Offline Capabilities on Apple platforms

Firebase applications work even if your app temporarily loses its network connection. In addition, Firebase provides tools for persisting data locally, managing presence, and handling latency.

Disk Persistence

Firebase apps automatically handle temporary network interruptions. Cached data is available while offline and Firebase resends any writes when network connectivity is restored.

When you enable disk persistence, your app writes the data locally to the device so your app can maintain state while offline, even if the user or operating system restarts the app.

You can enable disk persistence with just one line of code.

Swift

Note: This Firebase product is not available on the App Clip target.
Database.database().isPersistenceEnabled = true

Objective-C

Note: This Firebase product is not available on the App Clip target.
[FIRDatabasedatabase].persistenceEnabled=YES;

Persistence Behavior

By enabling persistence, any data that theFirebase Realtime Database client would sync while online persists to disk and is available offline, even when the user or operating system restarts the app. This means your app works as it would online by using the local data stored in the cache. Listener callbacks will continue to fire for local updates.

TheFirebase Realtime Database client automatically keeps a queue of all write operations that are performed while your app is offline. When persistence is enabled, this queue is also persisted to disk so all of your writes are available when the user or operating system restarts the app. When the app regains connectivity, all of the operations are sent to theFirebase Realtime Database server.

If your app usesFirebase Authentication, theFirebase Realtime Database client persists the user's authentication token across app restarts. If the auth token expires while your app is offline, the client pauses write operations until your app re-authenticates the user, otherwise the write operations might fail due to security rules.

Keeping Data Fresh

TheFirebase Realtime Database synchronizes and stores a local copy of the data for active listeners. In addition, you can keep specific locations in sync.

Swift

Note: This Firebase product is not available on the App Clip target.
let scoresRef = Database.database().reference(withPath: "scores")scoresRef.keepSynced(true)

Objective-C

Note: This Firebase product is not available on the App Clip target.
FIRDatabaseReference*scoresRef=[[FIRDatabasedatabase]referenceWithPath:@"scores"];[scoresRefkeepSynced:YES];

TheFirebase Realtime Database client automatically downloads the data at these locations and keeps it in sync even if the reference has no active listeners. You can turn synchronization back off with the following line of code.

Swift

Note: This Firebase product is not available on the App Clip target.
scoresRef.keepSynced(false)

Objective-C

Note: This Firebase product is not available on the App Clip target.
[scoresRefkeepSynced:NO];

By default, 10MB of previously synced data is cached. This should be enough for most applications. If the cache outgrows its configured size, theFirebase Realtime Database purges data that has been used least recently. Data that is kept in sync is not purged from the cache.

Querying Data Offline

TheFirebase Realtime Database stores data returned from a query for use when offline. For queries constructed while offline, theFirebase Realtime Database continues to work for previously loaded data. If the requested data hasn't loaded, theFirebase Realtime Database loads data from the local cache. When network connectivity is available again, the data loads and will reflect the query.

For example, this code queries for the last four items in aFirebase Realtime Database of scores

Swift

Note: This Firebase product is not available on the App Clip target.
letscoresRef=Database.database().reference(withPath:"scores")scoresRef.queryOrderedByValue().queryLimited(toLast:4).observe(.childAdded){snapshotinprint("The \(snapshot.key) dinosaur's score is \(snapshot.value ?? "null")")}

Objective-C

Note: This Firebase product is not available on the App Clip target.
FIRDatabaseReference*scoresRef=[[FIRDatabasedatabase]referenceWithPath:@"scores"];[[[scoresRefqueryOrderedByValue]queryLimitedToLast:4]observeEventType:FIRDataEventTypeChildAddedwithBlock:^(FIRDataSnapshot*snapshot){NSLog(@"The %@ dinosaur's score is %@",snapshot.key,snapshot.value);}];

Assume that the user loses connection, goes offline, and restarts the app. While still offline, the app queries for the last two items from the same location. This query will successfully return the last two items because the app had loaded all four items in the query above.

Swift

Note: This Firebase product is not available on the App Clip target.
scoresRef.queryOrderedByValue().queryLimited(toLast:2).observe(.childAdded){snapshotinprint("The \(snapshot.key) dinosaur's score is \(snapshot.value ?? "null")")}

Objective-C

Note: This Firebase product is not available on the App Clip target.
[[[scoresRef queryOrderedByValue] queryLimitedToLast:2]observeEventType:FIRDataEventTypeChildAdded withBlock:^(FIRDataSnapshot *snapshot) {NSLog(@"The %@ dinosaur's score is %@", snapshot.key, snapshot.value);}];

In the preceding example, theFirebase Realtime Database client raises 'child added' events for the highest scoring two dinosaurs, by using the persisted cache. But it will not raise a 'value' event, since the app has never executed that query while online.

If the app were to request the last six items while offline, it would get 'child added' events for the four cached items straight away. When the device comes back online, theFirebase Realtime Database client synchronizes with the server and gets the final two 'child added' and the 'value' events for the app.

TheFirebase Realtime Database has many features for dealing with offline scenarios and network connectivity. The rest of this guide applies to your app whether or not you have persistence enabled.

Managing Presence

In realtime applications it is often useful to detect when clients connect and disconnect. For example, you may want to mark a user as 'offline' when their client disconnects.

Firebase Database clients provide simple primitives that you can use to write to the database when a client disconnects from the Firebase Database servers. These updates occur whether the client disconnects cleanly or not, so you can rely on them to clean up data even if a connection is dropped or a client crashes. All write operations, including setting, updating, and removing, can be performed upon a disconnection.

