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Wii Play: Motion

From Wikipedia, the free encyclopedia
2011 video game

2011 video game
Wii Play: Motion
North American box bundle, which features a black Wii Remote Plus
North American box bundle, featuring a black Wii Remote Plus controller
Developers
PublisherNintendo
Director
Various
  • Naoto Ohshima(Arzest)
    Yutaka Sugano(Arzest)
    Atsushi Nakao(CAProduction)
    Yuichi Mizobe(Chunsoft)
    Kazuhiko Ogawa(Chunsoft)
    Kentaro Sei(Good-Feel)
    Hirosato Funaki(Mitchell)
    Satoru Tsujita(Mitchell)
    Takehiko Hosokawa(Nintendo)
    Tomohiko Aita(Prope)
    Keita Eto(Skip)
    Jun Taniguchi(Vanpool)
Producer
Various
  • Yoji Ishii(Arzest)
    Etsunobu Ebisu(Good-Feel)
    Toyokazu Nonaka(Nintendo)[1]
    Yuji Naka(Prope)
    Hiroshi Suzuki(Skip)
    Jun Tsuda(Vanpool)
Programmer
Various
  • Yuki Hatakeyama(Arzest)
    Shinji Iseki(Arzest)
    Minoru Ogawa(Arzest)
    Shinsuke Miyamoto(Chunsoft)
    Yuhei Matsuda(Good-Feel)
ArtistsMasamichi Harada(Arzest)
Hiroki Nakata(Chunsoft)
Masashi Tsuboyama(Good-Feel)
Composer
Various
  • Katsumi Yokokawa(Chunsoft)
    Tomoya Tomita(Good-Feel)
    Akihiro Juichiya(Good-Feel)
    Toshiyuki Sudo(Nintendo)
    Daisuke Matsuoka(Nintendo)
    Hirofumi Taniguchi(Skip)
    Masayoshi Ishi(T's Music)
    Masanori Adachi(Vanpool)
    Tomoko Sano(Vanpool)
SeriesWii
PlatformWii
Release
  • NA: June 13, 2011
  • EU: June 24, 2011
  • AU: June 30, 2011
  • JP: July 7, 2011
GenreParty
ModesSingle-player,multiplayer

Wii Play: Motion[a] is a 2011partyvideo game published byNintendo for theWii. The sequel to the 2006 gameWii Play, it was released in North America on June 13, 2011; Europe on June 24;[2][3] Australia on June 30;[4] and Japan on July 7, 2011.

Unlike the original game, which was developed entirely by Nintendo, the twelve minigames were outsourced to numerous developers alongside Nintendo; these includedPrope,Vanpool, andSkip Ltd., among others.Wii Play: Motion was released as abundle with aWii Remote Plus (red in Europe and black in other regions). The game is the final game in theWii series to be released on the Wii.

The game received mixed reviews from critics upon release, though it was generally considered to be superior to its predecessor.

Gameplay

[edit]

Like its predecessorWii Play,Wii Play: Motion is aminigame collection that featuresMiis as playable characters. All the minigames require use of theWii MotionPlus accessory or Wii Remote Plus controller, which allowsWii Remote movement to be detected with greater accuracy. Twelve minigames are available to play with bothsingle-player andmultiplayer modes.[5]Unlike its predecessor,Wii Play: Motion features several minigames that can be played with up to four players, as well as sub-modes for most games.

Games

[edit]

There are 12 minigames inWii Play: Motion. The game starts with eight of the 12 being locked and are only accessible after playing the previous minigame.

Additionally, there are four hidden games, accessible by waiting on the title screen for a few seconds. Two of these games require the player to hold certain directions on the +Control Pad.

