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Wizardry (video game series)

From Wikipedia, the free encyclopedia

For the first game in the series, seeWizardry: Proving Grounds of the Mad Overlord.
Series of role-playing video games
Video game series
Wizardry
GenreRole-playing
DeveloperSir-Tech
PublisherSir-Tech
CreatorsAndrew C. Greenberg
Robert Woodhead
First releaseWizardry: Proving Grounds of the Mad Overlord
September 1981
Latest releaseWizardry Variants Daphne
October 15, 2024
Spin-offsNemesis
Wizardry Gaiden series
Wizardry Empire series
20 more games

Wizardry is a series ofrole-playing video games originally created by American publisherSir-Tech. The series was influential in the evolution of modern role-playing video games alongsideUltima andMight and Magic.[1] The originalWizardry was a significant influence on early console role-playing games such asShin Megami Tensei,Dragon Slayer,the Shining series,Fire Emblem,Final Fantasy andDragon Quest.[2][3] Originally made for theApple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech wasWizardry 8, released in 2001. There have since been various spin-off titles developed for theJapanese market.

Development

[edit]

Wizardry began as a simpledungeon crawl byAndrew C. Greenberg andRobert Woodhead. It was written when they were students atCornell University and published bySir-Tech. The game was influenced by earlier games from thePLATO system, most notablyOubliette.[4] The earliest installments ofWizardry were very successful, as they were the first graphically-rich incarnations ofDungeons & Dragons-type gameplay forhome computers. The release of the first version coincided with the first wave of Dungeons & Dragons' popularity inNorth America.

The first five games in the series were written in ApplePascal, an implementation ofUCSD Pascal. They were ported to many different platforms by writing UCSD Pascal implementations for the target machines (Mac II cross-development).David W. Bradley took over the series after the fourth installment, adding a new level of plot and complexity. In 1998, the rights were transferred to 1259190 Ontario Inc., and in 2006, to Aeria IPM. In 2008, Aeria IPM merged withGamepot, the developer ofWizardry Online[5] and in 2017, Gamepot was shut down and absorbed into its parent companyGMO Internet.[6][7]Drecom announced they had acquiredWizardry from GMO Internet on October 29, 2020.[8]

In May 2024, a 3Dremake ofWizardry: Proving Grounds of the Mad Overlord with the same name as the original was released on modern platforms. Said remake was developed byDigital Eclipse, who wasn't previously involved with theWizardry series.

Datamost released the menu-drivenWizPlus, a utility program that allowed users to make changes to both the characters and also to the playing environment ofWizardry; Bob Reams reviewed the utility forComputer Gaming World, and said that "WizPlus should be used with great caution or the spirit of adventuring will be diluted and, more importantly, you will not be able to continue with this exciting series".[9]

Games

[edit]
Release timeline
1981Proving Grounds of the Mad Overlord
1982II: The Knight of Diamonds
1983III: Legacy of Llylgamyn
1984
1985
1986
1987IV: The Return of Werdna
1988V: Heart of the Maelstrom
1989
1990VI: Bane of the Cosmic Forge
1991
1992VII: Crusaders of the Dark Savant
1993
1994
1995
1996Nemesis: The Wizardry Adventure
1997
1998
1999
2000
20018

Main series

[edit]

The originalWizardry series is composed of eight different titles. All of the titles were first released in North America, and then ported to Japanese computers. Some of the titles were also officially released in Europe. The first three games are a trilogy, with similar settings, plots, and gameplay mechanics. A second trilogy is formed by installments 6 through 8 –Bane of the Cosmic Forge,Crusaders of the Dark Savant andWizardry 8 – with settings and gameplay mechanics that differed greatly from the first trilogy. The fourth game,The Return of Werdna, was a significant departure from the rest of the series. In it, the player controls Werdna ("Andrew", one of the game's developers, spelled backwards), the evil wizard slain in the first game, and summons groups of monsters to aid him as he fights his way through the prison in which he had been held captive. Rather than monsters, the player faced typical adventuring parties, some of which were pulled from actual user disks sent to Sir-Tech for recovery. Further, the player had only a limited number of keystrokes to use to complete the game.

In Japan, theWizardry series was translated byASCII Entertainment, and became very influential during the 1980s, even as its popularity at home declined.[10] When first introduced, the games suffered from the culture barrier compounded by low-quality translation. This meant that the game was taken seriously by players who overlooked the in-game jokes and parodies. For example,Blade Cusinart was introduced in early games as "a legendary sword made by the famous blacksmith, Cusinart [sic]" but its meaning was misinterpreted becauseCuisinartfood processors were virtually unknown in Japan. However, this misconception appealed to early computer gamers who were looking for something different and made theWizardry series popular. Conversely, the fourth game,The Return of Werdna, was poorly received, as, lacking the knowledge of subcultures necessary to solving the game, Japanese players had no chance of figuring out some puzzles.

