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iQue Player

From Wikipedia, the free encyclopedia
Chinese home video game console
This article is about the home console. For other iQue products, seeiQue.
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iQue Player
iQue Player device
DeveloperNintendo
ManufactureriQue
TypeHome video game console
GenerationFifth
Released
  • CHN: November 18, 2003
Introductory priceCN¥498
Discontinued2016
CPUMIPS R-4300i @ 140.625 MHz
Memory8 MB
GraphicsSGIRCP @ 62.5 MHz
ConnectivityUSB (iQue@Home)
Best-selling gameDr. Mario 64 (pack-in game)
RelatedNintendo 64
WebsiteiQue(in Chinese)

TheiQue Player (Chinese:神游机,romanizedShén Yóu Jī) is ahandheld TV game version of theNintendo 64 console manufactured byiQue and released exclusively in mainland China. It was developed through ajoint venture betweenNintendo and engineerWei Yen in response to China's ban on the sale of traditional home video game consoles. The system integrates the console hardware into the controller, which connects directly to a television, with a separate accessory enabling multiplayer support. A total of 14 games were released for the device.

History

[edit]

Development

[edit]

Due to the widespreadblack market for video games in China—where consumers often purchasedpirated cartridges or downloaded game files for use withconsole emulators—Nintendo positioned the iQue Player as a secure and relatively affordable official alternative.[1] The iQue Player adopted ahandheld TV game format to circumvent a 2000 ban by theMinistry of Culture on the sale of traditional home video game consoles.[2]

Nintendo established the iQue company in December 2002 as a joint venture with Taiwanese-American engineer Wei Yen, a veteran of prior Nintendo collaborations. Yen had served as Senior Vice President atSilicon Graphics during the early 1990s, where he played a key role in the creation of Project Reality, which later became theNintendo 64.[3]

After leaving Silicon Graphics shortly after its work on Project Reality was complete, Yen established his own company, BroadOn, which would develop the cryptographic security system used in the iQue Player to deter piracy.[3]

The iQue Player was officially announced at theTokyo Game Show in September 2003, with a planned launch in mid-October in major cities including Shanghai, Guangzhou, and Chengdu, and a broader nationwide rollout scheduled for 2004.[4][5]

To gain approval from theMinistry of Culture and potentially reverse the national ban on home video game consoles, Nintendo emphasized the educational and developmental benefits of gaming in its marketing strategy. The console featured a real-time clock, enabling parents to restrict playtime to specific hours. Upon launching a game, the system displayed a message discouraging prolonged play and encouraging regular breaks.[3]

The launch of the iQue Player was slightly delayed to November 18, 2003, with a limited selection of fivelaunch games.[6][7] Sales of the iQue Player were modest, with estimates ranging between 8,000 and 12,000 units.[8]

The final localized game released for the platform wasAnimal Crossing in 2006.[9] On October 31, 2016, iQue announced that the iQue@Home service would be discontinued by the end of December that year.[10] Servers were gradually deactivated, and all digital distribution services ceased by 2018.

Technical details

[edit]
iQue Player motherboard

The iQue Player is a compact version of the Nintendo 64, usingsystem-on-a-chip technology to run Nintendo 64 games ported specifically for the system.

  • Processor:MIPS R-4300i 64-bit CPU @ 140.625 MHz
  • Memory: 16 MBDDR SDRAM, 8 MB usable
  • Graphics: 100,000polygons per second, 2.09 million colors
  • Sound: ADPCM 64

The iQue Player has been used inspeedrunning due to its faster loading times and quicker text scrolling compared to the Nintendo 64 versions.[11]

Games

[edit]
iQue game memory card

The iQue Player’s library comprises 14 titles, all adapted from Nintendo 64 games previously released in other regions. AlthoughThe Legend of Zelda: Majora's Mask was advertised on packaging and promotional materials, it was ultimately cancelled.[12][13]

Games were localized into Chinese with translated text and, in most cases, dubbed voice acting. However, some titles, such as theMario series andSin and Punishment, retained their original English voice tracks. Several releases also incorporated bug fixes and minor gameplay adjustments to account for the iQue Player’s lack of peripheral support, including theRumble Pak.

