| Yoshi | |
|---|---|
North American NES box art | |
| Developer | Game Freak |
| Publisher | Nintendo |
| Director | Satoshi Tajiri[1] |
| Producers | |
| Designer | Satoshi Tajiri |
| Artist | Ken Sugimori[2] |
| Composer | Junichi Masuda |
| Series | |
| Platforms | NES,Game Boy |
| Release | NESGame Boy |
| Genre | Puzzle |
| Modes | Single-player,multiplayer |
Yoshi,[a] known asMario & Yoshi inPAL regions, is a 1991puzzle video game developed byGame Freak and published byNintendo for theNintendo Entertainment System andGame Boy. Both versions were first released simultaneously in Japan on December 14, 1991, and released in all other regions the following year.
InYoshi, the player is tasked with clearing monsters from the on-screen playing field. The monsters fall in from the top of the screen to build vertical stacks; the player must prevent a stack from growing too high such that it exits the play field. In order to do so, the player swaps and moves the stacks about such that falling monsters collide with identical monsters stationed atop the stacks, causing them to be removed from play.Yoshi offers both ascoring-focusedsingle-player mode and a competitivetwo-player mode.

Yoshi is afalling block game in which the player is given a playing field that is divided into four columns. The objective is to match Yoshi egg shells to hatch them and prevent the four stacks, which pile up from the falling monsters, from growing too tall. Theplayer character,Mario, swaps the stacks around such that the falling monsters will be eliminated by coming into contact with the blocks they match.
Monsters, which consist of variousMario enemies, appear at the top of the screen and fall into each the columns, turning into blocks as they land and creating stacks that incrementally grow in height. The main objective is to prevent the four stacks from growing too high by eliminating blocks from the field; agame over occurs when any of the stacks crosses the black line drawn across the top of the play field.[3] A stack can hold up to eight objects in the NES version or seven in the Game Boy version.
To eliminate a block from the top of a stack, it must come in contact with a falling monster that matches it. For example, if aGoomba falls directly onto a Goomba block, both will be removed. The player controls Mario, who resides below the playing field and has the ability to swap the positions of any two adjacent stacks at a time. Thus, the player is required to switch around the stacks to ensure that the monsters fall into the correct places.Points are awarded for each set of monsters that are eliminated.[3]
In addition to the four different types of monsters, two halves of aYoshieggshell will also fall. The bottom eggshell half behaves like a monster: it disappears when it comes into contact with another bottom half. However, if a falling top half comes into contact with a bottom half, the two will join and hatch a Yoshi, earning the player bonus points. Furthermore, if a stack of monsters grows atop a bottom half and a top half is then added, all monsters between the halves will be encased and eliminated. Larger Yoshi characters will hatch depending on the number of monsters encased, which also increases the number of bonus points awarded.[3] If a falling top half does not have any bottom half to join to in the stack it touches, it is automatically removed and no points are awarded.
Thesingle-player mode has two variations: A-Type and B-Type. In A-Type, the game is played indefinitely until the player receives a game over. In B-Type, the player plays a series oflevels in which the player is required to completely clear the playing field of all the blocks. The initial number of blocks inside the playing field grows as the player progresses. Inmultiplayer mode, a second player controlsLuigi. The two players play simultaneously in separate playing fields using the traditional rules. A player wins the match by clearing all the blocks in the field or when the other receives a game over; the first player to win three matches wins overall.[3]
