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X-Men (1994 video game)

From Wikipedia, the free encyclopedia
Not to be confused withX-Men (1993 video game).
1994 video game
X-Men
Cover art
DeveloperSega of America[2]
PublisherSega of America
ProducerJerry Markota
DesignersJerry Markota
Ami Matsumura-Blaire
Steve Patterson
ProgrammerPaul Hutchinson
ComposerPaul Hutchinson
PlatformGame Gear
Release
GenreAction
ModesSingle-player,multiplayer

X-Men is a video game that was released in 1994 for the SegaGame Gear featuring theX-Men superhero team. In the game, most of the X-Men have been captured byMagneto; onlyWolverine andCyclops escaped the initial assault on X-Men headquarters and are available for play at the start of the game. Players rescue the other X-Men and use them and their abilities to defeat Magneto.[3]

Sega released a sequel in 1995,X-Men: Gamesmaster's Legacy.

Gameplay

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Players defeat enemies and navigate levels by punching, kicking, and jumping. Mutant abilities can be activated and deactivated. However, these mutant abilities drains the energy from theplayer's character. A new playable character is unlocked after finishing a level, includingStorm,Rogue,Psylocke,Nightcrawler, andIceman.

There are several foes from the X-Men universe to defeat includingCallisto,Sauron,Sebastian Shaw,Omega Red, aBrood Queen, and Magneto. Each boss has their own stage based on various diverse settings from X-Men, including theMorlock tunnels, theSavage Land, theHellfire Club,Madripoor, the Brood homeworld, andAvalon. These levels are often labyrinths of either technological wonders, biological wonders, or a mixture of both. As more X-Men are rescued, these allies can be called upon to take over as the player's character. Magneto serves as the final boss of the game.[3]

Reception

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In the United States, it was the top-selling Game Gear game in February 1994.[4]

X-Men received a highly positive review fromGamePro, who commented "X-Men Game Gear squeezes all the action and graphics it can into four megs of Marvel-ous comic book mayhem. The long levels are complex enough to keep your battery bill high, and the challenge is strong enough to keep you busy in the back seat for that long drive to Grandma's house".[5]

References

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  1. ^"Sneak Preview: X-Men".Electronic Gaming Monthly. No. 53. EGM Media, LLC. December 1993. p. 344.
  2. ^X-Men atGameFAQs
  3. ^abX-Men atMobyGames
  4. ^"EGM Hot Top Tens"(PDF).Electronic Gaming Monthly. April 1994. p. 52.
  5. ^"ProReview: X-Men".GamePro. No. 55.IDG. February 1994. p. 146.

External links

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