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TheNative API is a lightweightapplication programming interface (API) used byWindows NT'skernel anduser mode applications. This API is used in the early stages ofWindows NT startup process, when other components and APIs are still unavailable. Therefore, a few Windows components, such as theClient/Server Runtime Subsystem (CSRSS), are implemented using the Native API. The Native API is also used bysubroutines such as those inkernel32.dll that implement theWindows API, the API based on which most of the Windows components are created.
Most of the Native API calls are implemented inntoskrnl.exe and are exposed to user mode byntdll.dll. Theentry point of ntdll.dll isLdrInitializeThunk. Native API calls are handled by thekernel via theSystem Service Descriptor Table (SSDT).
The Native API comprises many functions. They includeC runtime functions that are needed for a very basicC runtime execution, such as strlen(), sprintf(), memcpy() and floor(). Other common procedures like malloc(), printf(), scanf() are missing (the first because it does not specify aheap to allocate memory from and the second and third because they use the console, accessed only via KERNEL32.DLL). The vast majority of other Native API routines, by convention, have a 2 or 3 letter prefix, which is:
user32.dll and gdi32.dll include several other calls that execute an interrupt into kernel mode. These were not part of the original Windows NT design, as can be seen inWindows NT 3.5. However, due to performance issues of hardware of that age, it was decided to move the graphics subsystem into kernel mode. As such, system call in the range of 0x1000-0x1FFF are satisfied bywin32k.sys (instead of ntoskrnl.exe as done for 0-0x0FFF), and are declared in user32.dll and gdi32.dll. These functions have theNtUser andNtGdi prefix (e.g.NtUserLockWorkStation andNtGdiEnableEudc).
Uses of Native API functions includes but not limited to: