replaced with the FirebaseAI SDK (firebase-ai) to accommodate the evolving set of supported features and services.For migration details, see the migration guide: https://firebase.google.com/docs/vertex-ai/migrate-to-latest-sdk

Represents a live WebSocket session capable of streaming content to and from the server.

Summary

Public methods

final void

Closes the client session.

final @NonNullFlow<@NonNullLiveServerMessage>

Receives responses from the model for both streaming and standard requests.

final void
send(@NonNullContent content)

Sendsdata to the model.

final void

Sends text to the model.

final void

Sends function calling responses to the model.

final void

Streams client data to the model.

final void
@RequiresPermission(value = "android.permission.RECORD_AUDIO")
startAudioConversation(
    Function1<@NonNullFunctionCallPart, @NonNullFunctionResponsePart> functionCallHandler
)

Starts an audio conversation with the model, which can only be stopped usingstopAudioConversation orclose.

final void

Stops the audio conversation with the model.

final void

Stops receiving from the model.

Public methods

close

public final void close()

Closes the client session.

Once aLiveSession is closed, it can not be reopened; you'll need to start a newLiveSession.

receive

public final @NonNullFlow<@NonNullLiveServerMessagereceive()

Receives responses from the model for both streaming and standard requests.

Callclose to stop receiving responses from the model.

Returns
@NonNullFlow<@NonNullLiveServerMessage>

AFlow which will emitLiveServerMessage from the model.

Throws
com.google.firebase.vertexai.type.SessionAlreadyReceivingException com.google.firebase.vertexai.type.SessionAlreadyReceivingException

when the session is already receiving.

send

public final void send(@NonNullContent content)

Sendsdata to the model.

Calling this afterstartAudioConversation will play the response audio immediately.

Parameters
@NonNullContent content

ClientContent to be sent to the model.

send

public final void send(@NonNullString text)

Sends text to the model.

Calling this afterstartAudioConversation will play the response audio immediately.

Parameters
@NonNullString text

Text to be sent to the model.

sendFunctionResponse

public final void sendFunctionResponse(
    @NonNullList<@NonNullFunctionResponsePart> functionList
)

Sends function calling responses to the model.

NOTE: If you're usingstartAudioConversation, the method will handle sending function responses to the model for you. You donot need to call this method in that case.

Parameters
@NonNullList<@NonNullFunctionResponsePart> functionList

The list ofFunctionResponsePart instances indicating the function response from the client.

sendMediaStream

public final void sendMediaStream(@NonNullList<@NonNullMediaData> mediaChunks)

Streams client data to the model.

Calling this afterstartAudioConversation will play the response audio immediately.

Parameters
@NonNullList<@NonNullMediaData> mediaChunks

The list ofMediaData instances representing the media data to be sent.

startAudioConversation

@RequiresPermission(value = "android.permission.RECORD_AUDIO")
public final void startAudioConversation(
    Function1<@NonNullFunctionCallPart, @NonNullFunctionResponsePart> functionCallHandler
)

Starts an audio conversation with the model, which can only be stopped usingstopAudioConversation orclose.

Parameters
Function1<@NonNullFunctionCallPart, @NonNullFunctionResponsePart> functionCallHandler

A callback function that is invoked whenever the model receives a function call. TheFunctionResponsePart that the callback function returns will be automatically sent to the model.

stopAudioConversation

public final void stopAudioConversation()

Stops the audio conversation with the model.

This only needs to be called after a previous call tostartAudioConversation.

If there is no audio conversation currently active, this function does nothing.

stopReceiving

public final void stopReceiving()

Stops receiving from the model.

If this function is called during an ongoing audio conversation, the model's response will not be received, and no audio will be played; the live session object will no longer receive data from the server.

To resume receiving data, you must either handle it directly usingreceive, or indirectly by usingstartAudioConversation.

See also
close

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Last updated 2025-07-21 UTC.