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indieszero

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Japanese video game developer

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indieszero Corporation, Ltd.
Company typePrivate
FoundedApril 21, 1997; 27 years ago (1997-04-21)
HeadquartersKichijoji Hommachi 1-31-11 KS building 7F,,
Key people
Masanobu Suzui (鈴井匡伸)
ProductsVideo games
Brandsmonsteroctopus
Number of employees
52 (April 2024)
Websiteindieszero.co.jp

indieszero Corporation, Ltd. (Japanese:有限会社インディーズゼロ) is a Japanesevideo game developer headquartered inMusashino, Tokyo,Japan. Founded on April 21, 1997, it is a frequent collaborator withNintendo, developing some of their smaller scale and more experimental titles.

Overview

[edit]

The name is aportmanteau, indicatingindependent video games with a low budget and minimal connections to other developers, which is described as "almost zero".[1]

The philosophy of the company is to make games that are easy to understand and user-friendly.[2][3] The company initially specialized in games forhandheld game consoles, but eventually expanded tosmartphones.[1][4] It makes licensed trading-card games for popular franchises such asLegend of Mana andFinal Fantasy.[5]

The founder Masanobu Suzui commented that the company plans to "make new products that has never been created before". He regards the company as a game developer that "cherishes a creative viewpoint rather than state-of-the-art technology capabilities" and makes games that can be immersed by a long-time video game player but also aimed at what everyone can easily play.[6]

History

[edit]

In 1997, at age 24, Masunobu Suzui founded the company along with two members from the fresh graduate discovery projectNintendo &Dentsu Game Seminar (predecessor of the current Nintendo Game Seminar). They were initially tasked with developing for Nintendo'sSatellaview peripheral for theSuper Famicom. This includesSutto Hankoku andCooking Pong!.[7]

The company developed many games for theNintendo DS such asElectroplankton.Shaberu! DS Oryōri Navi released by Nintendo in July 2006 won the 10th Media Arts Festival Entertainment Division Excellence Award.Oshare Majo: Love and Berry was released from Sega in November, with one million copies sold and a special prize in the annual work section of the Japan Game Award 2007.[8][9]

In June 2011, the company releasedDualPenSports as its first Nintendo 3DS game.[10] It then collaborated withSquare Enix onTheatrhythm Final Fantasy, in which Masunobu Suzui reunited with former Bandai producer Ikuro Kuroku. The game was ported to iOS and arcade, and had two independent sequels titledTheatrhythm Final Fantasy: Curtain Call andTheatrhythm Dragon Quest.[10]

The company collaborated withNintendo EAD for the development ofNES Remix for both theNintendo 3DS and theWii U. During the planning phase,Koichi Hayashida, the Director of Nintendo Tokyo Production Department, who had participated in the Nintendo & Dentsu Game Seminar as a student together with Masunobu Suzui, called Suzui to partner on the game development. Suzui brought a prototype, which Hayashida immediately approved. Development of the Nintendo 3DS Guide Louvre Museum was recently completed, so the company was able to commit to the project. The game was well-reviewed and two sequels in the form ofNES Remix 2 andUltimate NES Remix were developed.[4][11]

The company first mobile game isGrand Marche no Meikyuu, released in September 2016. The game was developed in collaboration with Square Enix, after development ofTheatrhythm Dragon Quest.[12] Square Enix announced the game server's closure in November 2017.[13]

During Nintendo'sE3 Presentation in 2017, the company was revealed to be co-developingSushi Striker: The Way of Sushido, a strategic action-RPG-puzzle game for the Nintendo 3DS with Nintendo.[14][15] It was ported as the company's firstNintendo Switch game, to be released on the same day as the 3DS version, and revealed in aNintendo Direct in March 2018.[16][17]