TitleDescriptionDeveloper
Cone ZonePlayers use the Wii Remote to balance anice cream cone as scoops of ice cream are incrementally added. As the stack of ice cream grows higher, the stack grows top-heavy and becomes more difficult to balance. The player is ultimately scored on how many scoops were added to the stack before it finally topples over. In a sub-mode of the minigame, the player's cone is dispensed withsoft serve ice cream. The player is tasked with angling the cone so that the soft serve gradually grows into a desired spiral shape, and is scored based on numerous factors, such as the ice cream height and the balance.Arzest Corporation
Veggie Guardin'Moles attempt to steal players' vegetables and must be prevented by hitting them on the head in aWhac-A-Mole-style game. There is also a mode which instead requires the player to hit a sequence of moles in the correct order.Good-Feel
Skip SkimmerAstone skipping game in which the goal is to achieve the most skips. An additional mode adds ramps, rings and a goal area for which to aim.Good-Feel
Pose Mii PlusA sequel to "Pose Mii" fromWii Play, which uses six degrees of rotation in order to fitMiis through specifically shaped holes in the style of "Human Tetris".Skip Ltd.
Trigger TwistA sequel to "Shooting Range" fromWii Play. Includes a shooting gallery with targets such as UFOs, ninjas, and dinosaurs.Prope
Jump ParkA Mii bounces off the walls and floor while players manage their trajectory in order to collect gems and reach the exit.Arzest Corporation
Teeter TargetsTargets must be hit using rotating flippers to bounce a ball without letting it fall, before time runs out.Nintendo
Spooky SearchThe player is aghost hunter tasked with capturing virtualghosts within their vicinity. Ghosts hide outside of the area displayed on-screen, and must be found in the player's physical surroundings using the Wii Remote's speaker as a guide, then reeled back into the television for capture.Arzest Corporation
Wind RunnerA racing game in which a Mii oninline skates is propelled by holding an umbrella in the direction of wind gusts, collecting gems along the way. There are two sub-modes for this game - a time attack mode which removes the gems, and a mode where the goal is to jump a long distance.Vanpool
Treasure TwirlPlayers wind and unwind anumbilical cable for asurface-supplied treasure diver who must avoid undersea obstacles.Mitchell Corporation
Flutter FlyPlayers use the Wii Remote to directly control an on-screenleaf. The leaf is waved like ahand fan in order to guide a group of balloons through an obstacle course. The player must take care to avoid hazards that could pop the balloons; the game ends if all the balloons are popped. The player is scored on how quickly the course is finished and how many balloons are remaining. In multiplayer, two players race their balloons through the obstacle course.Skip Ltd.
Star ShuttleAspace station is assembled piece by piece using a small rocket carrying individual components to be docked to it, using the rocket's six thrusters for precision movements.Chunsoft
Kaleidoscope

(secret)

A simplekaleidoscope simulator operated by rotating the controller. The pattern of jewels changes as the controller is moved.
Bubble Blow

(secret)

Swing a wand around to create bubbles of varying sizes, in a grassy field. Bigger bubbles can be made by moving the controller more slowly.
Dolphin Park (secret)Guide a dolphin through a series of rings in an underwater setting. The dolphin can jump above the water to reach extra rings and balloons attached to boats piloted byMii characters. Can be played by holding Up on the +Control Pad on the Title Screen.Chunsoft
Loony Cycle
(secret)
A Mii rides a unicycle that the player must guide to the end of several stages by tilting the controller. Can be played by holding Down on the +Control Pad on the Title Screen.Mitchell Corporation

Each developer's minigames are listed in thecredits.[6]

Development

[edit]

Wii Play: Motion was announced by Nintendo's official press on April 12, 2011.[7] It was also shown at theE3 convention that same year.[8][9] The game's development resulted from the combined efforts of several game developers, includingGood-Feel andChunsoft, who were asked byNintendo to createprototypes of games that utilized theWii MotionPlus accessory.[10] According to an interview onIwata Asks, Ryusuke Niitani said he wanted to make a game himself if he ever had a chance to, so he createdTeeter Targets.[1] According to Cubed3, a total of around 200 staff members (including debug staff) were involved in the creation ofWii Play: Motion.[11]

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankings61.89%[12]
Metacritic60/100[13]
Review scores
PublicationScore
Computer and Video Games7.2/10[14]
Eurogamer6/10[15]
GamePro2/5[16]
GameSpot5.5/10[17]
IGN4.0/10[18]
Nintendo Power7.5/10[19]
Nintendo World Report6/10[20]
Official Nintendo Magazine70/100[12]
Game Crunch7.3/10[21]

Wii Play: Motion received mixed reviews from critics, receiving an aggregate score of 61.89% onGameRankings as of March 2014. In Joey Davidson's review forCraveOnline, Joey said that the controller of the game was "nice", The mini-games were "decent", and the bundle was decent.[22]Nintendo Power rated the game 7.5 out of 10, stating that "although a few activities aren't exactly winners, the majority are fun and guaranteed to familiarize new users with the bundled Wii Remote Plus controller."[19]

