Wildebeest chess is achess variant created by R. Wayne Schmittberger in 1987.[1][2][3] The Wildebeestboard is 11×10 squares. Besides the standardchess pieces, each side has twocamels and one "wildebeest" - a piece which may move as either a camel or a knight.
The inventor's intent was "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, twoknights, two camels, and a wildebeest balance tworooks, twobishops, and aqueen.)
The game was played regularly in the (now defunct)correspondence game club NOST.[a]
Pieces and pawns move and capture the same as they do in standardchess, except for two new pieces, and the pawn's ability to advance to the players' fifthranks in a single move from either their second or third ranks. Wildebeest chess differs from the standard game in that a win can be achieved either bycheckmate orstalemate. In both cases the losing side has no legal moves.
Thecamel is a(1,3)-leaperfairy chess piece. It moves and captures like an elongated move of a chess knight – jumping in a 2×4 (squares) rectangular pattern over any intervening men. Each camel is thus limited to squares of one color.
Thewildebeest moves and captures as a camel and a chessknight.
Normal conventions apply whencastling, with the only difference that the castling player can choose to slide his kingone,two,three, orfour squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent.
C for camel, W for wildebeest.
1. Wf4 f7?? 2. Wg7#
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