The eight main titles in the series are:

TitleOriginal release date

Japan

North America

PAL region

Wizardry: Proving Grounds of the Mad OverlordNovember 1985 (FM-7)September 1981 (Apple II)1983 (Apple II)
Notes:
  • Originally released for theApple II.
  • Ported toMac,Sharp MZ-2500,Sharp X1 Turbo,FM-7, FM-77,PC-8801,PC-9801,MSX2,NES,Game Boy Color,WonderSwan Color, Mobile phone,Commodore 64,Commodore 128.
  • Also available for thePC Engine as part ofWizardry I + II (1993), for theSuper Famicom as part ofWizardry I-II-III: Story of Llylgamyn (1999), and forMicrosoft Windows,PlayStation andSega Saturn as part ofWizardry: Llylgamyn Saga (1998).
  • Part ofWizardry Trilogy (1987), a compilation of the first threeWizardry games, released for Apple II and Commodore 64.
  • Part ofThe Ultimate Wizardry Archives (1998), a compilation of the first sevenWizardry games plus the 1996 remake of the seventh game,Wizardry Gold, released for Microsoft Windows andMS-DOS.
  • Owners of the WonderSwan Color port could download 10 extra stages exclusive to this version through a connection between the Mobile Wonder Gate add-on and aPDC mobile phone.
  • A remastered version was released on PS5 and Xbox Series X/S in late 2024.
Wizardry II: The Knight of DiamondsDecember 1986 (FM-7)1982 (Apple II)N/a
Notes:
  • Originally released for the Apple II.
  • Ported to Macintosh, Sharp MZ-2500, Sharp X1 Turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, NES, Game Boy Color, Commodore 64.
  • Also available for the PC Engine as part ofWizardry I + II (1993), for the Super Famicom as part ofWizardry I-II-III: Story of Llylgamyn (1999), and for Microsoft Windows, PlayStation and Sega Saturn as part ofWizardry: Llylgamyn Saga (1998).
  • Part ofWizardry Trilogy (1987) andThe Ultimate Wizardry Archives (1998).
Wizardry III: Legacy of Llylgamyn1987 (FM-7)1983 (Apple II)N/a
Notes:
  • Originally released for the Apple II.
  • Ported to Sharp X1 Turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, Famicom, Game Boy Color, Commodore 64.
  • Also available for the PC Engine as part ofWizardry III + IV (1994), for the Super Famicom as part ofWizardry I-II-III: Story of Llylgamyn (1999), and for Microsoft Windows, PlayStation and Sega Saturn as part ofWizardry: Llylgamyn Saga (1998).
  • Part ofWizardry Trilogy (1987) andThe Ultimate Wizardry Archives (1998).
Wizardry IV: The Return of WerdnaDecember 1988 (PC-88)1987 (Apple II)N/a
Notes:
  • Originally released for the Apple II.
  • Ported to Sharp X1 Turbo, FM-7, FM-77, PC-8801, PC-9801.
  • Also available for the PC Engine as part ofWizardry III + IV (1994), and PlayStation as part ofWizardry: New Age of Llylgamyn (1999).
  • Part ofThe Ultimate Wizardry Archives (1998).
Wizardry V: Heart of the MaelstromJune 8, 1990 (PC-98)1988 (Apple II)N/a
Notes:
  • Originally released for the Apple II.
  • Ported toFM Towns, PC-8801, PC-9801, SNES, PC Engine, Commodore 64.
  • Also available for the PlayStation as part ofWizardry: New Age of Llylgamyn (1999).
  • Part ofWizardry Trilogy 2 (1993), a compilation ofWizardry V,VI, andVII, released for MS-DOS.
  • Part ofThe Ultimate Wizardry Archives (1998).
Wizardry VI: Bane of the Cosmic ForgeDecember 1991 (FM Towns)1990 (Amiga, MS-DOS)1991 (Amiga, MS-DOS)
Notes:
  • Originally released forAmiga and MS-DOS.
  • Ported to FM Towns, PC-9801, 98note, J-3100, SNES.
  • Also available for the Sega Saturn as part ofWizardry: VI and VII Complete (1996).
  • Part ofWizardry Trilogy 2 (1993) andThe Ultimate Wizardry Archives (1998).
Wizardry VII: Crusaders of the Dark SavantSeptember 1994 (FM Towns)October 1992 (MS-DOS)1992 (MS-DOS)
Notes:
  • Originally released for MS-DOS.
  • Ported to PC-9801, PC-9821, PlayStation.
  • Also available for the Sega Saturn as part ofWizardry: VI and VII Complete (1996).
  • Part ofWizardry Trilogy 2 (1993) andThe Ultimate Wizardry Archives (1998).
Wizardry 8December 20, 2001 (PC)November 14, 2001 (PC)2001 (PC)
Notes:
  • Last game in the main series, originally released for Microsoft Windows.

American spin-off game

[edit]

In 1996, the series received the first (and, so far, only) spin-off developed in North America, titledNemesis: The Wizardry Adventure. Every other Wizardry spin-off has been developed in Japan.

Nemesis is played as a solo adventure: one character only, with no supporting party or monsters. All players use the same character, without the ability to choose class or attributes. In addition, the game contains only 16 spells, compared to 50 in the first four adventures, and more in the subsequent ones. It is also the firstWizardry title where the player saw enemies in advance and thus could try to avoid them.

