
A downloadable game engine for Windows
Biomanceris an independent 3D procedural game engine I developed to support my future game projects (primarilyShine Fall), with a core focus on real-time environment modification.
Unlike traditional voxel engines (such as minecraft), where creation might be limited to blocky shapes, Biomancer enables the construction of complex, customizable 3D objects from a range of geometries—spheres, cylinders, octahedrons, torus (donut shapes), capsules, and even weird star shapes. Also, players will be able toaddorsubtract different geometries into one by blending them together into new forms, like this:

This flexibility is not limited to creation alone; the engine also supports object destruction, making it ideal for dynamic gameplay elements like explosions and destructible environments.
Additionally, Biomancer introduces its own scripting language, Bioscript, designed to simplify and accelerate game development and testing, making it a versatile tool for procedural generation and real-time design.
| Achievement | Progress |
| Alpha | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| Open Alpha | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| Beta | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| Open Beta | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| Gold Release | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| Total Progress | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| Updated | 22 hours ago |
| Status | In development |
| Category | Tool |
| Platforms | Windows |
| Author | FearCode |
| Tags | 3D,Character Customization,Creative,Game engine,Procedural Generation |
| Asset license | Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International |
| Average session | Days or more |
| Languages | English |
| Inputs | Keyboard,Mouse,Gamepad (any) |