A downloadable tool
Features:
The features are explained in more detail inside the plugin's help text.
Note:
In RPG Maker MV you might have to update your NW .js so the vibrations work properly. Here is a tutorial to make it possible:
https://forums.rpgmakerweb.com/index.php?threads/how-to-update-nw-js-to-dramatic...
Terms of Use:
It is allowed to use this plugin for free and commercial purposes on the condition of mentioning me with the name "Eric the Funny Baron" or "EFJ_Baron" in your project's credits.
I welcome every kind of constructive criticism.
Have fun with the plugins! :D
| Updated | 28 days ago |
| Status | Released |
| Category | Tool |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | Eric the Funny Baron |
| Tags | Controller,free,gamepad,mv,mz,plugin,Royalty Free,RPG Maker,vibration,vibration-control |
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In theory it should work, because the plugin uses the Gamepad API from Javascript, which can get the haptic actuators from your connected gamepad. This means, the API should find your oculus quest 2 controllers and their actuators for the vibration/rumble function.
https://developer.mozilla.org/en-US/docs/Web/API/WebVR_API/Using_VR_controllers_...
Here you can look at the API in detail. It also mentions controllers similar to the oculus quest 2.
When you try my plugin, you can write me, if it works.
Thank you for your feedback.
It seems very odd, because the script callvibrateGamepad(time, delay, strength) should cause a vibration normally. For now, you are the first one to describe this problem, so I'm not sure, if I can solve the issue.
As for a tutorial, the text is very detailed and using the plugin does not differ much from other plugins for the RPG Maker. If something in my description is unclear, don't be shy to ask. I will gladly answer your questions as best as I can.
I have also some questions for you to rule out some common errors, which happened to me, too:
1. Did you check, if the plugin is activated?
2. Is your controller capable to vibrate? For example, I have one controller, which cannot vibrate.
Ok, thanks for the answer. I will explain it shortly. You have two possible ways to start vibrations of the gamepad. The first one is the script call function vibrateGamepad(). This function can be called inside Event Pages. There you have the typical event commands like show text and similar things. One command has the title "Script" or "Script Call":

If you click on it, you get the Script Call Window. Inside of it, you can add the vibration call like this:
A second method to add vibrations is via a notetag inside of a skill.
Oh, don't wonder, if the text of the Maker is different. I'm from Germany, so the text in the RPG Maker is in German.^^ I hope, this explanation helps a little. :)
I used a Windows PC to test the plugin, but I used a BlueTooth connection to connect the controllers to the computer. With this method, it was possible to use the controllers in an RPG Maker Game. The controllers I used, were the Nintendo Switch Joy-Cons. If you have a controller with the capability to use BlueTooth, it could work with a mac.
I personally don't own a mac, so I won't know, if this is the correct solution, but nevertheless I hope, I could help you a little bit.