Add Firebase to your C++ project

Power up your C++ games with our Firebase C++ SDKs which provide a C++interface on top of Firebase SDKs.

Access Firebase entirely from your C++ code, without having to write anyplatform-native code. The Firebase SDK also translates many language-specificidioms used by Firebase into an interface more familiar to C++ developers.

Find out more information about powering up your games with Firebase at ourFirebase games page.

Learn whichFirebase products theFirebaseC++ SDK supports.

Already added Firebase to your C++ project? Make sure that you're using thelatest version of theFirebaseC++ SDK.

Select a platform tab below to display platform-specific instructions in this guide.

If you're releasing your game on both iOS and Android platforms: You can register one build target of your C++ project now, then return to the setup workflow later to register the other build target, too.


Prerequisites

Step 2: Create a Firebase project

Before you can add Firebase to your C++ project, you need to create a Firebaseproject to connect to your C++ project. VisitUnderstand Firebase Projects to learn more aboutFirebase projects.

View instructions to create a Firebase project

New to Firebase or Cloud

Follow these steps if you're new to Firebase orGoogle Cloud.
You can also follow these steps if you want to create a wholly new Firebase project (and its underlyingGoogle Cloud project).

  1. Sign into theFirebase console.
  2. Click the button to create a new Firebase project.
  3. In the text field, enter aproject name.

    If you're part of aGoogle Cloud org, you can optionally select which folder you create your project in.

    Your project name is used as a display name in Firebase interfaces, and Firebase auto-creates a unique project ID based on this project name. Note that you can optionally click theEdit icon now to set your preferred project ID, but you cannot change this ID after project creation. Learn abouthow Firebase uses the project ID.
  4. If prompted, review and accept theFirebase terms, then clickContinue.
  5. (Optional) Enable AI assistance in theFirebase console (called "Gemini in Firebase"), which can help you get started and streamline your development process.
  6. (Optional) Set upGoogle Analytics for your project, which enables an optimal experience using these Firebase products:Firebase A/B Testing,Cloud Messaging,Crashlytics,In-App Messaging, andRemote Config (includingPersonalization).

    Either select an existingGoogle Analytics account or create a new account. If you create a new account, select yourAnalytics reporting location, then accept the data sharing settings andGoogle Analytics terms for your project.

    You can always set upGoogle Analytics later in theIntegrations tab of yourProject settings.
  7. ClickCreate project.

Firebase creates your project, provisions some initial resources, and enables important APIs. When the process completes, you'll be taken to the overview page for your Firebase project in theFirebase console.

Existing Cloud project

Follow these steps if you want to start using Firebase with an existingGoogle Cloud project. Learn more about"adding Firebase" to an existingGoogle Cloud project.

  1. Sign into theFirebase console with the account that gives you access to the existingGoogle Cloud project.
  2. Click the button to create a new Firebase project.
  3. At the bottom of the page, clickAdd Firebase to Google Cloud project.
  4. In the text field, start entering theproject name of the existing project, and then select the project from the displayed list.
  5. ClickOpen project.
  6. If prompted, review and accept theFirebase terms, then clickContinue.
  7. (Optional) Enable AI assistance in theFirebase console (called "Gemini in Firebase"), which can help you get started and streamline your development process.
  8. (Optional) Set upGoogle Analytics for your project, which enables an optimal experience using these Firebase products:Firebase A/B Testing,Cloud Messaging,Crashlytics,In-App Messaging, andRemote Config (includingPersonalization).

    Either select an existingGoogle Analytics account or create a new account. If you create a new account, select yourAnalytics reporting location, then accept the data sharing settings andGoogle Analytics terms for your project.

    You can always set upGoogle Analytics later in theIntegrations tab of yourProject settings.
  9. ClickAdd Firebase.

Firebaseadds Firebase to your existing project. When the process completes, you'll be taken to the overview page for your Firebase project in theFirebase console.

Step 3: Register your app with Firebase

To use Firebase in your Apple app, you need to register your app with yourFirebase project. Registering your app is often called "adding" your app to yourproject.

Note: Check out ourbest practicesfor adding apps to a Firebase project, including how to handle multiplevariants.
  1. Go to theFirebase console.

  2. In the center of the project overview page, click theiOS+ iconto launch the setup workflow.

    If you've already added an app to your Firebase project, clickAdd appto display the platform options.