In contrast,GamePro's Andrew Hayward gave the game two stars. Hayward said that the game "does spotlight a better set of diversions than the original release, but little here will wow or surprise players who have been through the existing gauntlet of Wii mini-game packages."[16]GameSpot reviewer Nathan Meunier awarded the game a 5.5/10, stating that "Greater variety and depth don't save this second round of motion minigames from the bargain bin."[17]IGN's Jack DeVries gave the game a "bad" rating of 4/10, stating that "Even if you need a controller, I still can't recommend this."[18]

By July 2012,Wii Play: Motion had sold 1.12 million copies.[23]

Notes

[edit]
  1. ^Known in Japan asWii Remote Plus Variety (Japanese:Wiiリモコンプラス バラエティ,Hepburn:Wii Rimokon Pulasu Baraeti)

References

[edit]
  1. ^ab"Iwata Asks: Wii Play: Motion, Page 1".Archived from the original on July 25, 2015. RetrievedJuly 28, 2011.
  2. ^Hernandez, Pedro (April 28, 2011)."Wii Play: Motion European Release Announced". Nintendo World Report.Archived from the original on May 5, 2011. RetrievedMay 1, 2011.
  3. ^Wii Play: Motion launches todayArchived 2012-04-07 at theWayback Machine Gamezine, Retrieved 2011-06-13
  4. ^"Nintendo Games - Wii Play: Motion - Nintendo.com.au". Archived fromthe original on March 24, 2018. RetrievedNovember 28, 2012.
  5. ^Nintendo (2011) Wii Play: Motion Manual
  6. ^Various (June 13, 2011).Wii Play: Motion (Wii). Nintendo. Scene: Staff Credits.
  7. ^Thomas, Lucas (April 12, 2011)."Wii Play Gets an Unexpected Sequel".IGN. Archived fromthe original on April 16, 2011. RetrievedApril 12, 2011.
  8. ^Tanner, Nicole."Closing screen at Nintendo conference hints at more new games on the way".IGN. Archived fromthe original on June 10, 2011. RetrievedJuly 27, 2011.
  9. ^Iverson, Dan."E3 2011: Nintendo Coverage Round-Up". Archived fromthe original on June 20, 2011. Page 2.IGN. Retrieved 2011-07-27.
  10. ^"Many companies pitched in for Wii Play: Motion, says Nintendo". QuickJump. April 26, 2011. Archived fromthe original on May 2, 2011. RetrievedJune 21, 2011.
  11. ^Mason, Mike."Iwata Asks: The Making of Wii Play Motion". Cubed3.Archived from the original on October 19, 2012. RetrievedJuly 28, 2011.
  12. ^ab"Wii Play: Motion". GameRankings.Archived from the original on September 8, 2011. RetrievedSeptember 7, 2011.
  13. ^"Wii Play: Motion". Metacritic.Archived from the original on April 3, 2014. RetrievedSeptember 7, 2011.
  14. ^Sykes, Tom (June 24, 2011)."Review: Wii Play Motion". Computer and Video Games.Archived from the original on June 27, 2011. RetrievedJune 25, 2011.
  15. ^Donlan, Christian (June 24, 2011)."Wii Play Motion - Review". Eurogamer.Archived from the original on June 26, 2011. RetrievedJune 24, 2011.
  16. ^abHaywood, Andrew (June 15, 2011)."Review: Wii Play: Motion". GamePro. Archived fromthe original on December 2, 2011. RetrievedJune 21, 2011.
  17. ^abMeunier, Nathan (June 20, 2011)."Wii Play: Motion Review". GameSpot. Archived fromthe original on June 19, 2011. RetrievedJune 21, 2011.
  18. ^abDeVries, Jack (June 22, 2011)."Wii Play Motion Review". IGN. Archived fromthe original on June 26, 2011.
  19. ^abNintendo Power Magazine, page 87. Retrieved June 2011
  20. ^Blundon, Matthew."Wii Play: Motion review". Nintendo World Report.Archived from the original on June 30, 2011. RetrievedJune 29, 2011.
  21. ^azizmb (June 18, 2011)."Wii Play: Motion Review". GameCrunch. Archived fromthe original on January 16, 2013.
  22. ^Davidson, JoeyWii Play: MotionArchived 2011-06-16 at theWayback Machine, CraveOnline, Retrieved 2011-06-14
  23. ^"Super Mario 3D Land sells 5 million, Skyward Sword 3.4 million".GameSpot staff.GameSpot. January 27, 2012.Archived from the original on November 8, 2016. RetrievedNovember 11, 2017.

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