TitleOriginal release date

Japan

North America

PAL region

Nemesis: The Wizardry AdventureJanuary 22, 1998 (Sega Saturn)September 30, 1996 (MS-DOS)1996 (MS-DOS)
Notes:
  • Only spin-off developed and originally released in North America.
  • Adventure game with role-playing elements.

Japanese spin-off games

[edit]

The popularity ofWizardry in Japan inspired several original sequels, spin-offs, and ports, with the series long outliving the American original.[10] As of 2022, thirty-nine different spin-offs were released in Japan, with six of them being localized and released worldwide. The latest released in both Japanese and English in 2024.

Wizardry Gaiden

[edit]
TitleOriginal release date

Japan

North America

PAL region

Wizardry Gaiden I: Joō no JunanOctober 1, 1991 (Game Boy)N/aN/a
Notes:
  • Also known asWizardry Gaiden I: Suffering of the Queen.
  • The full Japanese title is ウィザードリィ外伝I ~女王の受難~.
  • Success ported the game to cell phones in Japan in 2005 asNether Domain: Second Chapter – Suffering of the Queen (ネザードメイン 第二章 女王の受難), dropping the connection withWizardry.
Wizardry Gaiden II: Kodai Kōtei no NoroiDecember 26, 1992 (Game Boy)N/aN/a
Notes:
  • Also known asWizardry Gaiden II: Curse of the Ancient Emperor.
  • The full Japanese title is ウィザードリィ外伝II ~古代皇帝の呪い~.
  • Success ported the game to cell phones in Japan in 2005 asNether Domain: Third Chapter – Curse of the Ancient Emperor (ネザードメイン 第三章 古代皇帝の呪い), dropping the connection withWizardry.
Wizardry Gaiden III: Yami no SeitenSeptember 25, 1993 (Game Boy)N/aN/a
Notes:
  • Also known asWizardry Gaiden III: Scripture of the Dark.
  • The full Japanese title is ウィザードリィ外伝III ~闇の聖典~.
Wizardry Gaiden IV: Taima no KodōSeptember 20, 1996 (Super Famicom)N/aN/a
Notes:
  • Also known asWizardry Gaiden IV: Throb of the Demon's Heart.
  • The full Japanese title is ウィザードリィ外伝IV ~胎魔の鼓動~.
Wizardry DimguilApril 20, 2000 (PlayStation)N/aN/a
Notes:
  • Available only in Japanese, though the original release allows changing of enemy names, item names, spells and stats to English.
  • Players can transfer characters fromWizardry Gaiden III andIV through a password system.
Wizardry: Prisoners of the BattlesMarch 25, 2005 (PC)March 30, 2023 (PC)March 30, 2023 (PC)
Notes:
  • Ported to thePlayStation 2 (2006),iOS (2012) andAndroid (2013).
  • The full Japanese title isWizardry Gaiden: Sentō no Kangoku (jp: ウィザードリィ外伝 戦闘の監獄).
  • Music composed byHitoshi Sakimoto's music production group Basiscape.
  • The game was officially localized later in March 2023, albeit as DLC forThe Five Ordeals remaster.
Wizardry: The Absence of MisericordiaAugust 11, 2005 (PC)June 22, 2023 (PC)June 22, 2023 (PC)
Notes:
  • An expansion scenario forPrisoners of the Battles.
  • Ported to iOS (2012) and Android (2013).
  • The full Japanese title isWizardry Gaiden: Jihi no Fuzai (jp: ウィザードリィ外伝 慈悲の不在).
  • The game was officially localized later in June 2023, albeit as DLC forThe Five Ordeals remaster.
Wizardry: The Five OrdealsJune 8, 2006 (PC)December 17, 2021 (PC)December 17, 2021 (PC)
Notes:
  • Originally released in Japan asWizardry Gaiden: Itsutsu no Shiren – Five Ordeals (jp: ウィザードリィ外伝 五つの試練).
  • Users can create scenarios through an online editor, as well as download other players' creations.
  • Music composed byHitoshi Sakimoto's music production group Basiscape.
  • Released in English viaSteam in December 2021 as Early Access and fully released in October 26, 2023.
  • Ported to theNintendo Switch on January 30, 2025.[11]

Wizardry Empire

[edit]

All the games in this sub-series were developed byStarfish SD.

TitleOriginal release date

Japan

North America

PAL region

Wizardry EmpireOctober 29, 1999 (Game Boy Color)N/aN/a
Wizardry Empire: Fukkatsu no TsueDecember 22, 2000 (Game Boy Color)N/aN/a
Notes:
  • Fukkatsu no Tsue (復活の杖) translates as "Resurrection Staff".
Wizardry Empire: Inishie no ŌjoDecember 28, 2000 (PlayStation, PC)N/aN/a
Notes:
  • Inishie no Ōjo (古の王女) translates as "The Old Princess".
Wizardry Empire II: Ōjo no IsanOctober 17, 2002 (PlayStation)N/aN/a
Notes:
  • Ōjo no Isan (王女の遺産) translates as "Legacy of the Princess".
  • Ported to PC in 2004 asWizardry Empire II PLUS: Oujō no Isan.
Wizardry Empire III: Haō no KeifuDecember 25, 2003 (PlayStation 2)N/aN/a
Notes:
  • Haō no Keifu (覇王の系譜) translates as "Genealogy of the King".
  • Ported to thePlayStation Portable (2007).
Wizardry Asterisk: Hiiro no FūinDecember 29, 2005 (Nintendo DS)N/aN/a
Notes:
  • The full Japanese title is ウィザードリィ アスタリスク 緋色の封印.
  • Hiiro no Fūin (緋色の封印) translates as "Scarlet Seal".