  3. Enter your app's bundle ID in thebundle ID field.

    What's a bundle ID, and where do you find it?

    • Abundle ID uniquely identifies an application in Apple's ecosystem.

    • Find your bundle ID: open your project in Xcode, select thetop-level app in the project navigator, then select theGeneral tab.

      The value of theBundle Identifier field is the bundle ID(for example,com.yourcompany.yourproject).

    • Be aware that the bundle ID value is case-sensitive, and it cannot bechanged for this Firebase app after it's registered with yourFirebase project.

    Make sure to enter the bundle ID that your app is actually using. The bundle ID value is case-sensitive, and it cannot be changed for this Firebase Apple app after it's registered with your Firebase project.
  4. (Optional) Enter other app information:App nickname andApp Store ID.

    How are theApp nickname and theApp Store ID used within Firebase?

  5. ClickRegister app.

Step 4: Add the Firebase configuration file

  1. ClickDownload GoogleService-Info.plist to obtain your Firebase Apple platforms config file.

    What do you need to know about this config file?

    • The Firebase config file contains unique, but non-secret identifiers foryour project and app. To learn more about this config file, visitUnderstand FirebaseProjects.

    • You can download yourFirebase configfile again at any time.

    • Make sure the config file name is not appended with additional characters,like(2).

  2. Open your C++ project in an IDE, then drag your config file into the rootof your C++ project.

  3. If prompted, select to add the config file to all targets.

You're done with set up tasks in theFirebase console. Continue toAdd Firebase C++ SDKs below.

Step 5: Add Firebase C++ SDKs

The steps in this section are an example of how to addsupported Firebase products to your FirebaseC++ project.

Each Firebase product has its own set ofdependencies. Be sure to add all the listed dependencies for the desired Firebase product to your Podfile and C++ project.
  1. Download theFirebaseC++ SDK, then unzip the SDK somewhere convenient.

    TheFirebaseC++ SDK is not platform-specific, but it does containplatform-specific libraries.

  2. Add Firebasepods from the unzipped SDK.

    1. Create a Podfile if you don't already have one:

      cdyour-app-directory
      pod init

    2. To your Podfile, add the Firebase pods that you want to use in your app.

      Analytics enabled

      # Add the Firebase pod forGoogle Analyticspod'FirebaseAnalytics'
      # Add the pods for any other Firebase products you want to use in your app# For example, to useFirebase Authentication andFirebase Realtime Databasepod'FirebaseAuth'pod'FirebaseDatabase'

      Analytics not enabled

      # Add the pods for the Firebase products you want to use in your app# For example, to useFirebase Authentication andFirebase Realtime Databasepod'FirebaseAuth'pod'FirebaseDatabase'
    3. Install the pods, then open the.xcworkspace file in Xcode.

      pod install
      openyour-app.xcworkspace

  3. Add Firebaseframeworks from the unzippedSDK.

    The easiest way to add these frameworks is usually to drag them from aFinder window directly into Xcode'sProject Navigator pane (thefar-left pane, by default; or click the file icon in the top-left of Xcode).

    1. Add the Firebase C++ frameworkfirebase.framework, which isrequired to use any Firebase product.

    2. Add the framework for each Firebase product that you want to use. For example, to useFirebase Authentication, addfirebase_auth.framework.

    Important: Make sure that you add the frameworks toyour project andnot to thePods project!
  4. Back in theFirebase console, in the setup workflow, clickNext.

  5. If you addedAnalytics, run your app to send verification to Firebasethat you've successfully integrated Firebase. Otherwise, you can skip thisverification step.

    Your device logs will display the Firebase verification that initializationis complete. If you ran your app on an emulator that has network access,theFirebase console notifies you that your app connection is complete.

You’re all set! Your C++ app is registered and configured to use Firebaseproducts.

Note: If you're also releasing your game on Android, return to yourFirebase project overview page, then register theAndroid build target of your C++ projectwith this same Firebase project.
Find Android setup instructions on theAndroid version of this setup page.

Available libraries

Learn more about the C++ Firebase libraries in thereference documentation and in our open-source SDKrelease onGitHub.

Available libraries for Apple platforms

Note that C++ libraries for Android are listed on theAndroid version of thissetup page.

Each Firebase product has different dependencies. Be sure to add all thelisted dependencies for the desired Firebase product to your Podfile andC++ project.

