
You are Rubber Duckie.
Fight filth, robot ducks, parrots, and pizza rat, among others. All leading to your ultimate showdown with Dirty Beard The Pirate on the mysterious Pirate Island!
Splish-splash your way through five worlds of this charming, quack-tastic adventure!
Desktop Controls:
Arrow Keys = D Pad
Enter = Start
Shift = Select
J = A Button
K = B Button
-
Music:BC Likes You
Sound: Tronimal
Additional Assets:
Gumpy Function
Maquiladora
D1sk
Nafre
| Updated | 14 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.9 out of 5 stars (7 total ratings) |
| Author | Wilder |
| Genre | Platformer |
| Tags | analogue-pocket,duck,Game Boy,gameboy-color,Game Boy ROM,Retro |
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Log in with itch.io to leave a comment.
Congratulations, the atmosphere and production of this game are really beautiful! I hope the Homebrew Factory campaign is a success!
A question purely about Gb Studio: on the level I've screen, how is it possible to create a parallax effect in the background while keeping the bubbles in the foreground ‘fixed’? I think this is the first time I've seen this! Is there perhaps a plug-in that I don't know about?
Well done also for the references, such as Pizza Rat ^^
Hey, Thanks. Hopefully this screen cap helps. I have the level split in three parallax layers. The top and bottom are at speed 1, the thin layer (1 block high) of bg bubbles move at speed 1/2. There is also a void 4 blocks high between the foreground (bottom layer) and the small background bubbles (middle layer). It's technically part of the foreground. I move the camera down 4 blocks at the start of the level, and lock the camera to the player on the H axis. This allows the player to jump past the hight of the screen. You'll also note when you do this you have to adjust where your collisions are placed. 