Busin Wizardry

[edit]
TitleOriginal release date

Japan

North America

PAL region

Wizardry: Tale of the Forsaken LandNovember 15, 2001 (PlayStation 2)December 19, 2001 (PlayStation 2)October 4, 2002 (PlayStation 2)
Notes:
  • First Japanese spin-off to be officially translated to English and released in North America.
  • Released in Japan asBusin: Wizardry Alternative.
Busin 0: Wizardry Alternative NeoNovember 13, 2003 (PlayStation 2)N/aN/a
Notes:
  • Prequel toWizardry: Tale of the Forsaken Land.

Wizardry XTH

[edit]
TitleOriginal release date

Japan

North America

PAL region

Wizardry XTH: Academy of Frontier – Zensen no GakufuFebruary 24, 2005 (PlayStation 2)N/aN/a
Notes:
  • Also known asWizardry Ekusu (ウィザードリィ エクス).
  • The full Japanese title is ウィザードリィ エクス ~前線の学府~.
Wizardry XTH 2: Unlimited Students – Mugen no GakutoMarch 23, 2006 (PlayStation 2)N/aN/a
Notes:
  • Direct sequel toWizardry Xth.
  • The full Japanese title is ウィザードリィエクス2 ~無限の学徒~.
  • Upon developer/publisher Michaelsoft's dissolution, many of the developers ofXth andXth 2 stayed together as "Team Muramasa", and joined Experience, Inc. as an in house development studio.
  • Experience, Inc. would later release a PC remake ofXth andXth 2 as theGeneration Xth trilogy. Experience, and Team Muramasa specifically, have since become known for creatingDRPG titles.
  • Wizardry Xth 2 was also seemingly ported to the PSP and re-branded asClass of Heroes (jp: 剣と魔法と学園モノ。). "PSP Wiz XTH" is notably mentioned in the program's data files.Class of Heroes would go on to spawn three sequels, a Switch remaster, and a strategy RPG spin-off.

Wizardry Renaissance

[edit]
TitleOriginal release date

Japan

North America

PAL region

Wizardry: Seimei no KusabiNovember 19, 2009 (Nintendo DS)N/aN/a
Notes:
  • Seimei no Kusabi (生命の楔) translates as "Wedge of Life".
Wizardry Online MobileMay 24, 2010 (Mobile phone)N/aN/a
Notes:
  • First MMORPG adaptation of the franchise.
  • Adopts an isometric view instead of the traditional first person view.
Wizardry: Bōkyaku no IsanJuly 29, 2010 (Nintendo DS)N/aN/a
Notes:
  • Bōkyaku no Isan (忘却の遺産) translates as "Legacy of Oblivion".
Wizardry: Labyrinth of Lost SoulsDecember 9, 2009 (PlayStation 3)May 16, 2011 (PlayStation 3)December 7, 2011 (PlayStation 3)
Notes:
  • Released in Japan asWizardry: Torawareshi Tamashii no Meikyū (ウィザードリィ 囚われし魂の迷宮, literally "Wizardry: Labyrinth of Imprisoned Souls").
  • Second Japanese spin-off to be officially translated to English and released in North America.
  • An expansion titledShūdō On'na no Akaki Kage (修道女の赤き影), also known as "The Red Shadow of the Sister", was made available for the PlayStation 3 in Japan on July 19, 2011.
  • The original game and its expansion were also released as standalone versions for the iPhone in Japan.
  • A retail release with the game and the expansion titledWizardry: Full Pack was released for the PlayStation 3 and iPhone in Japan on July 6, 2011.
  • A retail release with the game, the expansion and extra items sold individually as downloadable content titledWizardry: Perfect Pack was released only for the PlayStation 3 in Japan on December 8, 2011.
  • The game was made available for Windows byXseed Games in January 2020.
Wizardry: Torawareshi Bōrei no MachiJanuary 27, 2011 (PlayStation 3)N/aN/a
Notes:
  • Torawareshi Bōrei no Machi (囚われし亡霊の街) translates as "City of Imprisoned Ghosts".
  • A retail release withWizardry: Torawareshi Tamashii no Meikyū andWizardry: Torawareshi Bōrei no Machi titledWizardry: Twin Pack was released for the PlayStation 3 in Japan on January 27, 2011.
Wizardry OnlineOctober 14, 2011 (PC)January 16, 2013 (PC)January 16, 2013 (PC)
Notes:
  • Third Japanese spin-off to be officially translated to English and released in North America.
Tōkyō Meikyū – Wizardry 0August 24, 2011 (Mobile phones)N/aN/a
Notes:
  • Tōkyō Meikyū (東京迷宮) translates as "Tokyo Labyrinth".
  • Gameplay contains elements from card battle games.
  • First social-network game in theWizardry series, through theMobage service in Japan.
Wizardry: Senran no MatōJanuary 24, 2013 (iPhone)N/aN/a
Notes:
  • Also ported to Android devices.
  • Senran no Matō (戦乱の魔塔) translates as "The Magical Tower of War".
  • Also known asWizardry: Tower of the Maelstorm.
  • Secondsocial-network game in theWizardry series, developed byNamco Bandai.
Wizardry SchemaJuly 29, 2014 (iPhone)N/aN/a
Notes:
  • Also ported to Android devices.
  • Services ended in June 29, 2017.
Wizrogue: Labyrinth of WizardryDecember 22, 2014 (Android)February 24, 2017 (PC)February 24, 2017 (PC)
Notes:
  • Fourth Japanese spin-off to be officially translated to English and released in North America.
  • Implements an isometric,Roguelike system instead of the traditional first-person elements ofWizardry.
  • Had "free to play" and "stamina" elements common to smartphone RPGs.
  • Also ported to iOS devices.
  • The original Android and iOS versions have been discontinued, and cannot be played anymore.
  • In 2017, the game was translated to English and made available worldwide through theSteam digital distribution platform; this version implements a more traditional "buy once" business model instead of the stamina and free-to-play elements.
  • The Android version was re-released under the same "buy once" model in 2017.
  • Anarcade version titledWizrogue: Labyrinth of Wizardry – Samayoeru Meiō (彷徨える冥王) was planned, but eventually cancelled.