Each Firebase product may only support a selection of Apple OS platforms (iOS,tvOS, etc.). Check which platforms are supported by each library inLearn more about C++ and Firebase.

You no longer need to add the iOS podFirebase/Core. This SDK included the Firebase SDK forGoogle Analytics. Now, to useAnalytics (or any of the Firebase products that require or recommend the use ofAnalytics), you need to explicitly add theAnalytics pod:Firebase/Analytics.
Firebase productFrameworks and Pods
AdMob(required)firebase.framework
firebase_admob.framework
(required)firebase_analytics.framework

pod 'FirebaseAdMob', '12.2.0'
(required)pod 'FirebaseAnalytics', '12.2.0'
Analytics(required)firebase.framework
firebase_analytics.framework

pod 'FirebaseAnalytics', '12.2.0'
App Check(required)firebase.framework
firebase_app_check.framework

pod 'FirebaseAppCheck', '12.2.0'
Authentication(required)firebase.framework
firebase_auth.framework

pod 'FirebaseAuth', '12.2.0'
Cloud Firestore(required)firebase.framework
firebase_firestore.framework
firebase_auth.framework

pod 'FirebaseFirestore', '12.2.0'
pod 'FirebaseAuth', '12.2.0'
Cloud Functions(required)firebase.framework
firebase_functions.framework

pod 'FirebaseFunctions', '12.2.0'
Cloud Messaging(required)firebase.framework
firebase_messaging.framework
(recommended)firebase_analytics.framework

pod 'FirebaseMessaging', '12.2.0'
(recommended)pod 'FirebaseAnalytics', '12.2.0'
Cloud Storage(required)firebase.framework
firebase_storage.framework

pod 'FirebaseStorage', '12.2.0'
Dynamic Links(required)firebase.framework
firebase_dynamic_links.framework
(recommended)firebase_analytics.framework

pod 'FirebaseDynamicLinks', '12.2.0'
(recommended)pod 'FirebaseAnalytics', '12.2.0'
Realtime Database(required)firebase.framework
firebase_database.framework

pod 'FirebaseDatabase', '12.2.0'
Remote Config(required)firebase.framework
firebase_remote_config.framework
(recommended)firebase_analytics.framework

pod 'FirebaseRemoteConfig', '12.2.0'
(recommended)pod 'FirebaseAnalytics', '12.2.0'

Additional information for mobile setup

Method swizzling

On iOS, some application events (such as opening URLs and receivingnotifications) require your application delegate to implement specificmethods. For example, receiving a notification might require your applicationdelegate to implementapplication:didReceiveRemoteNotification:. Becauseeach iOS application has its own app delegate, Firebase usesmethod swizzling, which allows the replacement of one method with another,to attach its own handlers in addition to any that you might have implemented.

TheDynamic Links andCloud Messaging libraries needto attach handlers to the application delegate using method swizzling. Ifyou're using any of these Firebase products, at load time, Firebase willidentify yourAppDelegate class and swizzle the required methods onto it,chaining a call back to your existing method implementation.

Set up a desktop workflow (beta)

Caution:FirebaseC++ SDK desktop support is abeta feature. This feature isintended only for workflows during the development of your game, not forpublicly shipping code.

When you're creating a game, it's often much easier to test your game on desktopplatforms first, then deploy and test on mobile devices later in development. Tosupport this workflow, we provide asubset of theFirebaseC++ SDKs which can run onWindows, macOS, Linux, and from within the C++ editor.

  1. For desktop workflows, you need to complete the following:

    1. Configure your C++ project for CMake.
    2. Create a Firebase project
    3. Register your app (iOS or Android) with Firebase
    4. Add a mobile-platform Firebase configuration file
  2. Create adesktop version of the Firebase configuration file:

    • If you added the Androidgoogle-services.json file — When you runyour app, Firebase locates thismobile file, then automaticallygenerates adesktop Firebase config file(google-services-desktop.json).

    • If you added the iOSGoogleService-Info.plist file — Before you runyour app, you need to convert thismobile file to adesktop Firebaseconfig file. To convert the file, run the following command from the samedirectory as yourGoogleService-Info.plist file:

      generate_xml_from_google_services_json.py --plist -i GoogleService-Info.plist

    This desktop config file contains the C++ project ID that you entered intheFirebase console setup workflow. VisitUnderstand Firebase Projectsto learn more about config files.