List of games

[edit]
YearTitlePublisherPlatform
1997Sutte HakkunNintendoSuper Famicom
Oryouri Pon!
1998Denshi no Seirei Chi-bittoBanprestoWindows
2002Sakura Momoko no Ukiuki CarnivalNintendoGame Boy Advance
2003Mario Party-e
2005Sennen Kazoku
ElectroplanktonNintendo DS,Nintendo DSi
2006Shaberu! DS Oryōri NaviNintendo DS
Oshare Majo: Love and Berry DS CollectionSega
2007Retro Game ChallengeNamco Bandai Games
2008DS Bimoji TrainingNintendo
Cooking Guide: Can't Decide What to Eat?
2009Retro Game Challenge 2Namco Bandai Games
2010America's Test Kitchen: Let's Get CookingNintendo
2011DualPenSportsNamco Bandai GamesNintendo 3DS
2012Theatrhythm Final FantasySquare EnixNintendo 3DS,iOS
2013Nintendo 3DS Guide: LouvreNintendoNintendo 3DS
NES RemixWii U
2014Theatrhythm Final Fantasy: Curtain CallSquare EnixNintendo 3DS
NES Remix 2NintendoWii U
Ultimate NES RemixNintendo 3DS
2015Theatrhythm Dragon QuestSquare Enix
Real Escape Game X Nintendo 3DSNintendo
2016Grand Marche no MeikyuuSquare EnixiOS,Android
Theatrhythm Final Fantasy All-Star CarnivalArcade
2018Sushi Striker: The Way of SushidoNintendoNintendo 3DS,Nintendo Switch
2019Dr Kawashima's Brain Training for Nintendo SwitchNintendo Switch
2020Kingdom Hearts: Melody of MemorySquare EnixNintendo Switch,PlayStation 4,Xbox One, Windows
2021Big Brain Academy: Brain vs. BrainNintendoNintendo Switch
2023Theatrhythm Final Bar LineSquare EnixNintendo Switch, PlayStation 4
2024GameCenter CX: Arino no Chousenjou 1+2 REPLAYBandai Namco EntertainmentNintendo Switch
Nintendo World Championships: NES Edition[18]Nintendo
2025Shogakukan Manga AppCoroCoro Comic 2024Shogakukan
Shogakukan Manga App CoroCoro Comic 2025
Shogakukan Manga AppFate Rewinder
Shogakukan Manga AppSplatoon

References

[edit]
  1. ^ab"大人も子供もファミコン世代も。ファミコンリミックス開発者インタビュー".ニンテンドードリーム. April 2014.
  2. ^"ゲームデザイン | CEDEC 2011 | Computer Entertaintment Developers Conference".cedec.cesa.or.jp (in Japanese). RetrievedMarch 13, 2018.
  3. ^"3DS「タッチ!ダブルペンスポーツ」プレイレポ! | CC2の楽屋裏".CC2の楽屋裏 (in Japanese). June 13, 2011. RetrievedMarch 13, 2018.
  4. ^ab"任天堂"宮本イズム"伝承者たちが語る「ファミコン黄金時代という高い壁、そして新たな黄金時代のつくり方」 - エンタメ - ニュース|週プレNEWS[週刊プレイボーイのニュースサイト]".週プレNEWS[週刊プレイボーイのニュースサイト] (in Japanese). RetrievedMarch 13, 2018.
  5. ^"Indies Zero: The Draw Of Portable Games - Siliconera".Siliconera. January 6, 2011. RetrievedMarch 13, 2018.
  6. ^"吉祥寺.mag".亜細亜大学. October 10, 2016.
  7. ^"『千年家族』開発スタッフインタビューin吉祥寺".www.nintendo.co.jp. Archived fromthe original on July 31, 2018. RetrievedMarch 13, 2018.
  8. ^"『DS美文字トレーニング』開発スタッフインタビュー[1]".www.nintendo.co.jp (in Japanese). Archived fromthe original on March 26, 2008. RetrievedMarch 13, 2018.
  9. ^"CEDEC 2009 | CESA Developers Conference".cedec.cesa.or.jp. RetrievedMarch 13, 2018.
  10. ^ab"社長が訊く『ニンテンドー3DS』ソフトメーカークリエーター 篇|ニンテンドー3DS|Nintendo".任天堂ホームページ (in Japanese). RetrievedMarch 13, 2018.
  11. ^"大人も子供もファミコン世代も。ファミコンリミックス開発者インタビュー".ニンテンドードリーム. 2014年4月号. April 2014.
  12. ^"The recipe for Grand Marche no Meikyuu is equal parts fantasy RPG, cooking and anime - Geek.com".Geek.com. September 11, 2016. Archived fromthe original on March 14, 2018. RetrievedMarch 13, 2018.
  13. ^"Square Enix's Grand Marche no Meikyū Smartphone Game Shuts Down in November".Anime News Network. RetrievedMarch 13, 2018.
  14. ^"Sushi Striker is a 3DS game about eating hella sushi and flinging empty plates at the haters".The Verge. RetrievedMarch 13, 2018.
  15. ^Alexander, Julia (June 14, 2017)."Nintendo announces Sushi Striker: The Way of Sushido, new 3DS game dedicated to eating sushi".Polygon. RetrievedMarch 13, 2018.
  16. ^Alexander, Julia (March 8, 2018)."Sushi Striker: The Way of Sushido heading to the Switch in June".Polygon. RetrievedMarch 13, 2018.
  17. ^"'Sushi Striker' Coming To Switch and 3DS In June".Rolling Stone. Archived fromthe original on March 13, 2018. RetrievedMarch 13, 2018.
  18. ^"Theatrhythm developer Indieszero is team behind Nintendo World Championships". July 11, 2024.

External links

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