Yoshi was the first collaboration between developerGame Freak and publisherNintendo.[4] Nintendo had previously passed on publishing Game Freak's first title,Mendel Palace for theNES. After the smaller company incorporated and began work on its second release,Smart Ball for theSNES, Nintendo made Game Freak the offer to developYoshi.[5] It was suggested byTsunekazu Ishihara, an associate of Game Freak co-founderSatoshi Tajiri, that they develop smaller games likeYoshi in order to give the company the financial backing to eventually realize its larger-scale project, theRPG seriesPokémon.[6]Yoshi was developed in six months with Tajiri as its director.[6]Ken Sugimori came up with the gameplay concept.[7] Ishihara and Yoshi creatorShigeru Miyamoto served asproducers.[6] Tajiri explained that it was during the development ofYoshi that he learned the "wave" design ofgame difficulty in which the player is presented with an easystage directly after a challenging one to allow them to savor their accomplishment.[7]Junichi Masuda composed the game's music and sound. Masuda stated that he spent an extensive amount of time programming the movement of the game's menu items to its music. Game Freak had also wanted to add in a realistic-sounding Yoshi voice, but Nintendo disapproved of it.[7] In 2024, a prototype of an unreleasedNintendo DS remake was discovered as part of the October 2024 Game Freak leak, hidden in the source code ofPokémon Black and White; evidence led some to believe that the prototype may have been based on an unreleasedSuper Famicom version.[8]
Yoshi was released in Japan for theFamicom andGame Boy on December 14, 1991.[9][10]
The NES version ofYoshi was made available for purchase on theVirtual Console for theWii in 2007. The game was then re-released on September 1, 2011, as a downloadable title on theNintendo 3DS, available only to members of the Nintendo Ambassador program.[11]Yoshi was made available for purchase in theNintendo eShop on August 22, 2012, in Japan, on February 21, 2013, in North America and on May 2, 2013, in Europe. It was also released for theWii U on June 12, 2013, as the part of the 30th anniversary of the Famicom with the price of 30cents which become the regular price starting on July 12, 2013. The NES version was also released via theNintendo Classics service on September 18, 2018.[12]
| Publication | Score |
|---|---|
| Famitsu | 6/10, 7/10, 6/10, 5/10 (NES)[9] 6/10, 7/10, 4/10, 3/10 (GB)[10] |
| N-Force | 4/5[13] |
Yoshi sold 500,000 copies in Japan on its first day on sale.[14] In the United States, the game toppedBabbage's NES sales charts for two months in 1992, from August to September.[15][16] In the United Kingdom, the Game Boy version still sold 100,000 copies in 1997, years after release.[17]
Upon release, the game received a positive review from theEuropress gaming magazineN-Force, which stated in a preview for the game in its September 1992 issue that "basically [the game] is great. The fun ofTetris, but with colour and sound effects. Just as hard, maybe harder – definitely just as addictive."[18] It later rated the game 4 out of 5 in the Buyers' Guide for its January 1993 issue, summarizing that "Yoshi is great fun. Gameplay's nothing new – Tetris all over again! Graphics are a treat. Lots of fun – in short bursts."[13]
| Publication | Score | |
|---|---|---|
| NES | Wii | |
| AllGame | 2.5/5[19] | |
| GameSpot | 5/10[20] | |
| IGN | 5/10[21] | |
| Nintendo Life | 4/10[22] | |
Yoshi received mixed reviews from retrospective critics, with common criticism directed towards its perceived repetitive gameplay and dependence on luck, which led to insufficientreplay value. Brett Alan Weiss ofAllgame calledYoshi a "surprisingly dull game," noting that while the game's controls are unique, "the novelty wears off after a while."[19]
Reviews ofYoshi'sVirtual Console release onWii in 2007 were also mixed. Both Frank Provo ofGameSpot and Lucas M. Thomas ofIGN ratedYoshi 5 out of 10. Thomas regarded the gameplay as "slow" and the controls "cumbersome," and concluded that the game is a "beginner's puzzler, holding little appeal for experienced players".[21] While Provo complimented both the game's graphics and music, he stated that the gameplay did not involve much strategy, inciting little reason to play more than a few minutes.[20]Nintendo Life felt thatYoshi was "uninspired", rating the game 4 out of 10.[22]
Several websites that covered recent Virtual Console releases recommended that players refrain from purchasingYoshi. Nintendo World Report stated that "there's too much luck and chance in the game to make playing it satisfying,"[23] andJoystiq also stated that "while [the gameplay is] admittedly a pretty interesting way to spend an afternoon, it still feels like kind of a ripoff."[24] Jeremy Parish of1UP.com stated that the gameplay inYoshi was "not enough to justify the asking price [of 500points],"[25] though he later stated that, compared to the "uninspired"Yoshi's Cookie,Yoshi was "decent and actually had some relationship to the Mario series."[26]