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WorldScript

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Text rendering engine for Apple Macintosh
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WorldScript is the multilingual text rendering engine forApple Macintosh'sclassic Mac OS, beforeMac OS X was introduced.

Starting with version 7.1, Apple unified the implementation of non-Roman script systems in a programming interface called WorldScript. WorldScript I was used for all one-byte character sets and WorldScript II for two-byte sets. Support for new script systems was added by so-called Language Kits. Some kits were provided with foreign versions of the system software, and others were sold by Apple and third parties. Application support for WorldScript was not universal, since building in support was a significant task.

In 8.5, fullUnicode support was added to Mac OS through anAPI calledApple Type Services for Unicode Imaging (ATSUI). However, WorldScript remained the dominant technology for international text until Mac OS X, because of limited application support for ATSUI.

Legacy

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Good international support gave a marketing edge to word-processing programs such asNisus Writer and programs using theWASTE text engine, becauseMicrosoft Word prior to version 2001 was not WorldScript aware.[citation needed]

Mark Davis had co-founded theUnicode Consortium, co-authored his first major internationalization framework in the form of WorldScript at Apple, became the internationalization architect atTaligent where he designed what became all the internationalization support for theJava Development Kit 1.1, became IBM's Chief Software Globalization Architect, moved to Google to work on internationalization and Unicode,[1] and now helps to choose the emojis for the world's smartphones.[2]

References

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  1. ^Swaine, Michael (September 1, 1997)."Phoenix in Cupertino".Dr. Dobb's. RetrievedFebruary 9, 2019.
  2. ^NPR Staff (October 25, 2015)."Who Decides Which Emojis Get The Thumbs Up?". NPR. RetrievedFebruary 10, 2019.
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