Standalone Japanese games

[edit]
TitleOriginal release date

Japan

North America

PAL region

Wizardry ChronicleMarch 23, 2001 (PC)N/aN/a
Wizardry SummonerDecember 21, 2001 (Game Boy Advance)N/aN/a
Notes:
  • Ported to thePlayStation 2 with enhanced 3D dungeon graphics and new music (2005).
Wizardry Variants DaphneOctober 15, 2024 (iOS, Android)October 15, 2024 (iOS, Android)October 15, 2024 (iOS, Android)
Notes:
  • First-person mobile dungeon crawler featuring full 3D character models and environments.[12]
  • Initially to be released in 2022 for iOS and Android worldwide,[13] laterDrecom postponed to fiscal year ending of March 2023,[14] and later decided on October along with pre-registration starting on August.[15]
  • Tentatively known asWizardry VA. The official full title was unveiled asWizardry Variants: Daphne.[16]
  • The closed beta test was announced in September 22, 2023 only in Japan with the addition of PCSteam version being currently developed.[17] Its testing period started on October 10 lasted within 9 days.
  • The Steam version was launched on March 6, 2025 after maintenance and version 1.4.10 update.
Wizlite: Everybody loved RPGsDecember 19, 2024 (PC)December 19, 2024 (PC)December 19, 2024 (PC)
Notes:
  • An indie game being officially licensed by Wizardry IP.[18]
  • Launches Early Access on December 19, 2024.

Japan-only mobile games

[edit]

Due to the nature of the Japanese mobile system, English localisations of the following games are unlikely.

TitleOriginal release date

Japan

North America

PAL region

Monthly Wizardry: Shōnen-Ō no YūutsuMarch 1, 2002 (Mobile phones)N/aN/a
Notes:
  • First of a two-part episodic series.
  • Also known asGetsugaku Wizardry Scenario I (月額ウィザードリィ シナリオI).
  • Shōnen-Ō no Yūutsu (少年王の憂鬱) translates to "Melancholy of the Young King".
  • Available for users ofEZweb andJ-Sky mobile services.
Monthly Wizardry: Andēru no Mori no Shin'nyū-shaOctober 15, 2003 (Mobile phones)N/aN/a
Notes:
  • Second of a two-part episodic series.
  • Also known asGetsugaku Wizardry Scenario II (月額ウィザードリィ シナリオII).
  • Andēru no Mori no Shin'nyū-sha (アンデールの森の侵入者) translates to "Intruders of the Annedale Forest".
  • Available for users of theVodafone mobile service.
DoCoMo Wizardry 1–1: Baitokku Īhai no HokoraDecember 1, 2003 (Mobile phones)N/aN/a
Notes:
  • Available for users of the services provided byNTT DoCoMo in Japan.
  • First part in a series of six chapters.
  • Baitokku Īhai no Hokora (バイトック・イーハイの祠) translates to "Shrine of Bytek Irhai".
DoCoMo Wizardry 1–2: Nazo no Chika IsekiFebruary 2, 2004 (Mobile phones)N/aN/a
Notes:
  • Available for users of the services provided byNTT DoCoMo in Japan.
  • Second part in a series of six chapters.
  • Nazo no Chika Iseki (謎の地下遺跡) translates to "Mystery of the Underground Ruins".
DoCoMo Wizardry 1–3: Fushi Ryū no ShindenMarch 1, 2004 (Mobile phones)N/aN/a
Notes:
  • Available for users of the services provided by NTT DoCoMo in Japan.
  • Third part in a series of six chapters.
  • Fushi Ryū no Shinden (不死竜の神殿) translates to "Temple of the Immortal Dragon".
Wizardry Traditional I: Jū-ni ShinshōMay 12, 2004 (Mobile phones)N/aN/a
Notes:
  • First of a two-part episodic series.
  • Also known as "Wizardry Traditional: Twelve of a Kind".
  • The full Japanese title is ウィザードリィ トラディショナル1 十二神将.
Wizardry Traditional II: Gekkō no SajiJune 16, 2004 (Mobile phones)N/aN/a
Notes:
  • Second of a two-part episodic series.
  • Also known as "Wizardry Traditional: Grace of the Moonspoon".
  • The full Japanese title is ウィザードリィ トラディショナル2 月光の匙.
DoCoMo Wizardry 2–1: Īdisu no TōJune 7, 2004 (Mobile phones)N/aN/a
Notes:
  • Available for users of the services provided by NTT DoCoMo in Japan.
  • Fourth part in a series of six chapters.
  • Īdisu no Tō (イーディスの塔) translates to "Tower of Edith".
DoCoMo Wizardry 2–2: Shin'en no Rīdo Seresuto-gōJuly 20, 2004 (Mobile phones)N/aN/a
Notes:
  • Available for users of the services provided by NTT DoCoMo in Japan.
  • Fifth part in a series of six chapters.
  • Shin'en no Rīdo Seresuto-gō (深淵のリードセレスト号) translates to "The Issue of the Abyss of Lead Celest".
DoCoMo Wizardry 2–3: Īdisu no Tō Jōsō-buSeptember 13, 2004 (Mobile phones)N/aN/a
Notes:
  • Available for users of the services provided by NTT DoCoMo in Japan.
  • Final part in a series of six chapters.
  • Īdisu no Tō Jōsō-bu (イーディスの塔上層部), translated as "Upper Part of the Tower of Edith".

