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i loved the idea of the game.
it seems that theres no way to die or win in this game, you are stuck. and thet intended.
the last scene , when you fall all the way down and you didnt die and it says "no sacrfice in this earth", was clever.
if the super dark theme was in bigger game, it will be intersting enough..
i have to say, i realy want to see you in a bigger games P:
thanks for the experience, hope you great future.
I made this game for a game jam, so I rushed to finish this game. It took about 1.5 days for me to finish, because I joined late.
For someone's first game, I think a small platformer wouldn't be too difficult, especially with all the tutorials that exist. I'd recommend finding a tutorial for whatever type of game you want to make, following that tutorial, and then adding your own ideas on top of that once you've finished the tutorial.
For example in this game, I built upon a basic platformer tutorial (you can see my first attempt at a platformer here). I optimized the code, added enemy/npc interactions, created the typewriter-like text, and added lighting effects. Future games I make will be able to use these features as well, now that I've done it once.
The most important part is finishing something. I've tried making many games in the past but never ended up finishing anything until I decided to create something for a game jam.
actuly, i never thought of this way, "appliying toturial then adding my own ideas" , this is something iam gonna do with my first small projects, indied!!
you know, one of the hardest things, is to make orignal "small" idea, i used to dream about biggest projects i will do in the far far future. it was easier :(
iam entering one of these jams some day, thank you for your game, and your help, it gave me more clear vision, thank you! :)