
A downloadable game
GLITCHED is a choice-heavy RPG coming to PC and Mac this winter.
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When a glitch appears in the video game world of Soren, an NPC named Gus becomes aware of you- the player. Travel together to solve the mystery of the glitch and save Gus's friends, hometown, and digital world. As the story unfolds, Gus might start to question what role you play in his world.

Making choices will change Gus's essence. His essence determines his personality, grants him new powers, and causes characters to react differently to him. There are six different essences and playing as each will provide a unique experience.


Not only will your choices affect Gus's essence, but they will have a real impact on the world and characters. Make each choice carefully. What content you can experience will depend on your choices. Sometimes your choices will open up tons of new events, and other times you'll stop quests before they can even begin. Consequences can be both good and bad.

Experience can be used to patch glitches, allowing you to access new areas and progress the story. Every activity in the game gives experience. Players are free to take on the content they want. Join the Hero Academy, raise bebos, go exploring, or kick back with your party members. No matter what you decide to do, you'll be gaining experience and furthering your story progression.


Any time during your adventure, you can talk to Gus. You will learn about each other as you talk about his life, his surroundings, the world of Soren, existence, or whatever random thought pops into his head. As the game progresses, Gus will slowly become aware that you aren't just a visitor in his world... but something else entirely.

There are no random encounters or grinding in GLITCHED. Fights only happen when characters in the world want to make a situation go their way. The story will change based on if you win or lose, so you'll almost never see a game over screen. The turn-based combat uses a unique system with skills, energy, and quirks to keep every fight engaging. Collect different skills for your many allies and build a team to your liking.

| Status | In development |
| Rating | Rated 4.7 out of 5 stars (116 total ratings) |
| Author | EnHouseStudios |
| Genre | Role Playing,Adventure |
| Made with | GameMaker |
| Tags | GameMaker,Multiple Endings,Mystery,Pixel Art,Singleplayer,Story Rich,Surreal,weird |
| Mentions | itch.io digest August 2016 |
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For anyone like me who is still wondering about this game's progress. You can find the latest info from the Dev here:https://www.kickstarter.com/projects/enhousestudios/glitched/posts/4281154
Yes! You will be able to download it here. We took the pre-order down because GLITCHED will release in two parts. Part two will likely take the form of DLC (with a small cost), so the pre-order needs to change. If you pre-ordered through Itch.io before this announcement, you'll get both parts for whatever price you pre-ordered for.
More info here: https://www.kickstarter.com/projects/enhousestudios/glitched/posts/3570398
I'm really enjoyed this, but I got to a part in the demo (SPOILER WARNING) when the guards are stunning and hitting bebo with batons and this error message popped up:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_battler_base:
Trying to draw non-existing sprite.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_battler_base_Draw_0 (line 11)
And then I cant proceed. I thought you'd want to know. I really enjoy this game and dont know what to do!
The game should be signed, this looks like a Game Maker issue. I'll have a fixed version tomorrow but you can follow these steps and it should work.
a. Extract the .zip to get the app
b. Place the app in a folder by itself (unless you want to include other files/documentation)
c. Open Disk Utility, and do File -> New Image -> New Image From Folder (or cmd+shift+N), and choose that folder.
d. Run the .dmg file to play.
The game was definitely not signed either - I got the warning that it “could not be scanned for malicious software.”
I’ve never seen putting something into a disk image be a fix for an issue like this. Is there perhaps a hard coded path or something? I was just running Glitched.app from my downloads folder.
Hey!!! Loved the demo, and I guess you can't get any further than by the treehouse owned by the queen in Covewood. I found a game breaking programming error you guys might wanna fix. When talking to Gus in Covewood, his array of talking sessions will run out which causes the game to not know what to do and therefore crash with the following message
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_scene:
array_copy :: argument 2 is not an array
at gml_Object_obj_scene_Other_10
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_scene_Other_10 (line -1)
called from - gml_Script_s_create (line -1) - <unknown source line>
gml_Script_player_gus_talk
gml_Script_player_walk
gml_Object_obj_player_Step_0
so yeah... get that sorted >_<
One of the most interesting and original games I have played recently. The demo has been really enjoyable, except for what I believe to be a small bug during a dialogue cutscene. I have never pre-ordered a game before, but this one has hyped me so much that I'm really considering doing so.
Amazing job!
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_bc:
Variable obj_bc.qs(100538, -2147483648) not set before reading it.
at gml_Script_tac_quirk_cards
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_tac_quirk_cards (line -1)
gml_Script_quirk_swap
gml_Script_state_apply_actions
gml_Script_state_execute
gml_Object_obj_bc_Step_0
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
at time step150
of time line tl_gus_talk:
Variable obj_cutscene.gus_msg(100242, -2147483648) not set before reading it.
at Timeline_tl_gus_talk_1
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
Timeline_tl_gus_talk_1 (line -1)