Reception

[edit]

The originalWizardry game was a success, selling 24,000 copies by June 1982, just nine months after its release according to Softalk's sales surveys.[19][20] In the June 1983 issue ofElectronic Games,Wizardry was described as "without a doubt, the most popular fantasy adventure game for the Apple II at the present time". While noting limitations such as the inability to divide the party, or the emphasis on combat over role-playing, the magazine stated that "no other game comes closer to providing the type of contest favored by most players of non-electronic role-playing games... one outstanding programming achievement, and an absolute 'must buy' for those fantasy gamers who own an Apple".[21] In the May–June 1982, issue ofComputer Gaming World, the reviewer praisedWizardry as setting a standard by which all fantasy role playing games should be compared to, and call it an all time classic.[22] The series had sold over 1.5 million copies by 1987,[23] 2 million by 1992,[24] and over 5 million by 1996.[25]

Spin-offs originally released in Japan received generally positive reviews in North America.GameSpot reviewedWizardry: Tale of the Forsaken Land in 2002, and awarded it a score of 8.5 out of 10.[26] In 2011,Wizardry: Labyrinth of Lost Souls was also reviewed by GameSpot and received a score of 7.5 out of 10.[27] In Japan, readers ofFamitsu magazine considered the Famicom port of the originalWizardry I to be one of the 100 best games of all time.[28] The series was ranked as the 60th top game (collectively) byNext Generation in 1996. They cited the huge dungeons with elaborate quests and tons of differing enemies.[29] Fans of the series includedRobin Williams,Harry Anderson, and the Crown Prince ofBahrain; the latter even called Sir-Tech on the phone.[30]

Legacy

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Innovation in gameplay

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Together with theUltima series,Wizardry established the conventions of role-playing video games.[31] The command-driven battle system with a still image of the monster being fought would be emulated in later games, such asThe Bard's Tale,Dragon Slayer,Shining Force,Fire Emblem,Dragon Quest, andFinal Fantasy. The party-based combat inWizardry also inspiredRichard Garriott to include a similar party-based system inUltima III: Exodus.[32] Otheruser interface elements were influential in Japanese role-playing games. The laterWizardry games implemented multiple endings, some of which were only accessible to people who imported characters from previous games.[33]

Wizardry features what would later be calledprestige classes. Aside from the traditionalcharacter classes, such asfighter, players could take more advanced ones that combined the abilities of multiple classes if they had the right attributes and alignment. In the earlyWizardry games, some classes were inaccessible duringcharacter creation due to the high requirements; this meant the player needed to first gain levels and then change their class.[33]Wizardry VI allowed starting with any class if the player invested enough time during the random character attribute generation.

Influence on subsequent games

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Wizardry inspired many clones and served as a template for role-playing video games. Some notable series that trace theirlook and feel toWizardry include 1985'sThe Bard's Tale and theMight and Magic series. The specificWizardry formula, that of a turn based RPG taking place primarily in a dungeon via first person exploration, is referred to as adungeon crawl.

Wizardry is the major inspiration to theNintendo DS titleThe Dark Spire.[34] While the game follows its own story and maps, much of the game uses the same game play mechanics, even going so far as including a "classic" mode that removes all of the game's graphics, replacing them with a wireframe environment, 8-bit-style sprites for monsters and characters, andchiptune music. The game's publisher,Atlus, also published another Wizardry spin-off,Wizardry: Tale of the Forsaken Land.

