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Wildebeest chess

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Chess variant
abcdefghijk
10a10 black rookb10 black knightc10 N dd10 N de10 D df10 black kingg10 black queenh10 black bishopi10 black bishopj10 black knightk10 black rook10
9a9 black pawnb9 black pawnc9 black pawnd9 black pawne9 black pawnf9 black pawng9 black pawnh9 black pawni9 black pawnj9 black pawnk9 black pawn9
8a8b8c8d8e8f8g8h8i8j8k88
7a7b7c7d7e7f7g7h7i7j7k77
6a6b6c6d6e6f6g6h6i6j6k66
5a5b5c5d5e5f5g5h5i5j5k55
4a4b4c4d4e4f4g4h4i4j4k44
3a3b3c3d3e3f3g3h3i3j3k33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 white pawnf2 white pawng2 white pawnh2 white pawni2 white pawnj2 white pawnk2 white pawn2
1a1 white rookb1 white knightc1 N ld1 N le1 D lf1 white kingg1 white queenh1 white bishopi1 white bishopj1 white knightk1 white rook1
abcdefghijk
Wildebeest chess starting setup. For this diagram,camels are represented by invertedknights; wildebeests by dragons. In this position the white camel onh1 can move tog4 ori4; the white wildebeest can move tof3,f4,h3, orh4.

Wildebeest chess is achess variant created by R. Wayne Schmittberger in 1987.[1][2][3] The Wildebeestboard is 11×10 squares. Besides the standardchess pieces, each side has twocamels and one "wildebeest" - a piece which may move as either a camel or a knight.

The inventor's intent was "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, twoknights, two camels, and a wildebeest balance tworooks, twobishops, and aqueen.)

The game was played regularly in the (now defunct)correspondence game club NOST.[a]

Game rules

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Pieces and pawns move and capture the same as they do in standardchess, except for two new pieces, and the pawn's ability to advance to the players' fifthranks in a single move from either their second or third ranks. Wildebeest chess differs from the standard game in that a win can be achieved either bycheckmate orstalemate. In both cases the losing side has no legal moves.

Camel

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Thecamel is a(1,3)-leaperfairy chess piece. It moves and captures like an elongated move of a chess knight – jumping in a 2×4 (squares) rectangular pattern over any intervening men. Each camel is thus limited to squares of one color.

Wildebeest

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Thewildebeest moves and captures as a camel and a chessknight.

Pawns

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  • Pawns move as in standard chess, but instead of the usual double move they may advance orthogonally an arbitrary distance as long as the destination square is still in the mover's half of the board, even if the pawn has already moved. Leapt squares and destination square must be empty.
  • En passant captures are possible and work similar as in standard chess. A pawn may move diagonally forward to a square that has been leapt by an opponent's pawn in the directly previous move, thereby capturing that pawn.
  • A pawn maypromote only to a queen or wildebeest.

Castling

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Normal conventions apply whencastling, with the only difference that the castling player can choose to slide his kingone,two,three, orfour squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent.

Fool's mate

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This section usesalgebraic notation to describe chess moves.

C for camel, W for wildebeest.

1. Wf4 f7?? 2. Wg7#

See also

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  • Parallel worlds chess – another chess variant by R. Wayne Schmittberger
  • Omega chess – a similar chess variant adding two new pieces to equalize the number of jumping pieces (leapers) with sliding pieces (riders)

Notes

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  1. ^NOST (kNights of the Square Table), formed in 1960 by Bob Lauzon and Jim France, held an annual convention and enjoyed several hundred active members.[4]

References

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  1. ^Pritchard (1994), pp. 341–42
  2. ^Pritchard (2007), pp. 134–35
  3. ^Schmittberger (1992), p. 206
  4. ^Pritchard (1994), p. 210

Bibliography

External links

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