  3. Add Firebase SDKs to your C++ project.

    The steps below serve as an example of how to add anysupported Firebase product toyour C++ project. In this example, we walk through addingFirebase Authentication andFirebase Realtime Database.

    1. Set yourFIREBASE_CPP_SDK_DIR environment variable to the location ofthe unzippedFirebaseC++ SDK.

    2. To your project'sCMakeLists.txt file, add the following content,including thelibraries forthe Firebase products that you want to use. For example, to useFirebase Authentication andFirebase Realtime Database:

      # Add Firebase libraries to the target using the function from the SDK.add_subdirectory(${FIREBASE_CPP_SDK_DIR}bin/EXCLUDE_FROM_ALL)# The Firebase C++ library `firebase_app` is required,# and it must always be listed last.# Add the Firebase SDKs for the products you want to use in your app# For example, to useFirebase Authentication andFirebase Realtime Databaseset(firebase_libsfirebase_authfirebase_databasefirebase_app)target_link_libraries(${target_name}"${firebase_libs}")
  4. Run your C++ app.

Available libraries (desktop)

TheFirebaseC++ SDK includesdesktop workflow supportfor a subset of features, enabling certain parts of Firebase to be used instandalone desktop builds on Windows, macOS, and Linux.

Caution:FirebaseC++ SDK desktop support is abeta feature. This featureis intended only for workflows during the development of your game, not forpublicly shipping code.
Firebase productLibrary references (using CMake)
App Checkfirebase_app_check
(required)firebase_app
Authenticationfirebase_auth
(required)firebase_app
Cloud Firestorefirebase_firestore
firebase_auth
firebase_app
Cloud Functionsfirebase_functions
(required)firebase_app
Cloud Storagefirebase_storage
(required)firebase_app
Realtime Databasefirebase_database
(required)firebase_app
Remote Configfirebase_remote_config
(required)firebase_app

Firebase provides the remaining desktop libraries as stub (non-functional)implementations for convenience when building for Windows, macOS, and Linux.Therefore, you don't need to conditionally compile code to target the desktop.

Realtime Database desktop

TheRealtime Database SDK for desktop uses REST to access your database, so you mustdeclare the indexes thatyou use withQuery::OrderByChild() on desktop or your listeners will fail.

Additional information for desktop setup

Windows libraries

For Windows, library versions are provided based on the following:

  • Build platform: 32-bit (x86) vs 64-bit (x64) mode
  • Windows runtime environment: Multithreaded / MT vs Multithreaded DLL /MD
  • Target: Release vs Debug

Note that the following libraries were tested using Visual Studio 2015 and 2017.

When building C++ desktop apps on Windows, link the following Windows SDKlibraries to your project. Consult your compiler documentation for moreinformation.

Firebase C++ LibraryWindows SDK library dependencies
App Checkadvapi32, ws2_32, crypt32
Authenticationadvapi32, ws2_32, crypt32
Cloud Firestoreadvapi32, ws2_32, crypt32, rpcrt4, ole32, shell32
Cloud Functionsadvapi32, ws2_32, crypt32, rpcrt4, ole32
Cloud Storageadvapi32, ws2_32, crypt32
Realtime Databaseadvapi32, ws2_32, crypt32, iphlpapi, psapi, userenv
Remote Configadvapi32, ws2_32, crypt32, rpcrt4, ole32

macOS libraries

For macOS (Darwin), library versions are provided for the 64-bit (x86_64)platform. Frameworks are also provided for your convenience.

Note that the macOS libraries have been tested using Xcode16.2.

When building C++ desktop apps on macOS, link the following to your project:

  • pthread system library
  • CoreFoundation macOS system framework
  • Foundation macOS system framework
  • Security macOS system framework
  • GSS macOS system framework
  • Kerberos macOS system framework
  • SystemConfiguration macOS system framework

Consult your compiler documentation for more information.

Linux libraries

For Linux, library versions are provided for 32-bit (i386) and 64-bit (x86_64)platforms.

Note that the Linux libraries were tested using GCC 4.8.0, GCC 7.2.0, andClang 5.0 on Ubuntu.

When building C++ desktop apps on Linux, link thepthread system library toyour project. Consult your compiler documentation for more information. Ifyou're building with GCC 5 or later, define-D_GLIBCXX_USE_CXX11_ABI=0.

Next steps

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Last updated 2025-10-07 UTC.