While designing the popular Japanese role-playing gameDragon Quest,Yuji Horii drew inspiration from theWizardry series, 1986'sMugen no Shinzou (Heart of Phantasm), and theUltima series of games. Horii's obsession withWizardry was manifested as aneaster egg in one of his earlier games,The Portopia Serial Murder Case in 1983. In a dungeon-crawling portion of that adventure game, a note on the wall reads "MONSTER SURPRISED YOU".

Wizardry's legacy continued in Japan after the parent company ended, with titles such asWizardry Gaiden,Wizardry Empire, andWizardry XTH, being developed after the original games were released and generally keeping the same tropes, themes, and mechanics.

NotablyWizardry XTH: Academy of Frontier swapped the original's Gothic themes for a modern day military school setting, adding item crafting and party member compatibility to the Wizardry formula. Much like the original Wizardry, XTH spawned a direct storyline sequel,Wizardry XTH: Unlimited Students. The second XTH game was used as the basis for and shared code withClass of Heroes, which swapped the modern science fiction elements for a combination of High School, High Fantasy, and Anime aesthetics. Class of Heroes would go on to spawn several sequels and spinoffs itself.

Following the shutdown of Michaelsoft, the director ofWizardry XTH,Motoya Ataka took a group of programmers he called "Team Muramasa" that had worked onEmpire andXTH and went on to foundExperience Inc., creating a series of PC games with Wizardry XTH's mechanics calledGeneration Xth. These would later be ported to thePlayStation Vita, their ports localized asOperation Abyss andOperation Babel. Experience would go on to create several other DRPGs usingWizardry's mechanics as a starting point, includingStudents of the Round,Stranger of Sword City, andDemon Gaze.

Starfish, the development team behindWizardry Empire, would later go on to createElminage, a series of DRPGs that retained the original Gothic aesthetic (and difficulty) of the westernWizardry games.Elminage was notable for using the expanded "kemonojin" races fromWizardry Asterisk, also by Starfish, as well as the summoner class fromWizardry: Summoner —these included "Were-Beast", "Dragonnewt", "Fairy", and "Devilkin" as well as expanded classes such as "Brawler" (a hand to hand melee specialist), "Alchemist" (a combination crafting class and spellcaster), and "Summoner" (a spellcasting class that can tame and summon monsters from the dungeon). These "expanded" Japanese Wizardry mechanics would be reused in future Elminage games as well as notablyClass of Heroes.

After cancellation ofWizardry: Stones of Arnhem in the mid 1990s, one of the developers, Cleveland Mark Blakemore, started work on the gameGrimoire: Heralds of the Winged Exemplar which is heavily inspired byWizardry. It was eventually released in August 2017.

Wizardry Renaissance

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In 2009, several Japanese publishers and development teams started a "Brand Revitalization plan", which they called the"Wizardry Renaissance". After Sir-Tech, the originalWizardry creator in the US, was dissolved, several semi-official games were created in Japan of varying quality and thematic elements. "Wizardry Renaissance" aimed to "rebuild" the brand by agreeing to a certain "worldview" and quality standards to these semi-officialWizardry games.

Wizardry Renaissance titles include:

  • Wizardry Online, a PC MMORPG, shut down in 2016.
  • Wizardry: Torawareshi Tamashii no Meikyū, a PlayStation 3, iOS, Vita, and PC RPG (localized in the West asWizardry: Labyrinth of Lost Souls).
  • Wizardry: Seimei no Kusabi, a Nintendo DS title.
  • Wizardry: Bōkyaku no Isan, a Nintendo DS title, which re-used elements fromSeimei no Kusabi.
  • Wizardry Online Mobile, a mobile phone MMORPG, shut down in 2011.
  • Wizardry: Torawareshi Bōrei no Machi, a PlayStation 3 RPG.
  • Tōkyō Meikyū – Wizardry 0, a social-networking card-battle RPG using the Mobage service on smartphones, shut down sometime in 2012.
  • Wizardry: Senran no Matō, a social-networking RPG for smartphones, shut down in 2015.
  • Wizardry Schema, anincremental game RPG for smartphones, shut down in 2017.
  • Wizrogue: Labyrinth of Wizardry, an isometric roguelike RPG withgacha game elements, originally shut down in 2015, it was re-launched in 2017 with the gacha elements removed.

These titles were released from late 2009 to 2016; the latest activity is the port ofWizardry: Labyrinth of Lost Souls to the PC in January 2020.

Related media

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The popularity ofWizardry in Japan also inspired variouslight novels,manga comics,Japanese pen-and-paper role-playing games, and anoriginal video animation, produced byTMS Entertainment.