Here is a simple example of writing data upon disconnection by using theonDisconnect primitive:

How onDisconnect Works

When you establish anonDisconnect() operation, the operation lives on theFirebase Realtime Database server. The server checks security to make sure the user can perform the write event requested, and informs your app if it is invalid. The server then monitors the connection. If at any point the connection times out, or is actively closed by theRealtime Database client, the server checks security a second time (to make sure the operation is still valid) and then invokes the event.

Your app can use the callback on the write operation to ensure theonDisconnect was correctly attached:

AnonDisconnect event can also be canceled by calling.cancel():

Detecting Connection State

For many presence-related features, it is useful for your app to know when it is online or offline.Firebase Realtime Database provides a special location at/.info/connected which is updated every time theFirebase Realtime Database client's connection state changes. Here is an example:

/.info/connected is a boolean value which is not synchronized betweenRealtime Database clients because the value is dependent on the state of the client. In other words, if one client reads/.info/connected as false, this is no guarantee that a separate client will also read false.

Handling Latency

Clock Skew

Whilefirebase.database.ServerValue.TIMESTAMP is much more accurate, and preferable for most read/write operations, it can occasionally be useful to estimate the client's clock skew with respect to theFirebase Realtime Database's servers. You can attach a callback to the location/.info/serverTimeOffset to obtain the value, in milliseconds, thatFirebase Realtime Database clients add to the local reported time (epoch time in milliseconds) to estimate the server time. Note that this offset's accuracy can be affected by networking latency, and so is useful primarily for discovering large (> 1 second) discrepancies in clock time.

Swift

letoffsetRef=Database.database().reference(withPath:".info/serverTimeOffset")offsetRef.observe(.value,with:{snapshotinifletoffset=snapshot.valueas?TimeInterval{print("Estimated server time in milliseconds: \(Date().timeIntervalSince1970 * 1000 + offset)")}})

Objective-C

FIRDatabaseReference*offsetRef=[[FIRDatabasedatabase]referenceWithPath:@".info/serverTimeOffset"];[offsetRefobserveEventType:FIRDataEventTypeValuewithBlock:^(FIRDataSnapshot*snapshot){NSTimeIntervaloffset=[(NSNumber*)snapshot.valuedoubleValue];NSTimeIntervalestimatedServerTimeMs=[[NSDatedate]timeIntervalSince1970]*1000.0+offset;NSLog(@"Estimated server time: %0.3f",estimatedServerTimeMs);}];

Sample Presence App

By combining disconnect operations with connection state monitoring and server timestamps, you can build a user presence system. In this system, each user stores data at a database location to indicate whether or not aRealtime Database client is online. Clients set this location to true when they come online and a timestamp when they disconnect. This timestamp indicates the last time the given user was online.

Note that your app should queue the disconnect operations before a user is marked online, to avoid any race conditions in the event that the client's network connection is lost before both commands can be sent to the server.

Here is a simple user presence system:

Swift

// since I can connect from multiple devices, we store each connection instance separately// any time that connectionsRef's value is null (i.e. has no children) I am offlineletmyConnectionsRef=Database.database().reference(withPath:"users/morgan/connections")// stores the timestamp of my last disconnect (the last time I was seen online)letlastOnlineRef=Database.database().reference(withPath:"users/morgan/lastOnline")letconnectedRef=Database.database().reference(withPath:".info/connected")connectedRef.observe(.value,with:{snapshotin// only handle connection established (or I've reconnected after a loss of connection)guardsnapshot.valueas?Bool??falseelse{return}// add this device to my connections listletcon=myConnectionsRef.childByAutoId()// when this device disconnects, remove it.con.onDisconnectRemoveValue()// The onDisconnect() call is before the call to set() itself. This is to avoid a race condition// where you set the user's presence to true and the client disconnects before the// onDisconnect() operation takes effect, leaving a ghost user.// this value could contain info about the device or a timestamp instead of just truecon.setValue(true)// when I disconnect, update the last time I was seen onlinelastOnlineRef.onDisconnectSetValue(ServerValue.timestamp())})

Objective-C

// since I can connect from multiple devices, we store each connection instance separately// any time that connectionsRef's value is null (i.e. has no children) I am offlineFIRDatabaseReference*myConnectionsRef=[[FIRDatabasedatabase]referenceWithPath:@"users/morgan/connections"];// stores the timestamp of my last disconnect (the last time I was seen online)FIRDatabaseReference*lastOnlineRef=[[FIRDatabasedatabase]referenceWithPath:@"users/morgan/lastOnline"];FIRDatabaseReference*connectedRef=[[FIRDatabasedatabase]referenceWithPath:@".info/connected"];[connectedRefobserveEventType:FIRDataEventTypeValuewithBlock:^(FIRDataSnapshot*snapshot){if([snapshot.valueboolValue]){// connection established (or I've reconnected after a loss of connection)// add this device to my connections listFIRDatabaseReference*con=[myConnectionsRefchildByAutoId];// when this device disconnects, remove it[cononDisconnectRemoveValue];// The onDisconnect() call is before the call to set() itself. This is to avoid a race condition// where you set the user's presence to true and the client disconnects before the// onDisconnect() operation takes effect, leaving a ghost user.// this value could contain info about the device or a timestamp instead of just true[consetValue:@YES];// when I disconnect, update the last time I was seen online[lastOnlineRefonDisconnectSetValue:[FIRServerValuetimestamp]];}}];

Except as otherwise noted, the content of this page is licensed under theCreative Commons Attribution 4.0 License, and code samples are licensed under theApache 2.0 License. For details, see theGoogle Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.

Last updated 2026-02-18 UTC.