Game distribution followed a model similar to theFamicom Disk System andNintendo Power cartridge-rewriting service in Japan. Players brought memory cards to "iQue Depot" kiosks in retail stores to have games loaded. In October 2004, iQue@Home was introduced, an early form ofdigital distribution that allowed users to purchase games online and then connect the console to a PC via USB to transfer the title to the memory card.[3]

With both distribution methods, games were tied to a specific console as a form ofdigital rights management (DRM). Newly purchased titles were loaded to memory cards as encrypted files and re-encrypted on first launch using a console-specific private key. This system significantly limited unauthorized copying in a market otherwise characterized by widespread piracy.[3]

The iQue Player was bundled with a memory card that included several games:Dr. Mario 64 was fully playable, whileSuper Mario 64,Star Fox 64,The Legend of Zelda: Ocarina of Time, andWave Race 64 were available as timed trials. The built-in real-time clock enforced trial limits based on minutes of play time, and full versions could later be unlocked through kiosks or iQue@Home.[3]

Key
Full gameincluded on the bundled memory card.
Game demo included on the bundled memory card.
Original titleRelease date
Dr. Mario 64November 18, 2003
The Legend of Zelda: Ocarina of TimeNovember 18, 2003
Star Fox 64November 18, 2003
Super Mario 64November 18, 2003
Wave Race 64November 18, 2003
Mario Kart 64December 25, 2003
F-Zero XFebruary 25, 2004
Yoshi's StoryMarch 25, 2004
Paper MarioJune 8, 2004
Sin and PunishmentSeptember 25, 2004
Excitebike 64June 15, 2005[14]
Super Smash Bros.November 15, 2005
Custom RoboMay 1, 2006
Animal CrossingJune 1, 2006
The Legend of Zelda: Majora's MaskUnreleased

See also

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References

[edit]
  1. ^"IQue Hardware - Nintendo iQue Player Guide".IGN. 2014-08-30. Retrieved2025-03-31.
  2. ^"Nintendo iQue Player: A Beginner's Guide – RetroGaming with Racketboy".racketboy.com. Retrieved2025-03-31.
  3. ^abcdefH, Marshall (May 6, 2018)."iQue technical information".retroactive.be. Retrieved2025-05-10.
  4. ^Calvert, Justin (September 25, 2003)."New Nintendo console for China".GameSpot. Archived fromthe original on October 8, 2003. RetrievedMarch 15, 2023.
  5. ^"iQue".IGN. November 25, 2003. RetrievedMarch 15, 2023.
  6. ^Calvert, Justin (November 13, 2003)."Nintendo iQue Player spotted".GameSpot. RetrievedMarch 15, 2023.
  7. ^"iQue PLAYER优惠套装上海试卖,五款精品游戏同步发售!" [iQue Player Discount Set Trial Sale in Shanghai, Five High-quality Games Released Simultaneously!] (in Chinese).iQue. Archived fromthe original on December 25, 2005. RetrievedMarch 15, 2023.
  8. ^"《记录》第17期:神游中国(上) - 触乐".www.chuapp.com. Retrieved2017-03-01.
  9. ^"iQue".Archived from the original on 2007-10-28. Retrieved2007-10-28.
  10. ^神游机服务终止通知 [Notice of Discontinuation].iQue (in Chinese). 2016-10-31. Archived fromthe original on 2018-02-24. Retrieved2016-11-01.
  11. ^Gates, Christopher (2015-05-09)."Gamer Sets New World Record for 'Ocarina of Time' Speedrun". Gamerant.
  12. ^Archived atGhostarchive and theWayback Machine:"Nintendo iQue Player - History and Hardware Overview".YouTube. 24 August 2011.
  13. ^Lim, Gabriel (October 16, 2018)."China's iQue Player Was Originally Supposed To Get Zelda: Majora's Mask".NintendoSoup. RetrievedFebruary 2, 2019.
  14. ^"iQue".Archived from the original on 2006-02-12. Retrieved2006-02-12.

External links

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