References

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  1. ^"The History of Computer Role-Playing Games Part 1: The Early Years (1980–1983)".Gamasutra. February 23, 2007. Archived fromthe original on May 11, 2012. RetrievedMarch 22, 2014.
  2. ^"East and West, Warrior and Quest: A Dragon Quest Retrospective from".1UP.com. Archived fromthe original on May 11, 2013. RetrievedMarch 22, 2014.
  3. ^"10 Classic Computer RPGs – Wizardry: Proving Grounds of the Mad Overlord (1981) – Slideshow from".PC Magazine. March 10, 2012. Archived fromthe original on November 29, 2016. RetrievedMarch 22, 2014.
  4. ^"Wizardry: A Conversation with Robert Woodhead" (Interview). Interviewed by Jared Petty. Hardcore Gaming 101. Archived fromthe original on June 11, 2017.
  5. ^Carolipio, Reggie (May 3, 2013)."Wizardry's wild ride from West to East".VentureBeat. Archived fromthe original on July 7, 2025. RetrievedMay 27, 2017.
  6. ^"連結子会社の吸収合併(簡易合併)に関するお知らせ". GMO Internet. October 23, 2017. RetrievedSeptember 13, 2022.
  7. ^Ressler, Karen (October 27, 2017)."Japanese Online Game Publisher Gamepot Goes Defunct".Anime News Network. RetrievedSeptember 13, 2022.
  8. ^"2021年3月期 第2四半期 決算説明会"(PDF). Drecom. October 29, 2020. RetrievedSeptember 27, 2023.
  9. ^Reams, Bob (July–August 1983)."Micro-Reviews".Computer Gaming World. Vol. 3, no. 4. pp. 43–44.
  10. ^abMaher, Jimmy (June 25, 2014)."Of Wizards and Bards".The Digital Antiquarian. RetrievedJuly 11, 2014.
  11. ^"Wizardry: The Five Ordeals coming to Switch on January 30, 2025".Gematsu. September 26, 2024. RetrievedSeptember 26, 2024.
  12. ^Siliconera
  13. ^Romano, Sal (April 5, 2021)."Wizardry VA launches in 2022, teaser trailer".Gematsu.
  14. ^"【決算レポート】ドリコム、22年3月期は新作2本が想定届かず減収減益 今期は『ウィザードリィ』など3本投入で増収増益へ 出版やWeb3投資も積極化 | gamebiz".gamebiz【ゲームビズ】 (in Japanese). RetrievedJune 25, 2022.
  15. ^"Wizardry Variants Daphne launches in October".Gematsu. June 6, 2024. RetrievedJune 6, 2024.
  16. ^"Wizardry VA officially titled Wizardry Variants Daphne, delayed to early 2023".Gematsu. October 26, 2022. RetrievedOctober 26, 2022.
  17. ^"Wizardry Variants Daphne adds PC version, iOS and Android closed beta test sign-ups now available".Gematsu. September 22, 2023. RetrievedDecember 26, 2023.
  18. ^"Wizardry×ローグライト! 新作『Wizlite』ストアページ公開 | 株式会社5次元 / 5dims Inc. [ すべての人に、推しを ]" (in Japanese). May 31, 2024. RetrievedJune 6, 2024.
  19. ^"List of Top Sellers".Computer Gaming World. Vol. 2, no. 5. September–October 1982. p. 2.
  20. ^"The Wizardry Phenomenon".The Digital Antiquarian. March 26, 2012.
  21. ^"Explore the Worlds of Computer Fantasy"(PDF). The Players Guide to Fantasy Games.Electronic Games. Vol. One, no. Sixteen. Reese Communications, Inc. June 1983. pp. 54–57.ISSN 0730-6687. RetrievedSeptember 21, 2025.
  22. ^Marlow, Mark (May–June 1982)."Wizardry: The Proving Grounds of the Mad Overlord".Computer Gaming World. Vol. 2, no. 3. pp. 6–8.
  23. ^"The Wizardry Trilogy: Scenarios I, II & III (1987) box cover art".MobyGames. Blue Flame Labs. RetrievedAugust 5, 2020.
  24. ^Gill, Tony (June 1992)."Bane of the Cosmic Forge".CU Amiga:68–70.
  25. ^"Sirtech and Ubisoft Sign Distribution Agreement".sir-tech.com. September 8, 1996. Archived fromthe original on June 27, 1997. RetrievedMay 7, 2022.
  26. ^Wizardry: Tale of the Forsaken Land Review – GameSpot
  27. ^Wizardry: Labyrinth of Lost Souls Review – GameSpot
  28. ^"Japan Votes on All Time Top 100".Edge. March 3, 2006. Archived fromthe original on August 6, 2011. RetrievedSeptember 8, 2017.
  29. ^"Top 100 Games of all times".Next Generation. No. 21. September 1996. pp. 48, 51.ISSN 1078-9693.
  30. ^DeMaria, Rusel; Wilson, Johnny L. (2003).High score!: The illustrated history of electronic games (2nd ed.). New York:McGraw-Hill. p. 154.ISBN 0-07-223172-6.
  31. ^Barton 2008, p. 114.
  32. ^Barton 2008, p. 76.
  33. ^abDerboo, Sam (October 13, 2014)."Wizardry (Series Introduction)".Hardcore Gaming 101. Archived fromthe original on November 29, 2017. RetrievedJune 24, 2020.
  34. ^"The Dark Spire Review".IGN. April 16, 2009. RetrievedMarch 22, 2014.

Bibliography

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External links

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Wizardry video games
Main series
Spin-offs
TMS EntertainmentOVAs,ONAs and TV specials
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